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Cyclone Scenario - What would you do?
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<blockquote data-quote="Janx" data-source="post: 5454705" data-attributes="member: 8835"><p>I'll buy that, there's not much can stand a DIRECT hit. Stuff on the coast is gonna get flooded, and lighter buildings are SOL.</p><p></p><p>70 miles inland, my house is fine. Fence didn't hold up...</p><p></p><p>If a tornado touched down, I'd be screwed...</p><p></p><p>But from my standpoint, only thing I can do is stay inside. I could go outside and fight a bad guy, but in 70MPH winds, I wouldn't know he's out there needing to get killed, let alone to go find him.</p><p></p><p>To put all this practical stuff into something dramatic:</p><p>the PCs are less likely to have a weather forecast. it's always nice the day of the storm, so they're not going to see it coming (look at Galveston 1901).</p><p></p><p>the PCs could get hit while travelling near the coast. Thus, they're in the open, and you can spend a few skill challenges to get to shelter, cross some terrain until they're safe enough.</p><p></p><p>In a city, stuff COULD be happening during a hurricane (heck, somebody could have summoned one). Give the PCs enough info about where they need to be to stop bad guys, and you can have some fun with them out in the streets avoinding flying debris.</p><p></p><p>You can also play out having their shelter go bad (getting blown apart, flooded), which forces them to take action (thus being more interesting that hunkering down for 8 hours).</p></blockquote><p></p>
[QUOTE="Janx, post: 5454705, member: 8835"] I'll buy that, there's not much can stand a DIRECT hit. Stuff on the coast is gonna get flooded, and lighter buildings are SOL. 70 miles inland, my house is fine. Fence didn't hold up... If a tornado touched down, I'd be screwed... But from my standpoint, only thing I can do is stay inside. I could go outside and fight a bad guy, but in 70MPH winds, I wouldn't know he's out there needing to get killed, let alone to go find him. To put all this practical stuff into something dramatic: the PCs are less likely to have a weather forecast. it's always nice the day of the storm, so they're not going to see it coming (look at Galveston 1901). the PCs could get hit while travelling near the coast. Thus, they're in the open, and you can spend a few skill challenges to get to shelter, cross some terrain until they're safe enough. In a city, stuff COULD be happening during a hurricane (heck, somebody could have summoned one). Give the PCs enough info about where they need to be to stop bad guys, and you can have some fun with them out in the streets avoinding flying debris. You can also play out having their shelter go bad (getting blown apart, flooded), which forces them to take action (thus being more interesting that hunkering down for 8 hours). [/QUOTE]
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