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<blockquote data-quote="JDragon" data-source="post: 1633335" data-attributes="member: 780"><p>Character Info</p><p></p><p>Giovanni De'Harn</p><p>Race: Human </p><p>Class: Favored Soul*</p><p>Level: 13th </p><p>HD: 13d8+13</p><p>Hit Points: 89</p><p>Alignment: Chaotic Neutral</p><p></p><p>Ability Scores</p><p>Str: 12 / +1</p><p>Dex: 12 / +1</p><p>Con: 12 / +1</p><p>Int: 12 / +1</p><p>Wis: 16 / +1</p><p>Cha: 16 / +1</p><p>(added +1 to Dex, Wis, & Cha for level bonus)</p><p></p><p>Saves</p><p>Fort: +10</p><p>Reflex: +10</p><p>Will: +12</p><p></p><p>BAB: +9</p><p></p><p>Armor Class: 25 / FF 24 / Touch 14 (+1 Dex, +3 Deflection, +5 Armor, +3 Magic, +2 Shield, +1 Magic)</p><p></p><p>DR: 2/- (from armor)</p><p></p><p>Initiative: +1 (+1 Dex)</p><p></p><p>Combat:</p><p>Melee: </p><p>Thorn (see details below) Attack: +14 / +9; Damage: 1d20/1d6 + 6; Crit: 18-20/x2</p><p></p><p>Ranged: </p><p>Heavy Crossbow Attack: +11 (+12 with in 30’); Damage: 1d10+1 (+2 with in 30’); Crit 19-20/x2; Range: 120ft</p><p>Ammo:</p><p></p><p>Languages: Common, Elven</p><p></p><p>Skills:</p><p>Concentration: 17/21 (16 ranks +1 Con / +4 Combat Casting)</p><p>Diplomacy: 19 (16 ranks +3 Wis)</p><p>Heal: 19 (16 ranks +3 Wis)</p><p>Knowledge (arcana) 3 (2 ranks +1 Int)</p><p>Profession (Gardener) 5 (2 ranks +3 Wis)</p><p>Sense Motive 5 (2 ranks +3 Wis)</p><p>Spellcraft 11 (10 ranks +1 Int)</p><p></p><p>Feats:</p><p>Combat Casting (Human Bonus), Augment Healing* (1st), Reach Spell (3rd), Point Blank Shot (6th), Weapon Focus (Ray) (9th), Precise Shot (12th)</p><p></p><p>Favored Soul Abilities:</p><p>Proficient with Simple, Martial and Deity’s favored Weapons</p><p>Proficient with Light & Medium Armor, Shields (except Tower)</p><p>Deity’s Weapon Focus (Rosebush), Energy Resistance 10 (Fire), Energy Resistance 10 (Cold), Deity’s Weapon Specialization (Rosebush)</p><p></p><p>Spells Per Day:</p><p>0 = 6; 1st = 7; 2nd = 7; 3rd = 7; 4th = 6; 5th = 6; 6th = 4</p><p></p><p>Spell DC’s: 13 + spell level</p><p></p><p>Spells Known:</p><p>0</p><p>Create Water</p><p>Detect Magic</p><p>Detect Poison</p><p>Read Magic</p><p>Cure Minor Wounds</p><p>Resistance</p><p>Light</p><p>Mending</p><p>Purify Food & Drink</p><p></p><p>1st</p><p>Cure Light Wounds</p><p>Sanctuary</p><p>Obscuring Mist</p><p>Remove Fear</p><p>Resurgence*</p><p>Protection from Evil</p><p></p><p>2nd</p><p>Cure Moderate Wounds</p><p>Silence</p><p>Eagle’s Splendor</p><p>Remove Paralysis</p><p>Status</p><p>Spiritual Weapon</p><p></p><p>3rd</p><p>Cure Serious Wounds</p><p>Searing Light</p><p>Remove Blindness/Deafness</p><p>Protection from Energy</p><p>Prayer</p><p>Remove Disease</p><p></p><p>4th</p><p>Restoration</p><p>Neutralize Poison</p><p>Divine Power</p><p>Cure Critical Wounds</p><p>Tongues</p><p></p><p>5th</p><p>Flame Strike</p><p>Cure Light Wounds Mass</p><p>Raise Dead</p><p>True Seeing</p><p></p><p>6th</p><p>Summon Monster VI</p><p>Dispel Magic Greater</p><p>Heal</p><p></p><p>*Items from the Complete Divine</p><p></p><p>Equipment</p><p>Thorn: Thorn looks like a wooden handle attached to a literal rosebush, which appears healthy and thriving at all times, and always bears many red, white and pink blossoms. Thorn counts as a one-handed exotic weapon; it can be wielded in two hands normally. Thorn has a +3 enhancement bonus and counts as chaotic, silver, cold iron and adamantine for purposes of penetrating damage reduction. If Thorn hits, it deals divided dice damage (1d20/1d6). It threatens a crit on an 18-20. Thorn is strongly aligned to CN and sometimes speaks in various voices. </p><p>Heavy crossbow +1 </p><p>Luckstone </p><p>Scroll (poison, cure critical wounds, stone shape, dismissal)</p><p>Wand of Dispel Magic (CL 10) (10 charges) </p><p>Girdle of Giant Size (1/day enlarge to Huge size for 10 rounds; see Monster Manual for effects on stats, etc.) </p><p>Ring of Protection +3</p><p>Potions:</p><p>Tongues</p><p>Barkskin (+3)</p><p>Lesser restoration (2)</p><p>Adamantine breastplate</p><p>+1 Heavy Steel Shield (1170gp)</p><p>Bag of Holding (type 1) (2500gp)</p><p>Brooch of Shielding (100ch) (1500gp)</p><p>Ever Burning Torch (110)</p><p></p><p>Normal Equipment & Weapons</p><p>Dagger</p><p>Crossbow bolts (20)</p><p>Backpack</p><p>Bedroll</p><p>Winter Blanket</p><p>Scroll Case x 2</p><p>Flint & steel</p><p>Oil x 3</p><p>Belt Pouch</p><p>Rations x 5</p><p>Silk Rope 50’</p><p>Torch x 3</p><p>Waterskin x 2</p><p>Barrel</p><p>Whetstone</p><p>Travelers Outfit</p><p>Holy Symbol (Silver Rosebush)</p><p>Pony</p><p>Sabblebags</p><p>Pack Saddle</p><p>Feed 10 days</p><p>Total 92gp</p><p></p><p>1261gp remaining</p><p></p><p>Description:</p><p>Giovanni is simple man, standing a little over 5 feet tall, with shoulder length black hair, usually tied back out of the way. His green eyes are bright and alert, his clothes are simple but well made. The first thing most people notice though is the living, growing rosebush he carries at his belt where most men carry a sword. To anyone in the know this marks him as a follower of Carella. He has other basic traveling/adventuring equipment that he carries on his person or in the packsaddle of his pony Dranor.</p><p></p><p>Giovanni does his best to stay away from combat when ever possible, even having gone as far as learning to apply his healing magics from a distance.</p><p></p><p>Background:</p><p>Giovanni does not speak much of where he’s been or what he’s done other that it has always been in the service of Carella. It is known that his childhood was not easy and not something he talks about with people.</p></blockquote><p></p>
[QUOTE="JDragon, post: 1633335, member: 780"] Character Info Giovanni De'Harn Race: Human Class: Favored Soul* Level: 13th HD: 13d8+13 Hit Points: 89 Alignment: Chaotic Neutral Ability Scores Str: 12 / +1 Dex: 12 / +1 Con: 12 / +1 Int: 12 / +1 Wis: 16 / +1 Cha: 16 / +1 (added +1 to Dex, Wis, & Cha for level bonus) Saves Fort: +10 Reflex: +10 Will: +12 BAB: +9 Armor Class: 25 / FF 24 / Touch 14 (+1 Dex, +3 Deflection, +5 Armor, +3 Magic, +2 Shield, +1 Magic) DR: 2/- (from armor) Initiative: +1 (+1 Dex) Combat: Melee: Thorn (see details below) Attack: +14 / +9; Damage: 1d20/1d6 + 6; Crit: 18-20/x2 Ranged: Heavy Crossbow Attack: +11 (+12 with in 30’); Damage: 1d10+1 (+2 with in 30’); Crit 19-20/x2; Range: 120ft Ammo: Languages: Common, Elven Skills: Concentration: 17/21 (16 ranks +1 Con / +4 Combat Casting) Diplomacy: 19 (16 ranks +3 Wis) Heal: 19 (16 ranks +3 Wis) Knowledge (arcana) 3 (2 ranks +1 Int) Profession (Gardener) 5 (2 ranks +3 Wis) Sense Motive 5 (2 ranks +3 Wis) Spellcraft 11 (10 ranks +1 Int) Feats: Combat Casting (Human Bonus), Augment Healing* (1st), Reach Spell (3rd), Point Blank Shot (6th), Weapon Focus (Ray) (9th), Precise Shot (12th) Favored Soul Abilities: Proficient with Simple, Martial and Deity’s favored Weapons Proficient with Light & Medium Armor, Shields (except Tower) Deity’s Weapon Focus (Rosebush), Energy Resistance 10 (Fire), Energy Resistance 10 (Cold), Deity’s Weapon Specialization (Rosebush) Spells Per Day: 0 = 6; 1st = 7; 2nd = 7; 3rd = 7; 4th = 6; 5th = 6; 6th = 4 Spell DC’s: 13 + spell level Spells Known: 0 Create Water Detect Magic Detect Poison Read Magic Cure Minor Wounds Resistance Light Mending Purify Food & Drink 1st Cure Light Wounds Sanctuary Obscuring Mist Remove Fear Resurgence* Protection from Evil 2nd Cure Moderate Wounds Silence Eagle’s Splendor Remove Paralysis Status Spiritual Weapon 3rd Cure Serious Wounds Searing Light Remove Blindness/Deafness Protection from Energy Prayer Remove Disease 4th Restoration Neutralize Poison Divine Power Cure Critical Wounds Tongues 5th Flame Strike Cure Light Wounds Mass Raise Dead True Seeing 6th Summon Monster VI Dispel Magic Greater Heal *Items from the Complete Divine Equipment Thorn: Thorn looks like a wooden handle attached to a literal rosebush, which appears healthy and thriving at all times, and always bears many red, white and pink blossoms. Thorn counts as a one-handed exotic weapon; it can be wielded in two hands normally. Thorn has a +3 enhancement bonus and counts as chaotic, silver, cold iron and adamantine for purposes of penetrating damage reduction. If Thorn hits, it deals divided dice damage (1d20/1d6). It threatens a crit on an 18-20. Thorn is strongly aligned to CN and sometimes speaks in various voices. Heavy crossbow +1 Luckstone Scroll (poison, cure critical wounds, stone shape, dismissal) Wand of Dispel Magic (CL 10) (10 charges) Girdle of Giant Size (1/day enlarge to Huge size for 10 rounds; see Monster Manual for effects on stats, etc.) Ring of Protection +3 Potions: Tongues Barkskin (+3) Lesser restoration (2) Adamantine breastplate +1 Heavy Steel Shield (1170gp) Bag of Holding (type 1) (2500gp) Brooch of Shielding (100ch) (1500gp) Ever Burning Torch (110) Normal Equipment & Weapons Dagger Crossbow bolts (20) Backpack Bedroll Winter Blanket Scroll Case x 2 Flint & steel Oil x 3 Belt Pouch Rations x 5 Silk Rope 50’ Torch x 3 Waterskin x 2 Barrel Whetstone Travelers Outfit Holy Symbol (Silver Rosebush) Pony Sabblebags Pack Saddle Feed 10 days Total 92gp 1261gp remaining Description: Giovanni is simple man, standing a little over 5 feet tall, with shoulder length black hair, usually tied back out of the way. His green eyes are bright and alert, his clothes are simple but well made. The first thing most people notice though is the living, growing rosebush he carries at his belt where most men carry a sword. To anyone in the know this marks him as a follower of Carella. He has other basic traveling/adventuring equipment that he carries on his person or in the packsaddle of his pony Dranor. Giovanni does his best to stay away from combat when ever possible, even having gone as far as learning to apply his healing magics from a distance. Background: Giovanni does not speak much of where he’s been or what he’s done other that it has always been in the service of Carella. It is known that his childhood was not easy and not something he talks about with people. [/QUOTE]
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