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(Cydra) Great Conflicts
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<blockquote data-quote="the Jester" data-source="post: 2127789" data-attributes="member: 1210"><p><strong>A Trip to Sigil</strong></p><p></p><p><em><strong>8:30 p.m., Ironboot, Tirchond</strong></em></p><p></p><p>Evening has drawn down on the dwarven community of Ironboot, but the dwarves’ remarkable sense of industry keeps their shops open, keeps them working in the mines, keeps them doggedly hammering at the forge, just generally keeps them going. If asked, one of the dwarves would tell you that (unlike certain other lazy folk) dwarves work til the night would have fallen during the summer, usually til almost 9 p.m. This is all to the good; it allows our heroes to enter the shop wherein the portal they need is. It has taken them several hours to track down the location. Now that they have done so, they want to find out all they can about it and go through it as soon as possible.</p><p></p><p>The proprietor recognizes our heroes; it seems that their reputation preceeds them (especially Lester’s). Fortunately, this turns out, in the dwarven merchant’s case, to translate into hero worship. He doesn’t know much about Sigil or the portal that he keeps under wraps in the attic, but he’s happy to let them use it after gathering a few autographs. He beams happily.</p><p></p><p>Through the portal, then- except that it doesn’t take them anywhere. The dwarf explains that first they must obtain the key, which is held by a strange creature elsewhere. “It’s a...” he starts, then frowns. “A strange creature,” he repeats. But when our heroes seek it out, it surrenders the key to them happily “in the name of our lord Boccob.” Strange, indeed- the creature is a mass of tendrils and fungal material, truly the weirdest-looking non-morphing creature that our heroes have ever seen. It seems that alllies come in all shapes, indeed.</p><p></p><p>When our heroes return to the portal in the dwarf’s attic, they find that the key allows them through the gateway. On the other side they find themselves in the City of Doors.</p><p></p><p>Sigil- none of our heroes have ever visited it. Several of them have heard of it before; but to be there is something else again. There is no sun, just a sort of grimy ambient light. The buildings are a haphazard mess of different materials and styles. The portal deposits our heroes right in the middle of a broad avenue, and walking past them on either side are folk of all descriptions, from the mundane to the fantastic. To one side a pair of celestials deep in conversation pass. Over there walks a weird ram-centaur. And is that a nycadaemon? The babble of conversations in cosmic tongues washes over our heroes. Several of them recognize snatches of Celestial, Infernal and Abyssal. It’s amazing- none of our heroes have ever seen anything like it before. </p><p></p><p>As it turns out, Jezebel <em>has</em> been here before, with Marius (in her earlier years). She doesn’t know her way around at all, but she knows enough. “We should hire a tout,” she tells her mother.</p><p></p><p>“What’s a tout?” asks Sybele. </p><p></p><p>“A guide, basically.”</p><p></p><p>She helps them engage the services of Little Alex, a young lad who is cheerful and happy to aid the party for a little scrill. Even when there is a common tongue between our heroes and someone else, the people in this city seem to have a very specialized, odd lingo. It’s a little baffling, but with his aid they find an inn and become oriented to the portal. They give him some coin and arrange for him to be his tout whenever they’re in town. Little Alex, sensing a lucrative long-term arrangement, happily agrees. He’s just earned more money in one day than he usually does in a week. </p><p></p><p>“What are we doing here, again?” asks Inoke.</p><p></p><p>”We’re going to research the worms, and how to redirect the portals,” Orbius answers. “There’s supposed to be a great library of Boccob here somewhere.”</p><p></p><p>Lillamere says, “But they’re going to attack in three days, right?”</p><p></p><p>“Yeah...”</p><p></p><p>“So we don’t really have time. Maybe we should try to shut that gate by the Temple of Elemental Good down, and if there’s one near Brelana, we should shut it down as well.”</p><p></p><p>“Well, if we research how to redirect them first, we can-“</p><p></p><p>“My people will <em>die,</em>” Baron Lillamere interrupts severely. “That is not acceptable.”</p><p></p><p>Orbius nods reluctantly. “You’re right, of course. We’ll return here later. But while we’re here, let’s find a place to buy scrolls. There’s a spell called <em>seal portal</em> that I think might help us a lot.”</p><p></p><p>***</p><p></p><p><em><strong>11 p.m., the center of the worms’ nest near the Temple of Elemental Good</strong></em></p><p></p><p>Our heroes <em>superior teleport</em> to the portal letting the worms in nearest Brelana. They are expecting trouble, and they certainly get it. </p><p></p><p>A black slaad awaits them- fast and deadly. Orbius immediately casts a <em>time stop</em>, but to his horror the thing keeps coming. All around him his friends are a frozen tableau- but not his enemy.</p><p></p><p>“Oh dear,” Orbius says faintly.</p><p></p><p><em><strong>Next Time:</strong></em> Can Orbius hold out against an epic slaad by himself for a few rounds?? Wait and see!</p><p></p><p></p><p><strong>Note:</strong> I had never run or played in Sigil in my life before this session. Never did Planescape or anything. I've skimmed through a few of the books back in the day, and I own one of the monstrous compendiums from 2e and the Planar Handbook, but that's it. Despite that, I think that the party's trip to Sigil had a cool Planescapey feel to it, and I've become very interested in reading up on all the old PS stuff. You'll see a lot more of Sigil in the future- the party has made it almost a 2nd home lately.</p></blockquote><p></p>
[QUOTE="the Jester, post: 2127789, member: 1210"] [b]A Trip to Sigil[/b] [i][b]8:30 p.m., Ironboot, Tirchond[/b][/i][b][/b] Evening has drawn down on the dwarven community of Ironboot, but the dwarves’ remarkable sense of industry keeps their shops open, keeps them working in the mines, keeps them doggedly hammering at the forge, just generally keeps them going. If asked, one of the dwarves would tell you that (unlike certain other lazy folk) dwarves work til the night would have fallen during the summer, usually til almost 9 p.m. This is all to the good; it allows our heroes to enter the shop wherein the portal they need is. It has taken them several hours to track down the location. Now that they have done so, they want to find out all they can about it and go through it as soon as possible. The proprietor recognizes our heroes; it seems that their reputation preceeds them (especially Lester’s). Fortunately, this turns out, in the dwarven merchant’s case, to translate into hero worship. He doesn’t know much about Sigil or the portal that he keeps under wraps in the attic, but he’s happy to let them use it after gathering a few autographs. He beams happily. Through the portal, then- except that it doesn’t take them anywhere. The dwarf explains that first they must obtain the key, which is held by a strange creature elsewhere. “It’s a...” he starts, then frowns. “A strange creature,” he repeats. But when our heroes seek it out, it surrenders the key to them happily “in the name of our lord Boccob.” Strange, indeed- the creature is a mass of tendrils and fungal material, truly the weirdest-looking non-morphing creature that our heroes have ever seen. It seems that alllies come in all shapes, indeed. When our heroes return to the portal in the dwarf’s attic, they find that the key allows them through the gateway. On the other side they find themselves in the City of Doors. Sigil- none of our heroes have ever visited it. Several of them have heard of it before; but to be there is something else again. There is no sun, just a sort of grimy ambient light. The buildings are a haphazard mess of different materials and styles. The portal deposits our heroes right in the middle of a broad avenue, and walking past them on either side are folk of all descriptions, from the mundane to the fantastic. To one side a pair of celestials deep in conversation pass. Over there walks a weird ram-centaur. And is that a nycadaemon? The babble of conversations in cosmic tongues washes over our heroes. Several of them recognize snatches of Celestial, Infernal and Abyssal. It’s amazing- none of our heroes have ever seen anything like it before. As it turns out, Jezebel [i]has[/i] been here before, with Marius (in her earlier years). She doesn’t know her way around at all, but she knows enough. “We should hire a tout,” she tells her mother. “What’s a tout?” asks Sybele. “A guide, basically.” She helps them engage the services of Little Alex, a young lad who is cheerful and happy to aid the party for a little scrill. Even when there is a common tongue between our heroes and someone else, the people in this city seem to have a very specialized, odd lingo. It’s a little baffling, but with his aid they find an inn and become oriented to the portal. They give him some coin and arrange for him to be his tout whenever they’re in town. Little Alex, sensing a lucrative long-term arrangement, happily agrees. He’s just earned more money in one day than he usually does in a week. “What are we doing here, again?” asks Inoke. ”We’re going to research the worms, and how to redirect the portals,” Orbius answers. “There’s supposed to be a great library of Boccob here somewhere.” Lillamere says, “But they’re going to attack in three days, right?” “Yeah...” “So we don’t really have time. Maybe we should try to shut that gate by the Temple of Elemental Good down, and if there’s one near Brelana, we should shut it down as well.” “Well, if we research how to redirect them first, we can-“ “My people will [i]die,[/i]” Baron Lillamere interrupts severely. “That is not acceptable.” Orbius nods reluctantly. “You’re right, of course. We’ll return here later. But while we’re here, let’s find a place to buy scrolls. There’s a spell called [i]seal portal[/i] that I think might help us a lot.” *** [i][b]11 p.m., the center of the worms’ nest near the Temple of Elemental Good[/b][/i][b][/b] Our heroes [i]superior teleport[/i] to the portal letting the worms in nearest Brelana. They are expecting trouble, and they certainly get it. A black slaad awaits them- fast and deadly. Orbius immediately casts a [i]time stop[/i], but to his horror the thing keeps coming. All around him his friends are a frozen tableau- but not his enemy. “Oh dear,” Orbius says faintly. [i][b]Next Time:[/b][/i][b][/b] Can Orbius hold out against an epic slaad by himself for a few rounds?? Wait and see! [b]Note:[/b] I had never run or played in Sigil in my life before this session. Never did Planescape or anything. I've skimmed through a few of the books back in the day, and I own one of the monstrous compendiums from 2e and the Planar Handbook, but that's it. Despite that, I think that the party's trip to Sigil had a cool Planescapey feel to it, and I've become very interested in reading up on all the old PS stuff. You'll see a lot more of Sigil in the future- the party has made it almost a 2nd home lately. [/QUOTE]
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