Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cydra 3.5 PnP Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ghostknight" data-source="post: 1626073" data-attributes="member: 15338"><p>Stats/HP rolled online and can be seen at <a href="http://krisinchico.brinkster.net/searchroll.asp?username=Delga #112994" target="_blank">online die roller</a> </p><p></p><p>But I am happy to reroll if the Dm does not like these (They are obscene - I know 4d6 drop lowest can produce high results but 17, 16, 16, 12, 11, 10 ? At least the HO are average-guess combat won't be in human form unless there is no other option!)</p><p></p><p>Delga</p><p>Human Druid</p><p>HD 13d8 +13</p><p>HP 69</p><p>Alignment Neutral Good</p><p></p><p>Attribute Value Mod</p><p>Str 10 0</p><p>Int 16+3</p><p>Wis 20 +5</p><p>Dex 10 +0</p><p>Con 12 +1</p><p>Cha 16 +3</p><p>Note: +3 from levels added to Wis</p><p></p><p>Saves</p><p>Fort:+9 Reflex +6 Wil +13 </p><p></p><p>+4 vs fey, Immune to poisons</p><p></p><p>BAB +9/+4</p><p>Attack:Silver Shock Scimitar +12/+7 dmg 1d6 +1d6 Electrical crit 18-20/x2</p><p>AC: 20 (+5 Breastplate +2 Ring, +3 Bracers)</p><p></p><p>Languages: Common, Sylvan, Druidic, Elvish, Halfling</p><p> </p><p>Skills </p><p>Concentration 17 (16 ranks +1con)</p><p>Diplomacy 19 (16ranks +3 Cha)</p><p>Handle Animal 21 (16ranks +3 Cha +2 affinity)</p><p>Heal 17 (10 ranks +5 Wis +2 self sufficient)</p><p>Knowledge (Nature) 23 (16 ranks +3 int +2 synergy from survival +2 nature Sense)</p><p>Ride 12 (8 ranks + 2 affinity +2 synergy)</p><p>Spellcraft 13 (10 ranks +3 int)</p><p>Spot 10 (5 ranks +5 wis)</p><p>Survival 19 (10 ranks +5 wis +2 self sufficient +2 nature sense) (21 when above ground)</p><p>Swim 5 </p><p></p><p>Feats</p><p>Lightning Reflexes (Human Bonus), Animal Affinity (Level 1), Natural Spell (Level 3), Augment Summoning (Level 6), Track (Level 9), Self Sufficient (Level 12)</p><p></p><p>Druid Abilities</p><p>Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist nature's lure, Wild Shape 4/day, Venom Immunity, Wild Shape (Large), Wild Shape (Tiny), Wild Shape (Plant), A thousand faces</p><p></p><p>Weapon and armor proficiencies Club, Dagger, Dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, natural attacks, light armor, medium armor (non-metal only), Shields (wood only).</p><p> </p><p>Spells</p><p>Level 0: 6 </p><p>Detect magic</p><p>Read Magic</p><p>Purify food and water</p><p>Create water</p><p>Cure Minor wounds</p><p>Guidance</p><p></p><p>level 1: 7 </p><p>Calm animal</p><p>Charm animal</p><p>Entangle</p><p>Magic Fang</p><p>Speak with animals</p><p>Faerie Fire</p><p>Hide from animals</p><p></p><p>level 2: 6 </p><p>Barkskin</p><p>Flaming Sphere</p><p>Hold animal</p><p>Reduce animal</p><p>Wood shape</p><p>Soften earth and stone</p><p></p><p>level 3: 5 </p><p>Magic fang, Greater</p><p>Poison</p><p>Neutralise Poison</p><p>Speak with plants</p><p>Wind Wall</p><p></p><p>level 4: 5 </p><p>Flame Strike</p><p>Command Plants</p><p>Ice Storm</p><p>Rusting Grasp</p><p>One left empty</p><p></p><p>level 5: 4 </p><p>Animal growth</p><p>Cure Critical wounds</p><p>Call lightning Storm</p><p>One left empty</p><p></p><p>level 6: 2 </p><p>Bull's strength, mass</p><p>Wall of stone</p><p></p><p>level 7: 1</p><p>Transmute metal to wood</p><p>Spells memorized</p><p></p><p>Equipment</p><p>Staff prepared for "ChangeStaff". Has has spell stored "Change Staff" cast on it.</p><p>Silver shock scimitar +3 (32,405)</p><p>Bag of holding (type 3) (7,400)</p><p>Ring of protection +2 (8000)</p><p>Bracers of Armor +3 (9000)</p><p>Rod of Ivy (can cast entangle, ivy siege, plant growth, each 1/day; CL 11th) (47,520) </p><p>2 Potions Cure serious wounds</p><p>Signet ring 5gp</p><p>Sealing wax 1gp</p><p>Dragon Hide Breatsplate</p><p>Spell component pouch</p><p>250gp of diamond dust (for stoneskin spell)</p><p>2 guard dogs</p><p>Money 20pp 25gp</p><p></p><p></p><p>Description: Delga looks like a druid. From the leaves and bits of plants found in his clothes and his hair, to his unkept and wild beard. Yet for all that he ahs a magnetism that is captivating. His wild state creating an impression of an immense presence, even though, his wide girth adding to the impression.</p><p></p><p>Personality: Delga likes to play the role of the happy fat man (actually he is rather skinny, but uses his thousand faces ability to maintain this image). Through this image he tries to get children and others to appreciate the wild beauty of nature. But let him find interlopers in HIS forest and people will find out just how deceptive the “happy fat man” image is! </p><p></p><p>History: Delga grew up the children of druids. All his life he has moved amongst druids and could not imagine any other life- to him nature and the Forgotten King define reality. Let others worship the Queen, he worships the love and creativity of the Forgotten king. </p><p></p><p>He took to adventuring while still young- going out of his way to protect the forest from the rampages of the destructive. He has often turned to diplomacy, trying to reason with the farmers and settlers, getting them to realize that nature nurtured is nature that returns bounty. After a while he settled down, acting more like a roving minister of the Forgotten King looking after the farmers and others living near his forest. Dada Delga and his dog Andira were firm favourites with many of the children of the area.</p><p></p><p>But trouble came and with it he saw the death of his beloved Andira, a dog that had been his faithful companion. In his grief he called out for a companion that would help him to effect his vengeance, and now his companion is Great Jaw. A megaraptor that is there to defend and attack at need. </p><p></p><p>Vengeance was found. The marauding humanoids found the grea tdinosaur and druid a terrible blow to their plans as they rampaged through the forest, destroying all their enemies. Delga found it hard to stop- but his better nature got hold of him and he returned to his previous "happy fat man" composure.</p><p></p><p>The bond between Delga and Great Jaw is great. They have been together for a few years now and he could not imagine life without the great beast there. He often finds it necessary to calm peoples fears about Great Jaw- but actually finds him a soothing, if somewhat frightening companion. The children on the farms nearby now also enjoy the site of the dinosaur, he can often be seen gently eating a meaty tidbit from their hands or giving them rides on his back- the wieght of a child non-existent to the great dinosaur. And Dada Delga and "Jaws" are welcomed at many farms and have once again settled into a rhythm of life.</p><p></p><p>Delga finds it often soothing to travel in animal form and often takes the shape of a Dire Bear or Shambling Mound when faced with Combat. When traveling without Great Jaw he will often turn into an eagle or other bird to travel rapidly.</p><p></p><p></p><p>Great Jaw: MEGARAPTOR</p><p> Huge Animal</p><p>Hit Dice: 10d8+53 (99 hp)</p><p>Initiative: +2</p><p>Speed: 60 ft. (12 squares)</p><p>Armor Class: 18 (–2 size, +2 Dex, +8 natural), touch 10, flat-footed 14</p><p>Base Attack/Grapple: +7/+19</p><p>Attack: Talons +14 (7 BAB +6 Str +1 magic fang) melee (3d8+6)</p><p>Full Attack: Talons +14 melee (3d8+6) and 2 foreclaws +8 melee (1d4+2) and bite +8 melee (2d6+2)</p><p>Space/Reach: 15 ft./10 ft.</p><p>Special Attacks: Pounce</p><p>Special Qualities: Low-light vision, scent, evasion, Link, Share spells, </p><p>Saves: Fort +17, Ref +9, Will +5</p><p>Abilities: Str 22, Dex 16, Con 21, Int 2, Wis 15, Cha 10</p><p>Skills: Hide +5, Jump +27, Listen +12, Spot +12, Survival +12</p><p>Feats: Run, Toughness, Track, Improved natural Attack</p><p></p><p>This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.</p><p>Pounce (Ex): If a megaraptor charges, it can make a full attack. </p><p>Skills: A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks</p><p></p><p>Tricks Known</p><p>Attack (All creatures), Defend, Down, Guard, Heel, Stay, Track</p><p></p><p>Permanent Magic Fang on Talons (2950gp spent)</p><p></p><p>Guard Dogs: Andira and Bruno (Riding dogs trained for combat)</p><p></p><p>DOG, RIDING</p><p> Medium Animal</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +2</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +1/+3</p><p>Attack: Bite +3 melee (1d6+3)</p><p>Full Attack: Bite +3 melee (1d6+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +5, Will +1</p><p>Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*</p><p>Feats: Alertness, TrackB</p><p>Environment: Temperate plains</p><p>Organization: Solitary or pack (5–12)</p><p>Challenge Rating: 1</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>This category includes working breeds such as collies, huskies, and St. Bernards.</p><p>Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.</p><p>Combat</p><p>If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.</p><p>Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p>Tricks: Attack (All creatures), Down, Guard, Heel, Stay</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1626073, member: 15338"] Stats/HP rolled online and can be seen at [URL=http://krisinchico.brinkster.net/searchroll.asp?username=Delga #112994]online die roller[/URL] But I am happy to reroll if the Dm does not like these (They are obscene - I know 4d6 drop lowest can produce high results but 17, 16, 16, 12, 11, 10 ? At least the HO are average-guess combat won't be in human form unless there is no other option!) Delga Human Druid HD 13d8 +13 HP 69 Alignment Neutral Good Attribute Value Mod Str 10 0 Int 16+3 Wis 20 +5 Dex 10 +0 Con 12 +1 Cha 16 +3 Note: +3 from levels added to Wis Saves Fort:+9 Reflex +6 Wil +13 +4 vs fey, Immune to poisons BAB +9/+4 Attack:Silver Shock Scimitar +12/+7 dmg 1d6 +1d6 Electrical crit 18-20/x2 AC: 20 (+5 Breastplate +2 Ring, +3 Bracers) Languages: Common, Sylvan, Druidic, Elvish, Halfling Skills Concentration 17 (16 ranks +1con) Diplomacy 19 (16ranks +3 Cha) Handle Animal 21 (16ranks +3 Cha +2 affinity) Heal 17 (10 ranks +5 Wis +2 self sufficient) Knowledge (Nature) 23 (16 ranks +3 int +2 synergy from survival +2 nature Sense) Ride 12 (8 ranks + 2 affinity +2 synergy) Spellcraft 13 (10 ranks +3 int) Spot 10 (5 ranks +5 wis) Survival 19 (10 ranks +5 wis +2 self sufficient +2 nature sense) (21 when above ground) Swim 5 Feats Lightning Reflexes (Human Bonus), Animal Affinity (Level 1), Natural Spell (Level 3), Augment Summoning (Level 6), Track (Level 9), Self Sufficient (Level 12) Druid Abilities Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist nature's lure, Wild Shape 4/day, Venom Immunity, Wild Shape (Large), Wild Shape (Tiny), Wild Shape (Plant), A thousand faces Weapon and armor proficiencies Club, Dagger, Dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, natural attacks, light armor, medium armor (non-metal only), Shields (wood only). Spells Level 0: 6 Detect magic Read Magic Purify food and water Create water Cure Minor wounds Guidance level 1: 7 Calm animal Charm animal Entangle Magic Fang Speak with animals Faerie Fire Hide from animals level 2: 6 Barkskin Flaming Sphere Hold animal Reduce animal Wood shape Soften earth and stone level 3: 5 Magic fang, Greater Poison Neutralise Poison Speak with plants Wind Wall level 4: 5 Flame Strike Command Plants Ice Storm Rusting Grasp One left empty level 5: 4 Animal growth Cure Critical wounds Call lightning Storm One left empty level 6: 2 Bull's strength, mass Wall of stone level 7: 1 Transmute metal to wood Spells memorized Equipment Staff prepared for "ChangeStaff". Has has spell stored "Change Staff" cast on it. Silver shock scimitar +3 (32,405) Bag of holding (type 3) (7,400) Ring of protection +2 (8000) Bracers of Armor +3 (9000) Rod of Ivy (can cast entangle, ivy siege, plant growth, each 1/day; CL 11th) (47,520) 2 Potions Cure serious wounds Signet ring 5gp Sealing wax 1gp Dragon Hide Breatsplate Spell component pouch 250gp of diamond dust (for stoneskin spell) 2 guard dogs Money 20pp 25gp Description: Delga looks like a druid. From the leaves and bits of plants found in his clothes and his hair, to his unkept and wild beard. Yet for all that he ahs a magnetism that is captivating. His wild state creating an impression of an immense presence, even though, his wide girth adding to the impression. Personality: Delga likes to play the role of the happy fat man (actually he is rather skinny, but uses his thousand faces ability to maintain this image). Through this image he tries to get children and others to appreciate the wild beauty of nature. But let him find interlopers in HIS forest and people will find out just how deceptive the “happy fat man” image is! History: Delga grew up the children of druids. All his life he has moved amongst druids and could not imagine any other life- to him nature and the Forgotten King define reality. Let others worship the Queen, he worships the love and creativity of the Forgotten king. He took to adventuring while still young- going out of his way to protect the forest from the rampages of the destructive. He has often turned to diplomacy, trying to reason with the farmers and settlers, getting them to realize that nature nurtured is nature that returns bounty. After a while he settled down, acting more like a roving minister of the Forgotten King looking after the farmers and others living near his forest. Dada Delga and his dog Andira were firm favourites with many of the children of the area. But trouble came and with it he saw the death of his beloved Andira, a dog that had been his faithful companion. In his grief he called out for a companion that would help him to effect his vengeance, and now his companion is Great Jaw. A megaraptor that is there to defend and attack at need. Vengeance was found. The marauding humanoids found the grea tdinosaur and druid a terrible blow to their plans as they rampaged through the forest, destroying all their enemies. Delga found it hard to stop- but his better nature got hold of him and he returned to his previous "happy fat man" composure. The bond between Delga and Great Jaw is great. They have been together for a few years now and he could not imagine life without the great beast there. He often finds it necessary to calm peoples fears about Great Jaw- but actually finds him a soothing, if somewhat frightening companion. The children on the farms nearby now also enjoy the site of the dinosaur, he can often be seen gently eating a meaty tidbit from their hands or giving them rides on his back- the wieght of a child non-existent to the great dinosaur. And Dada Delga and "Jaws" are welcomed at many farms and have once again settled into a rhythm of life. Delga finds it often soothing to travel in animal form and often takes the shape of a Dire Bear or Shambling Mound when faced with Combat. When traveling without Great Jaw he will often turn into an eagle or other bird to travel rapidly. Great Jaw: MEGARAPTOR Huge Animal Hit Dice: 10d8+53 (99 hp) Initiative: +2 Speed: 60 ft. (12 squares) Armor Class: 18 (–2 size, +2 Dex, +8 natural), touch 10, flat-footed 14 Base Attack/Grapple: +7/+19 Attack: Talons +14 (7 BAB +6 Str +1 magic fang) melee (3d8+6) Full Attack: Talons +14 melee (3d8+6) and 2 foreclaws +8 melee (1d4+2) and bite +8 melee (2d6+2) Space/Reach: 15 ft./10 ft. Special Attacks: Pounce Special Qualities: Low-light vision, scent, evasion, Link, Share spells, Saves: Fort +17, Ref +9, Will +5 Abilities: Str 22, Dex 16, Con 21, Int 2, Wis 15, Cha 10 Skills: Hide +5, Jump +27, Listen +12, Spot +12, Survival +12 Feats: Run, Toughness, Track, Improved natural Attack This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version. Pounce (Ex): If a megaraptor charges, it can make a full attack. Skills: A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks Tricks Known Attack (All creatures), Defend, Down, Guard, Heel, Stay, Track Permanent Magic Fang on Talons (2950gp spent) Guard Dogs: Andira and Bruno (Riding dogs trained for combat) DOG, RIDING Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Full Attack: Bite +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* Feats: Alertness, TrackB Environment: Temperate plains Organization: Solitary or pack (5–12) Challenge Rating: 1 Advancement: — Level Adjustment: — This category includes working breeds such as collies, huskies, and St. Bernards. Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds. Combat If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. Tricks: Attack (All creatures), Down, Guard, Heel, Stay [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cydra 3.5 PnP Characters
Top