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Cydra 4e Rogues' Gallery- MY PLAYERS STAY OUT PLEASE!!
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<blockquote data-quote="the Jester" data-source="post: 5178544" data-attributes="member: 1210"><p>All right, here are two BBEGs that the party fought this last weekend.</p><p></p><p>For those of you familiar with the story of Orcus in my game, <em>Dead Gods</em> and Quah-Nomag... this is where it all starts to come together. For those of you <em>not</em> familiar with them, here's the key stuff you should know:</p><p></p><ul> <li data-xf-list-type="ul">Orcus was killed by Kiaransalee, but never restored to life.</li> <li data-xf-list-type="ul"><em>Dead Gods</em> is a 2e module that deals with his rebirth.</li> <li data-xf-list-type="ul">When bad guys tried to restore him in my campaign, pcs stopped them (this was during a one-off at a convention).</li> <li data-xf-list-type="ul">I am now going to tie elements of <em>Dead Gods</em> into my campaign, as well as to P2, and have started with a "stop the bad guy before he completes his ritual and escapes!" kind of thing.</li> <li data-xf-list-type="ul">Quah-Nomag is the ogre priest in <em>Dead Gods</em> that is responsible for the return of Orcus.</li> </ul><p></p><p>That said, here is Quah-Nomag.</p><p></p><p></p><p><strong><span style="font-size: 15px">Quah-Nomag, Ogre Servant of Tenebrous--- Level 10 Solo Controller</span></strong></p><p>Large natural humanoid--- XP 2,500</p><p><strong>Initiative </strong>+5; <strong>Senses</strong> Perception +10</p><p><strong>Threshold of Death</strong> aura 3; Each living creature other than Quah-Nomag that starts its turn in the aura gains vulnerable 2 all until the start of its next turn. Death saves made within the aura suffer a -2 penalty, and a creature that dies within the aura has its soul consumed by Tenebrous.</p><p><strong>HP </strong>416; <strong>Bloodied</strong> 208</p><p><strong>AC</strong> 23; <strong>Fortitude</strong> 23; <strong>Reflex</strong> 17; <strong>Will </strong>18</p><p><strong>Resist </strong>5 necrotic; <strong>Vulnerable</strong> 10 radiant</p><p><strong>Saving Throws</strong> +5</p><p><strong>Speed</strong> 8 </p><p><strong>Action Points</strong> 2</p><p></p><p><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Greatclub </strong>(standard; at-will) <strong>• Weapon</strong></p><p>Reach 2; +15 vs AC; 2d10 + 5 damage. See also Joy in Dying.</p><p><strong></strong></p><p><strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Greatclub Sweep</strong> (standard; at-will) </p><p>Burst 2; Targets enemies.; +13 vs AC; 2d10 + 5 damage. See also Joy in Dying.</p><p></p><p><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Throw an Elbow</strong> (minor (only 1/round until bloodied); at-will) </p><p>+15 vs AC; 2d6 + 5 damage, and the target is dazed until the end of its next turn. See also Joy in Dying.</p><p></p><p><strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Vitality Siphon</strong> (standard; at-will)<strong> • Necrotic</strong></p><p>Ranged 10; +14 vs Fortitude; 2d6 + 5 necrotic damage, Quah-Nomag gains a +2 bonus on attack rolls until the end of his next turn, and the target is slowed (save ends). </p><p></p><p><strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Fearsome Invocation of the Undead God</strong> (standard; recharge 5 6) <strong>• Fear, Psychic</strong></p><p>Burst 5; +12 vs Will; 2d6 + 5 psychic damage, and the target moves its speed away from Quah-Nomag (triggering opportunity attacks normally).</p><p></p><p><strong>Joy in Dying</strong> (while bloodied) </p><p>Quah-Nomag's greatclub and greatclub sweep attacks also push the target 4 or knock it prone when they hit (Quah-Nomag's choice), and his throw an elbow attack also knocks the enemy prone on a hit.</p><p></p><p><strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Favor of Tenebrous</strong> (immediate reaction; when hit by a melee or close attack; at-will) <strong>• Necrotic, Lightning</strong></p><p>Burst 3; targets the triggering creature; +14 vs Reflex; 3d6 + 5 lightning and necrotic damage, and the target slides 2.</p><p></p><p><strong>Alignment</strong> Chaotic Evil; <strong>Languages</strong> Giant</p><p>Skills Arcana +12, Athletics +16, Endurance +13, Religion +12</p><p><strong>Str</strong> 22 (+11);<strong> Dex</strong> 10 (+5); <strong>Wis</strong> 21 (+10)</p><p><strong>Con</strong> 16 (+8);<strong> Int </strong>14 (+7); <strong>Cha</strong> 13 (+6)</p><p><strong>Equipment</strong> Hide Armor, Greatclub</p></blockquote><p></p>
[QUOTE="the Jester, post: 5178544, member: 1210"] All right, here are two BBEGs that the party fought this last weekend. For those of you familiar with the story of Orcus in my game, [i]Dead Gods[/i] and Quah-Nomag... this is where it all starts to come together. For those of you [i]not[/i] familiar with them, here's the key stuff you should know: [LIST] [*]Orcus was killed by Kiaransalee, but never restored to life. [*][i]Dead Gods[/i] is a 2e module that deals with his rebirth. [*]When bad guys tried to restore him in my campaign, pcs stopped them (this was during a one-off at a convention). [*]I am now going to tie elements of [i]Dead Gods[/i] into my campaign, as well as to P2, and have started with a "stop the bad guy before he completes his ritual and escapes!" kind of thing. [*]Quah-Nomag is the ogre priest in [i]Dead Gods[/i] that is responsible for the return of Orcus. [/LIST] That said, here is Quah-Nomag. [B][SIZE="4"]Quah-Nomag, Ogre Servant of Tenebrous--- Level 10 Solo Controller[/SIZE][/B] Large natural humanoid--- XP 2,500 [B]Initiative [/B]+5; [B]Senses[/B] Perception +10 [B]Threshold of Death[/B] aura 3; Each living creature other than Quah-Nomag that starts its turn in the aura gains vulnerable 2 all until the start of its next turn. Death saves made within the aura suffer a -2 penalty, and a creature that dies within the aura has its soul consumed by Tenebrous. [B]HP [/B]416; [B]Bloodied[/B] 208 [B]AC[/B] 23; [B]Fortitude[/B] 23; [B]Reflex[/B] 17; [B]Will [/B]18 [B]Resist [/B]5 necrotic; [B]Vulnerable[/B] 10 radiant [B]Saving Throws[/B] +5 [B]Speed[/B] 8 [B]Action Points[/B] 2 [B]:bmelee: Greatclub [/B](standard; at-will) [B]• Weapon[/B] Reach 2; +15 vs AC; 2d10 + 5 damage. See also Joy in Dying. [B] :close: Greatclub Sweep[/B] (standard; at-will) Burst 2; Targets enemies.; +13 vs AC; 2d10 + 5 damage. See also Joy in Dying. [B]:melee: Throw an Elbow[/B] (minor (only 1/round until bloodied); at-will) +15 vs AC; 2d6 + 5 damage, and the target is dazed until the end of its next turn. See also Joy in Dying. [B]:ranged: Vitality Siphon[/B] (standard; at-will)[B] • Necrotic[/B] Ranged 10; +14 vs Fortitude; 2d6 + 5 necrotic damage, Quah-Nomag gains a +2 bonus on attack rolls until the end of his next turn, and the target is slowed (save ends). [B]:close: Fearsome Invocation of the Undead God[/B] (standard; recharge 5 6) [B]• Fear, Psychic[/B] Burst 5; +12 vs Will; 2d6 + 5 psychic damage, and the target moves its speed away from Quah-Nomag (triggering opportunity attacks normally). [B]Joy in Dying[/B] (while bloodied) Quah-Nomag's greatclub and greatclub sweep attacks also push the target 4 or knock it prone when they hit (Quah-Nomag's choice), and his throw an elbow attack also knocks the enemy prone on a hit. [B]:close: Favor of Tenebrous[/B] (immediate reaction; when hit by a melee or close attack; at-will) [B]• Necrotic, Lightning[/B] Burst 3; targets the triggering creature; +14 vs Reflex; 3d6 + 5 lightning and necrotic damage, and the target slides 2. [B]Alignment[/B] Chaotic Evil; [B]Languages[/B] Giant Skills Arcana +12, Athletics +16, Endurance +13, Religion +12 [B]Str[/B] 22 (+11);[B] Dex[/B] 10 (+5); [B]Wis[/B] 21 (+10) [B]Con[/B] 16 (+8);[B] Int [/B]14 (+7); [B]Cha[/B] 13 (+6) [B]Equipment[/B] Hide Armor, Greatclub [/QUOTE]
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