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Cyberpunk Red Review (It's Only Three Years Old)
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<blockquote data-quote="MGibster" data-source="post: 8820172" data-attributes="member: 4534"><p>The long and the short of it is that I have some mixed feelings about the game. On one hand, it's Cyberpunk and was a staple for my group during the 1990s. On the other hand, I don't think I like the setting of Red as much as I like the setting of Cyberpunk 2020 or the video game Cybepunk 2077 so that's a problem. Despite coming out three years ago, thanks to COVID, I've only now gotten around to playing Red recently. This review is long and will be posted in multiple parts. </p><p></p><p></p><p>Cyberpunk is a literary sub-genre of science fiction characterized by settings with dystopian futures where corporations rule in all but name, grinding poverty is juxtaposed against advanced technologies like artificial intelligence and cybernetics, and the protagonist are typically part of the underclass flouting the system to accomplish their goals. Named after the literary sub-genre that inspired its creation, with 1982’s <em>Blade Runner </em>starring Harrison Ford being a major influence, the first edition of <em>Cyberpunk</em> was released in in 1988 and has multiple editions published over the last three decades. <em>Cyberpunk Red </em>is the latest edition of the game having been released in 2019.</p><p></p><p>The default setting is Night City, located in the Free State of California between Los Angeles and San Francisco, in the year 2045. It is the Time of the Red, so named because of the red skies present in the aftermath of the 4th Corporate War, and the gulf between the haves and the have nots has never been greater as the economy is still recovering. Player characters are cyberpunks, also known as edgerunners, described as “survivors in a tough, grim world…committing crimes, defying authority, or even outright revolution.” There are four things to remember when making a Cyberpunk character.</p><p></p><ol> <li data-xf-list-type="ol">Style Over Substance: It doesn’t matter how well you do something if you don’t look good doing it.</li> <li data-xf-list-type="ol">Attitude is Everything: You may have a big stick but that won’t matter if there’s no swagger in your step.</li> <li data-xf-list-type="ol">Live on the Edge: If you aren’t living dangerously are you even an edgerunner, choom?</li> <li data-xf-list-type="ol">Break the Rules: Put the punk into cyberpunk, color outside the lines.</li> </ol><p>While <em>Cyberpunk</em> has been available as a tabletop RPG for nearly thirty years now, many new players have recently been introduced to the setting after playing CD Projeck Red’s <em>Cyberpunk 2077</em> video game or watching the Netflix anime series <em>Cyberpunk Edgerunners.</em> Both <em>2077</em> and <em>Edgerunners</em> are set in Night City, thirty-two later than the default setting of <em>Red</em>. Fans of the video game and the anime are in for a rude awakening when they come to <em>Red</em> and find out you can’t hack someone’s cyberware, the net as they understand it doesn’t exist, and the economy is so messed up that automobile and motorcycles are nearly unattainable for player characters. It’s similar enough to be familiar, but different enough that disappointment might be found when expectations are not met.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8820172, member: 4534"] The long and the short of it is that I have some mixed feelings about the game. On one hand, it's Cyberpunk and was a staple for my group during the 1990s. On the other hand, I don't think I like the setting of Red as much as I like the setting of Cyberpunk 2020 or the video game Cybepunk 2077 so that's a problem. Despite coming out three years ago, thanks to COVID, I've only now gotten around to playing Red recently. This review is long and will be posted in multiple parts. Cyberpunk is a literary sub-genre of science fiction characterized by settings with dystopian futures where corporations rule in all but name, grinding poverty is juxtaposed against advanced technologies like artificial intelligence and cybernetics, and the protagonist are typically part of the underclass flouting the system to accomplish their goals. Named after the literary sub-genre that inspired its creation, with 1982’s [I]Blade Runner [/I]starring Harrison Ford being a major influence, the first edition of [I]Cyberpunk[/I] was released in in 1988 and has multiple editions published over the last three decades. [I]Cyberpunk Red [/I]is the latest edition of the game having been released in 2019. The default setting is Night City, located in the Free State of California between Los Angeles and San Francisco, in the year 2045. It is the Time of the Red, so named because of the red skies present in the aftermath of the 4th Corporate War, and the gulf between the haves and the have nots has never been greater as the economy is still recovering. Player characters are cyberpunks, also known as edgerunners, described as “survivors in a tough, grim world…committing crimes, defying authority, or even outright revolution.” There are four things to remember when making a Cyberpunk character. [LIST=1] [*]Style Over Substance: It doesn’t matter how well you do something if you don’t look good doing it. [*]Attitude is Everything: You may have a big stick but that won’t matter if there’s no swagger in your step. [*]Live on the Edge: If you aren’t living dangerously are you even an edgerunner, choom? [*]Break the Rules: Put the punk into cyberpunk, color outside the lines. [/LIST] While [I]Cyberpunk[/I] has been available as a tabletop RPG for nearly thirty years now, many new players have recently been introduced to the setting after playing CD Projeck Red’s [I]Cyberpunk 2077[/I] video game or watching the Netflix anime series [I]Cyberpunk Edgerunners.[/I] Both [I]2077[/I] and [I]Edgerunners[/I] are set in Night City, thirty-two later than the default setting of [I]Red[/I]. Fans of the video game and the anime are in for a rude awakening when they come to [I]Red[/I] and find out you can’t hack someone’s cyberware, the net as they understand it doesn’t exist, and the economy is so messed up that automobile and motorcycles are nearly unattainable for player characters. It’s similar enough to be familiar, but different enough that disappointment might be found when expectations are not met. [/QUOTE]
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