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(Cydra) Great Conflicts
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<blockquote data-quote="the Jester" data-source="post: 3250610" data-attributes="member: 1210"><p>Annnnd- another Arrow of Law.</p><p></p><p><span style="font-size: 18px"><strong>THE JUDGE OF WORLDS---- CR 30</strong></span></p><p> </p><p>In battle mode: <em>This terrifying looking metal machine looms about 14’ tall. At the core of its body is an emotionless metal face whose large, insect-like eyes seem to take in everything around it. From the surrounding metal emerge various limbs and tools, some of which are delicate manipulators and some, deadly weapons. The entire chassis of the thing is painted a dull, neutral grey. </em></p><p></p><p><strong>Note:</strong> The Judge of Worlds began the big battle with the following effects active:</p><p> </p><p>CL 10- <em>haste</em> (from Marius);</p><p>CL 26- <em>disjunction buffer</em></p><p>CL 30- <em>detect chaos, detect law, discern lies, shield of chaos</em></p><p></p><p>Unique inevitable</p><p>LN large construct (extraplanar, lawful)</p><p><strong>Init</strong> +18; <strong>Senses</strong> <em>true seeing</em>, Listen +70, Spot +70</p><p><strong>Aura </strong>overwhelming lawful</p><p><strong>Languages</strong> <em>tongues</em>, telepathy 100’</p><p> </p><p></p><p><strong>AC</strong> 46 (-1 size, +10 dex, +8 armor, +15 natural, +4 deflection), touch 23, flat-footed 36</p><p><strong>Hit Dice</strong> 48d12+816 (1200 hp); <strong>DR 20</strong>/epic and adamantine and chaotic</p><p><strong>Resist</strong> cold 30, sonic 30; <strong>SR</strong> 38</p><p><strong>Immune </strong>deconstruction, electricity, fire, <em>Mordenkainen’s disjunction</em>, rust</p><p><strong>Fort</strong> +22, <strong>Ref</strong> +30, <strong>Will</strong> +37</p><p> </p><p></p><p><strong>Speed</strong> 90 ft. (18 squares), burrow 40 ft., climb 40 ft., swim 90 ft. </p><p><strong>Melee</strong> 3 sword-arms +46 (2d6+10) and 2 hammer-arms +44 (2d6+5) and 2 spear-arms +44 (2d6+5)</p><p><strong>Ranged</strong> slug thrower +46/46/41/36/31/26/21 (3d8 plus stunning)</p><p><strong>Base Atk</strong> +36; <strong>Grp </strong>+50</p><p><strong>Space </strong>10 ft.; <strong>Reach</strong> 10 ft. (20’ with spear-arms)</p><p><strong>Special Actions</strong> pass judgment</p><p><strong>Spell-like Abilities (CL 30):</strong> </p><p></p><p>at will- <em>detect chaos, detect law, discern lies, dismissal, dispel chaos, greater dispel magic, greater teleport, magic circle against chaos, mark of justice, order’s wrath, shield of chaos; </em></p><p></p><p>3/day- quickened <em>greater dispel magic</em>, quickened <em>greater teleport</em>, <em>plane shift, wish.</em></p><p> </p><p></p><p><strong>Str</strong> 31, <strong>Dex</strong> 30, <strong>Con </strong>-, <strong>Int</strong> 25, <strong>Wis</strong> 45, <strong>Cha</strong> 33</p><p><strong>SQ </strong>will to survive</p><p><strong>Feats </strong>Ability Focus (pass judgment), Alertness, Cleave, Combat Expertise, Great Cleave, Great Fortitude, Improved Disarm, Improved Initiative, Improved Trip, Multiattack, Power Attack, Quicken Spell-Like Ability (greater dispel magic, greater teleport), Skill Focus (sense motive), Track</p><p><strong>Epic Feats</strong> Epic Skill Focus (sense motive), Superior Initiative</p><p><strong>Skills</strong> Intimidate +68, Knowledge (history, religion, the planes) +58, Listen +70, Sense Motive +81, Spot +70, Survival +68, Use Magic Device +62</p><p> </p><p><strong>Natural Weapons: </strong>The Judge of Worlds’ natural weapons, including his slug thrower, are treated as epic, lawful and adamantine for purposes of overcoming damage reduction. </p><p> </p><p><strong>Pass Judgment (Su):</strong> The Judge of Worlds is ultimately empowered by the forces of Law to wipe a world too far out of balance towards Chaos clean in order to make room for another attempt at a properly Lawful civilization. This ability utterly destroys its target, annihilating all creatures within a predetermined area. This area may be as small as a 20’ radius or as large as a 100 mile radius, but the Judge may not pass judgment on an area that contains a population that is more than 10% lawful. All creatures within the affected area receive a Fort save (DC 45); success results in only 10d6 points of damage. </p><p></p><p><strong>Shield of Law:</strong> Any creature striking the Judge of Worlds must make a Will save, DC 29, or be slowed.</p><p><strong></strong></p><p><strong>Slug Thrower:</strong> The Judge of Worlds can use his slug thrower to fire off 6 iterative attacks (the stat block above includes an extra attack at his highest bonus due to haste). Any creature hit by the slug thrower must make a Fort save, DC 44, or be stunned for one round.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3250610, member: 1210"] Annnnd- another Arrow of Law. [size=5][B]THE JUDGE OF WORLDS---- CR 30[/B][/size] In battle mode: [I]This terrifying looking metal machine looms about 14’ tall. At the core of its body is an emotionless metal face whose large, insect-like eyes seem to take in everything around it. From the surrounding metal emerge various limbs and tools, some of which are delicate manipulators and some, deadly weapons. The entire chassis of the thing is painted a dull, neutral grey. [/I] [B]Note:[/B] The Judge of Worlds began the big battle with the following effects active: CL 10- [I]haste[/I] (from Marius); CL 26- [I]disjunction buffer[/I] CL 30- [I]detect chaos, detect law, discern lies, shield of chaos[/I] Unique inevitable LN large construct (extraplanar, lawful) [B]Init[/B] +18; [B]Senses[/B] [I]true seeing[/I], Listen +70, Spot +70 [B]Aura [/B]overwhelming lawful [B]Languages[/B] [I]tongues[/I], telepathy 100’ [B]AC[/B] 46 (-1 size, +10 dex, +8 armor, +15 natural, +4 deflection), touch 23, flat-footed 36 [B]Hit Dice[/B] 48d12+816 (1200 hp); [B]DR 20[/B]/epic and adamantine and chaotic [B]Resist[/B] cold 30, sonic 30; [B]SR[/B] 38 [B]Immune [/B]deconstruction, electricity, fire, [I]Mordenkainen’s disjunction[/I], rust [B]Fort[/B] +22, [B]Ref[/B] +30, [B]Will[/B] +37 [B]Speed[/B] 90 ft. (18 squares), burrow 40 ft., climb 40 ft., swim 90 ft. [B]Melee[/B] 3 sword-arms +46 (2d6+10) and 2 hammer-arms +44 (2d6+5) and 2 spear-arms +44 (2d6+5) [B]Ranged[/B] slug thrower +46/46/41/36/31/26/21 (3d8 plus stunning) [B]Base Atk[/B] +36; [B]Grp [/B]+50 [B]Space [/B]10 ft.; [B]Reach[/B] 10 ft. (20’ with spear-arms) [B]Special Actions[/B] pass judgment [B]Spell-like Abilities (CL 30):[/B] at will- [I]detect chaos, detect law, discern lies, dismissal, dispel chaos, greater dispel magic, greater teleport, magic circle against chaos, mark of justice, order’s wrath, shield of chaos; [/I] 3/day- quickened [I]greater dispel magic[/I], quickened [I]greater teleport[/I], [I]plane shift, wish.[/I] [B]Str[/B] 31, [B]Dex[/B] 30, [B]Con [/B]-, [B]Int[/B] 25, [B]Wis[/B] 45, [B]Cha[/B] 33 [B]SQ [/B]will to survive [B]Feats [/B]Ability Focus (pass judgment), Alertness, Cleave, Combat Expertise, Great Cleave, Great Fortitude, Improved Disarm, Improved Initiative, Improved Trip, Multiattack, Power Attack, Quicken Spell-Like Ability (greater dispel magic, greater teleport), Skill Focus (sense motive), Track [B]Epic Feats[/B] Epic Skill Focus (sense motive), Superior Initiative [B]Skills[/B] Intimidate +68, Knowledge (history, religion, the planes) +58, Listen +70, Sense Motive +81, Spot +70, Survival +68, Use Magic Device +62 [B]Natural Weapons: [/B]The Judge of Worlds’ natural weapons, including his slug thrower, are treated as epic, lawful and adamantine for purposes of overcoming damage reduction. [B]Pass Judgment (Su):[/B] The Judge of Worlds is ultimately empowered by the forces of Law to wipe a world too far out of balance towards Chaos clean in order to make room for another attempt at a properly Lawful civilization. This ability utterly destroys its target, annihilating all creatures within a predetermined area. This area may be as small as a 20’ radius or as large as a 100 mile radius, but the Judge may not pass judgment on an area that contains a population that is more than 10% lawful. All creatures within the affected area receive a Fort save (DC 45); success results in only 10d6 points of damage. [B]Shield of Law:[/B] Any creature striking the Judge of Worlds must make a Will save, DC 29, or be slowed. [B] Slug Thrower:[/B] The Judge of Worlds can use his slug thrower to fire off 6 iterative attacks (the stat block above includes an extra attack at his highest bonus due to haste). Any creature hit by the slug thrower must make a Fort save, DC 44, or be stunned for one round. [/QUOTE]
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