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Cyberpunk Red Review (It's Only Three Years Old)
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<blockquote data-quote="MGibster" data-source="post: 8832604" data-attributes="member: 4534"><p style="text-align: center">The Rules</p><p></p><p>The only dice you need for <em>Cyberpunk Red</em> is a d10 and no more than five six-sided dice. Task resolution is simple, with the player rolling a single d10 and adding the result to the Skill Level plus the linked Attribute. The GM assigns the task a Difficulty Value, and if the results are higher than the DV then the character’s actions are successful.</p><p></p><p></p><p></p><p style="text-align: center"><strong>Skill Level + Attribute +1d10 ≥ Difficult Number = Success.</strong></p><p></p><p>The Difficulty Value is determined by the GM based on how, ahem, difficult the task is supposed to be. A DV of 9 would be for a simple task that most people can do without thinking, while a DV of 29 would be for a task most people would say was impossible and if successful would be the subject of stories from witness for years to come.</p><p></p><p>If a player rolls a 10 on a skill check, they immediately roll another d10 and add both to their Skill Leve and Attribute to get final number. But if a player rolls a 1 they get a critical failure and must immediately roll another d10 and <u>subtract</u> the number rolled from their Skill Level and Attribute to get the final result. Rolling a 1 or a 10 on a d10 is fairly common, and you can expect to see a lot of critical successes and failures in the game. (Technically, the DV is low enough, it’s possible a player might roll a critical failure and still be successful.)</p><p></p><p>There are a myriad of skills a player may select from, and each one is available to every character regardless of their Role. However, the player should check with the GM to make sure the skill might be useful during the game. In many campaigns, the ability to audit financial records, ride a horse, or set up traps to catch small animals for food might never come up so avoid the Accounting, Riding, and Wilderness Survival skills. It’s best to check with the GM and make sure a skill will be useful.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8832604, member: 4534"] [CENTER]The Rules[/CENTER] The only dice you need for [I]Cyberpunk Red[/I] is a d10 and no more than five six-sided dice. Task resolution is simple, with the player rolling a single d10 and adding the result to the Skill Level plus the linked Attribute. The GM assigns the task a Difficulty Value, and if the results are higher than the DV then the character’s actions are successful. [CENTER][B]Skill Level + Attribute +1d10 ≥ Difficult Number = Success.[/B][/CENTER] The Difficulty Value is determined by the GM based on how, ahem, difficult the task is supposed to be. A DV of 9 would be for a simple task that most people can do without thinking, while a DV of 29 would be for a task most people would say was impossible and if successful would be the subject of stories from witness for years to come. If a player rolls a 10 on a skill check, they immediately roll another d10 and add both to their Skill Leve and Attribute to get final number. But if a player rolls a 1 they get a critical failure and must immediately roll another d10 and [U]subtract[/U] the number rolled from their Skill Level and Attribute to get the final result. Rolling a 1 or a 10 on a d10 is fairly common, and you can expect to see a lot of critical successes and failures in the game. (Technically, the DV is low enough, it’s possible a player might roll a critical failure and still be successful.) There are a myriad of skills a player may select from, and each one is available to every character regardless of their Role. However, the player should check with the GM to make sure the skill might be useful during the game. In many campaigns, the ability to audit financial records, ride a horse, or set up traps to catch small animals for food might never come up so avoid the Accounting, Riding, and Wilderness Survival skills. It’s best to check with the GM and make sure a skill will be useful. [/QUOTE]
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