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Story Hour
(Cydra) Great Conflicts
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<blockquote data-quote="Greybar" data-source="post: 2301642" data-attributes="member: 4938"><p>I'm not a huge fan of immunities either. I'm thinking that barring some exceptions (fire elementals immune to fire since they're *made* of fire) I'd prefer changing "immune to" to "+10 SV versus".</p><p></p><p>But Immune is a lot faster to play than keeping track of all of the bonuses to SVs.</p><p></p><p>For the scry vs. protection, a caster level check is probably a pretty good place to start. If you want to figure caster level + spell level + d20 that might help give the advantage to the higher power spells like Superior Teleport (whatever level that is).</p><p></p><p>But back to the story and the undead gods!</p></blockquote><p></p>
[QUOTE="Greybar, post: 2301642, member: 4938"] I'm not a huge fan of immunities either. I'm thinking that barring some exceptions (fire elementals immune to fire since they're *made* of fire) I'd prefer changing "immune to" to "+10 SV versus". But Immune is a lot faster to play than keeping track of all of the bonuses to SVs. For the scry vs. protection, a caster level check is probably a pretty good place to start. If you want to figure caster level + spell level + d20 that might help give the advantage to the higher power spells like Superior Teleport (whatever level that is). But back to the story and the undead gods! [/QUOTE]
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