Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
(Cydra) Great Conflicts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 1992152" data-attributes="member: 1210"><p><strong>The Madrey</strong></p><p></p><p>Beyond the great seal is a vast room, dark and deep. The walls are unworked stone, rough and jagged. The illumination spilling from our heroes’ various magical sources of light glimmers ahead and below, for a great pool of water lies before the group. </p><p></p><p>Weapons at the ready, our heroes move towards the edge of the water. Warily, Veil keeps his new shield at the ready. She reaches down and picks up a loose stone, then casts it in the water with a <em>plop.</em> In seconds the water starts to churn and move.</p><p></p><p>Horbin casts a quickened <em>righteous might,</em> growing dramatically, and grips his spear. Rex <em>enlarges</em> himself as well, and Inoke <em>expands</em> to huge size. Drelvin ties a blindfold on, calling out, “Don’t forget, it probably has some kind of madness gaze!” </p><p></p><p>“I’ll try to do something about that- but be ready to close your eyes!” Lillamere warns. </p><p></p><p>Then it surfaces, a huge lamprey with weird eyes lining its body along the flanks all the way down its body. Its mouth looks like it could cover an entire cow. The thing is only half-revealed from the water, but it looms up like a 30’ long serpent. </p><p></p><p>Then Lillamere’s <em>sunburst</em> explodes, a tremendous glare blazing through the darkness of the cave. The madrey gives out a tremendous squeal and rushes forward, chomping down on Inoke, trying to get a grip sufficient to drain blood; but with a mighty cry, the swarthy warmind throws the huge monster off of him. </p><p></p><p>Then Horbin grimly cries, “Ancient evil! Your time has come to be purged in the name of Dexter! You have been judged and found wanting!!” And with that, with a single <em>destruction</em> spell, Horbin the MFKG Holy reduces the madrey to ash.*</p><p></p><p>“That wasn’t so bad,” comments Veil from behind her shield. The hand spiked to it twitches. </p><p></p><p>Searching the pool, our heroes find a small amount of treasure. In one of the dry corners of the chamber Drelvin turns up a book that radiates magic, so after the group emerges into the waning sunlight Lillamere casts <em>legend lore</em> and a snatch of verse comes to mind that seems to indicate that it increases one’s health and vitality.</p><p></p><p>By the time the party is ready to continue on, dark has fallen. They briefly debate waiting for morning, but rapidly agree that there’s no need. They are adventurers; they’ve traipsed through the darkness of the lost city of Moil. This is nothing Horbin’s holy symbol (flickering with <em>continual flame</em>) can’t take care of for them.</p><p></p><p>“Let’s check out that old wizard’s tower I heard about,” urges Lillamere. “Maybe there’s something interesting in there!”</p><p></p><p>They move through the ruins of Ostraghan to the tower of the great wizard who had inhabited it at the time of its fall. With any luck, there is tremendous magic waiting to be discovered within- perhaps forgotten spells, maybe lost magic items, potions... pulse quickening, our heroes burst in the door and immediately confront a strange golem, but it falls to Rex, Drelvin and Inoke. The others find their magicks ineffective against it, but no matter; the battle is over in seconds. </p><p></p><p>The interior of the tower reeks of strange fumes. Drelvin suggests wrapping cloth across their noses, and the party does; but even so, they are all light-headed by the time they pick their way through the shambles of the lower level to the central staircase that leads up. Above, the fumes are even worse. Parts of the walls are discolored and stained by weird chemicals. The level consists of a ring-shaped hallway surrounding two rooms. One of these is a library, where the group gains another magical book and a small collection of scrolls. The first wrinkled parchment contains <em>read magic, comprehend languages,</em> and <em>mage hand;</em> another holds <em>fireball, dispel magic</em> and <em>stoneskin.</em> The final scroll bears the spells <em>globe of invulnerability, bonebreak, wall of honey</em> and <em>seal portal.</em></p><p></p><p>The other room of the level proves to be guarded by a force screen of some sort, but Lillamere <em>disintegrates</em> it and the group passes into a laboratory. Everything in the chamber shows signs of extreme burn damage, and the fumes are notably thicker in the laboratory.</p><p></p><p>Returning to the library, the party again ascends, little suspecting that one of them is about to kill another.</p><p></p><p><em><strong>Next Time:</strong></em> One of our heroes kills another!!</p><p></p><p></p><p>*Darn it! Failed the save. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> This could’ve been such a cool battle.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1992152, member: 1210"] [b]The Madrey[/b] Beyond the great seal is a vast room, dark and deep. The walls are unworked stone, rough and jagged. The illumination spilling from our heroes’ various magical sources of light glimmers ahead and below, for a great pool of water lies before the group. Weapons at the ready, our heroes move towards the edge of the water. Warily, Veil keeps his new shield at the ready. She reaches down and picks up a loose stone, then casts it in the water with a [i]plop.[/i] In seconds the water starts to churn and move. Horbin casts a quickened [i]righteous might,[/i] growing dramatically, and grips his spear. Rex [i]enlarges[/i] himself as well, and Inoke [i]expands[/i] to huge size. Drelvin ties a blindfold on, calling out, “Don’t forget, it probably has some kind of madness gaze!” “I’ll try to do something about that- but be ready to close your eyes!” Lillamere warns. Then it surfaces, a huge lamprey with weird eyes lining its body along the flanks all the way down its body. Its mouth looks like it could cover an entire cow. The thing is only half-revealed from the water, but it looms up like a 30’ long serpent. Then Lillamere’s [i]sunburst[/i] explodes, a tremendous glare blazing through the darkness of the cave. The madrey gives out a tremendous squeal and rushes forward, chomping down on Inoke, trying to get a grip sufficient to drain blood; but with a mighty cry, the swarthy warmind throws the huge monster off of him. Then Horbin grimly cries, “Ancient evil! Your time has come to be purged in the name of Dexter! You have been judged and found wanting!!” And with that, with a single [i]destruction[/i] spell, Horbin the MFKG Holy reduces the madrey to ash.* “That wasn’t so bad,” comments Veil from behind her shield. The hand spiked to it twitches. Searching the pool, our heroes find a small amount of treasure. In one of the dry corners of the chamber Drelvin turns up a book that radiates magic, so after the group emerges into the waning sunlight Lillamere casts [i]legend lore[/i] and a snatch of verse comes to mind that seems to indicate that it increases one’s health and vitality. By the time the party is ready to continue on, dark has fallen. They briefly debate waiting for morning, but rapidly agree that there’s no need. They are adventurers; they’ve traipsed through the darkness of the lost city of Moil. This is nothing Horbin’s holy symbol (flickering with [i]continual flame[/i]) can’t take care of for them. “Let’s check out that old wizard’s tower I heard about,” urges Lillamere. “Maybe there’s something interesting in there!” They move through the ruins of Ostraghan to the tower of the great wizard who had inhabited it at the time of its fall. With any luck, there is tremendous magic waiting to be discovered within- perhaps forgotten spells, maybe lost magic items, potions... pulse quickening, our heroes burst in the door and immediately confront a strange golem, but it falls to Rex, Drelvin and Inoke. The others find their magicks ineffective against it, but no matter; the battle is over in seconds. The interior of the tower reeks of strange fumes. Drelvin suggests wrapping cloth across their noses, and the party does; but even so, they are all light-headed by the time they pick their way through the shambles of the lower level to the central staircase that leads up. Above, the fumes are even worse. Parts of the walls are discolored and stained by weird chemicals. The level consists of a ring-shaped hallway surrounding two rooms. One of these is a library, where the group gains another magical book and a small collection of scrolls. The first wrinkled parchment contains [i]read magic, comprehend languages,[/i] and [i]mage hand;[/i] another holds [i]fireball, dispel magic[/i] and [i]stoneskin.[/i] The final scroll bears the spells [i]globe of invulnerability, bonebreak, wall of honey[/i] and [i]seal portal.[/i] The other room of the level proves to be guarded by a force screen of some sort, but Lillamere [i]disintegrates[/i] it and the group passes into a laboratory. Everything in the chamber shows signs of extreme burn damage, and the fumes are notably thicker in the laboratory. Returning to the library, the party again ascends, little suspecting that one of them is about to kill another. [i][b]Next Time:[/b][/i][b][/b] One of our heroes kills another!! *Darn it! Failed the save. :( This could’ve been such a cool battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
(Cydra) Great Conflicts
Top