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Cyberpunk Red Review (It's Only Three Years Old)
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<blockquote data-quote="MGibster" data-source="post: 8820380" data-attributes="member: 4534"><p>As you might expect of a modern role-playing game, the book looks great. The text is easy to read, the artwork looks fantastic, and there is an impressive amount of background information providing players a good idea of what the world looks like at the time of the Red. While the art looks nice, I wish there was a bit more showing us the fashion. There are many styles of clothing for PCs to wear including bag lady chic, nomad leathers, urban flash, high fashion, and others, but there are no pictures showing us what that looks like. I would have liked to have seen more examples of gear, weapons, and cyberware depicted in the art. What do rippers look like? How about a cyber snake? Mercifully they did not include any photos of the Mr. Studd or Midnight Lady implants.</p><p></p><p>A bigger problem with the art is that it’s rather generic. The illustrated scenes depicting the streets of Night City look like they would fit right into Cyberpunk 2013, Cyberpunk 2020, or as concept art for the Cyberpunk 2077 video game, but nothing about it screams <em>Cyberpunk Red</em>. The Time of the Red is a period where people are struggling, driving beaters because they can’t afford new automobiles, where millions of people eat kibble, and it’s only now that society is finally recovering and rebuilding in the aftermath of the 4th Corporate War. But very little of that is depicted in the art and it’s a shame.</p><p></p><p>But the worst part of the book is how it’s organized. There are near identical tables for cyberware, weapons, clothing, and gear located in the character generation chapters and again later in the book in the chapter detailing the economy. These aren’t identical tables, so players might find themselves flipping to one and then another to find all the information they need. Consolidating all of these tables would have saved a significant amount of space that could have been put to better use. Perhaps providing game masters with more example NPCS, a more in-depth look at Night City, perhaps highlighting a particular neighborhood or a few key locations, or maybe better explaining how the internet works now that the old net is off limits.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8820380, member: 4534"] As you might expect of a modern role-playing game, the book looks great. The text is easy to read, the artwork looks fantastic, and there is an impressive amount of background information providing players a good idea of what the world looks like at the time of the Red. While the art looks nice, I wish there was a bit more showing us the fashion. There are many styles of clothing for PCs to wear including bag lady chic, nomad leathers, urban flash, high fashion, and others, but there are no pictures showing us what that looks like. I would have liked to have seen more examples of gear, weapons, and cyberware depicted in the art. What do rippers look like? How about a cyber snake? Mercifully they did not include any photos of the Mr. Studd or Midnight Lady implants. A bigger problem with the art is that it’s rather generic. The illustrated scenes depicting the streets of Night City look like they would fit right into Cyberpunk 2013, Cyberpunk 2020, or as concept art for the Cyberpunk 2077 video game, but nothing about it screams [I]Cyberpunk Red[/I]. The Time of the Red is a period where people are struggling, driving beaters because they can’t afford new automobiles, where millions of people eat kibble, and it’s only now that society is finally recovering and rebuilding in the aftermath of the 4th Corporate War. But very little of that is depicted in the art and it’s a shame. But the worst part of the book is how it’s organized. There are near identical tables for cyberware, weapons, clothing, and gear located in the character generation chapters and again later in the book in the chapter detailing the economy. These aren’t identical tables, so players might find themselves flipping to one and then another to find all the information they need. Consolidating all of these tables would have saved a significant amount of space that could have been put to better use. Perhaps providing game masters with more example NPCS, a more in-depth look at Night City, perhaps highlighting a particular neighborhood or a few key locations, or maybe better explaining how the internet works now that the old net is off limits. [/QUOTE]
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