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(Cydra) Great Conflicts
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<blockquote data-quote="the Jester" data-source="post: 3904523" data-attributes="member: 1210"><p>Oh, jeez, I almost forgot! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Here is Marius:</p><p></p><p><strong><span style="font-family: 'Garamond'"><span style="font-size: 18px">Marius the Chronomancer</span></span></strong></p><p></p><p><em>Note:</em> For the first portion of the battle, Marius is actually in his citadel in the Plane of Time, and is astrally projecting to the Bastion of Law. However, for various reasons, by the end of it all he was present personally, and this led to his ultimate demise.</p><p></p><p>Marius begins play with the following spells in place:</p><p></p><p>CL 10- <em>haste</em></p><p>CL 26 (from Prayzose)- <em>mass death ward, astral projection, disjunction buffer</em></p><p>CL 28- <em>project image, greater anticipate teleport, repulsion, mirror image, Marius’ stasis shield, mind blank, Marius’ sidestep, spell turning, Marius’ spell boost, extended Marius’ double actions, true seeing, stoneskin, extended fly, extended shield</em></p><p><em></em></p><p>Male Human Wizard 20/Chronomancer 10 </p><p>LE medium humanoid (human)</p><p><strong>Init </strong>+12; <strong>Senses</strong> <em>true seeing</em>, Listen +16, Spot +16</p><p><strong>Aura</strong> strong Lawful; project image, greater anticipate teleport, repulsion (distance set to 30’)</p><p><strong>Languages</strong> Forinthian, Peshan, Draconic, Elven, Infernal, Temporal, Orcish, Halfling, Ignan, Celestial </p><p> </p><p><strong>AC </strong>36 (+5 dex, +5 deflection, +8 armor, +3 insight, +4 shield, +1 haste), touch 24, flat-footed 30; repulsion (set to 30’), 8 mirror images, <em>Marius’ stasis shield</em> </p><p><strong>Hit Dice</strong> 30d4+210 (303 hp);<strong> DR</strong> 10/adamantine (150 points) </p><p><strong>Immune</strong> death, divinations, magic missiles, mind-affecting effects, Mordenkainen’s disjunction</p><p><strong>Fort</strong> +22, <strong>Ref</strong> +22, <strong>Will </strong>+22; improved evasion, Marius’ sidestep, mind blank, spell turning (9 levels)</p><p> </p><p><strong>Speed</strong> 30 ft. (6 squares), fly 60’ (12 squares) plus Marius’ sidestep</p><p><strong>Melee</strong> dagger +19/14 (1d4+3/19-20 plus 1d6 cold) (evil outsider bane); or </p><p>--spell +16 touch</p><p><strong>Ranged</strong> spell +21 ranged touch</p><p><strong>Base Atk</strong> +15; <strong>Grp </strong>+15</p><p><strong>Space</strong> 5 ft.;<strong> Reach</strong> 5 ft. </p><p><strong>Combat Gear</strong> <em>staff of frost</em> (35 charges), <em>slippers of sidestep, cloak of greater displacement, the Rod of the Dark Emperor, ring of metastorage, wands of haste, slow, fireball</em> (10th level caster), <em>lightning bolt</em> (10th level caster), <em>stoneskin, identify,</em> and <em>dispel magic</em> (10th level caster), <em>potions of cure serious wounds</em> (x8), <em>neutralize poison</em> (x3), <em>remove disease, lesser restoration, elixir of heal</em> (x3), scrolls of (<em>Mordenkainen’s disjunction</em>) (5), (<em>disrupt protections, greater dispel magic, mind blank</em>), (<em>fly, greater teleport, sending, Rary’s telepathic bond, permanency</em>), (<em>puncture, empowered disintegrate, sphere of ultimate destruction, maze, summon monster VIII</em>), (<em>greater teleport</em> [2], <em>repulsion, meteor swarm, energy drain, disintegrate</em>), (<em>incendiary cloud, ghostform, maze</em>, heightened to 9th level <em>slow</em>) (all scrolls are CL 25).</p><p><strong>Special Actions</strong> compress time, skip day, time slide 1/day</p><p><strong>Class Spells Prepared (CL 28) (able to cast 3 quickened spells/round) (save DC 34 + spell level, 36 + spell level for transmutation):</strong></p><p></p><p>Epic- Marius’ hyperaccelerated spellcasting, Marius’ improved time stop, Marius’ spell boost*;</p><p></p><p>10th level- Quickened disintegrate (2), quickened transmute rock to magma;</p><p> </p><p>9th level- Empowered delayed blast fireball, quickened lower resistance, Marius’ stasis shield*, Mordenkainen’s disjunction, quickened seeker missiles, time stop;</p><p></p><p>8th level- Extended Marius’ double actions*, Marius’ sidestep*, mind blank*, puncture, superior teleport, quickened wall of fire;</p><p></p><p>7th level- Greater teleport, Marius’ deconstruction, Marius’ double actions (2), prismatic spray, spell turning (9 levels)*;</p><p></p><p>6th level- disintegrate, greater anticipate teleport*, quickened Melf’s acid arrow, project image*, repulsion*, quickened scorching ray, true seeing*;</p><p></p><p>5th level- quickened magic missile (3), sending, quickened shield, wall of force (2);</p><p></p><p>4th level- Enervation, extended fly*, Orbius’ eldritch penetrations, polymorph, empowered scorching ray, stoneskin*, summon monster IV;</p><p></p><p>3rd level- Displacement, fireball, fly, lightning bolt, empowered magic missile, Marius’ moment, empowered ray of enfeeblement;</p><p></p><p>2nd level- Far strike, lively step, Melf’s acid arrow (2), mirror image*, scorching ray, shatter, extended shield*;</p><p></p><p>1st level- Bite spirit, magic missile (2), mount, ray of enfeeblement, shield (2), unseen servant;</p><p></p><p>0th level- detect magic (2), prestidigitation, ray of frost. </p><p></p><p>*Already cast (figured into stat block).</p><p></p><p><strong>Domain:</strong> Time. <strong>Granted Power:</strong> know age 1/day.</p><p><strong>Spell-like Abilities (CL 10):</strong> 2/day- haste*. </p><p> </p><p><strong>Str</strong> 10, <strong>Dex </strong>21, <strong>Con</strong> 19 (includes +5 inherent bonus), <strong>Int</strong> 39 (includes +5 inherent bonus), <strong>Wis</strong> 11, <strong>Cha</strong> 14</p><p><strong>SQ</strong> chain contingency, contingency, eternal youth, Marius’ double actions, preternatural insight +3</p><p><strong>Feats </strong>Craft Wand, Empower Spell, Extend Spell, Great Fortitude, Greater Spell Focus (Transmutation), Greater Spell Penetration, Improved Initiative, Quicken Spell, Scribe Scroll, Spell Focus (Transmutation), Spell Penetration</p><p><strong>Epic Feats</strong> Epic Spellcasting, Improved Spell Capacity, Multispell (x2)</p><p><strong>Skills</strong> Concentration +37, Decipher Script +44, Knowledge (arcana, planes, time) +47, Knowledge (geography, politics, religion) +29, Listen +16, Speak Language (see above), Spellcraft +47, Spot +16, Use Magic Device +35 </p><p><strong>Possessions</strong> Combat gear plus bracers of armor +8, headband of intellect +10, gloves of dexterity +6, amulet of understanding, ring against harm, Frostfang (+3 frost evil outsider bane dagger), 4 masterwork silvered daggers</p><p></p><p><em>This fellow is a handsome man of obvious Peshan extraction, with reddish-blond hair and a full beard and moustache. He stands 6’1” tall and weighs 165 lbs. He wears green with silver trim, along with a voluminous black cloak. He is dressed in accordance with the latest fashions.</em></p><p> </p><p><em><strong>Chain Contingency:</strong></em> If Marius cries, “Ambush!”, repulsion (set to 60’), Marius’ sidestep and Marius’ double actions all activate.</p><p></p><p><em><strong>Contingency:</strong></em> If Marius falls below 100 hit point, a heal spell (imbued by Prayzose) immediately triggers on him</p><p></p><p><strong>Preternatural Insight (Su):</strong> Marius can peer a short distance into the past and future. This gives him a +3 insight bonus to AC, Reflex saves and attack rolls.</p><p></p><p><strong>Compress Time (Su):</strong> While on the plane of time or a demiplane with a morphic rate of time passage, the chronomancer may manipulate the flow of time so that either more or less time passes for him relative to the amount of time that passes on the Material plane. A chronomancer may compress time so that 1 hour per chronomancer level passes for him for each hour that passes on the Material plane. Alternatively, he may compress time in another direction so that 1 hour per chronomancer level passes on the Material plane for each hour that passes for him. There are some locations on the plane of time that dramatically increase the amount of chronal compression that will take place by their very nature, but a chronomancer can sense this when beginning to compress time.</p><p><strong></strong></p><p><strong>Time Slide (Su):</strong> This ability, which is used as a move-equivalent action, allows the character to slip anywhere from one to eight round into the future, at his option. The chronomancer seemingly vanishes, then reappears moments later. From the chronomancer’s point of view, everything stops for as many rounds as he shifts ahead, giving him the ability to act for that length of time (similar to a time stop spell). During this time he cannot affect the world around him in any way.</p><p></p><p><strong>Skip Day (Su):</strong> The chronomancer has the supernatural ability to skip a day in time. He can do this once per subjective day. The chronomancer can take up to one willing creature per level with him.</p><p></p><p><strong>Timeless Body (Su):</strong> The chronomancer no longer feels the ravages of time and suffers no penalties due to age. The chronomancer will still die when his time is up.</p><p></p><p></p><p></p><p><strong>Amulet of Understanding:</strong> 3/day this amulet can give the wearer a +15 competence bonus on a Decipher Script, Knowledge or Spellcraft check. Using this amulet is a free action, but its use must be declared before the roll is made.</p><p></p><p><strong>Ring of Metastorage:</strong> A ring of metastorage is fashioned to aid in the use of metamagic, similar to a metamagic rod. However, it is also akin to a ring of spell storing, in that it must be ‘set’ for certain specific spells. A ring of metastorage can hold the capacity to quicken three spells when charged. To charge the ring, the wearer must cast the three spells, which may be of any level, into the ring. Thereafter, the ring holds the spells; releasing one of them is a swift action. The ring may only be charged once per day, and unused spells fade at the end of that time.</p><p></p><p><strong>Ring Against Harm:</strong> A ring against harm gives the wearer a +5 deflection bonus to AC, as well as a +5 resistance bonus to saving throws. It also allows the wearer to trigger a heal spell targeted on himself 1/day (CL 15). </p><p></p><p><strong>Rod of the Dark Emperor:</strong> This rod is a minor artifact taken from the Dark Emperor by Marius. It looks suitably menacing, being adorned with a ring of red crystals that emanate dimness and thrum audibly when the rod is employed. <em>(Details Redacted)</em></p><p></p><p><strong>Slippers of Sidestep:</strong> These comfortable slippers allow the user to activate Marius’ sidestep for up to 10 rounds/day. It is an immediate action to activate the boots, and they then remain active until you deactivate them with a swift action or their daily duration runs out. Using the slippers to escape imminent harm uses up all remaining duration for the day immediately.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3904523, member: 1210"] Oh, jeez, I almost forgot! :lol: Here is Marius: [B][FONT=Garamond][SIZE=5]Marius the Chronomancer[/SIZE][/FONT][/B] [I]Note:[/I] For the first portion of the battle, Marius is actually in his citadel in the Plane of Time, and is astrally projecting to the Bastion of Law. However, for various reasons, by the end of it all he was present personally, and this led to his ultimate demise. Marius begins play with the following spells in place: CL 10- [I]haste[/I] CL 26 (from Prayzose)- [I]mass death ward, astral projection, disjunction buffer[/I] CL 28- [I]project image, greater anticipate teleport, repulsion, mirror image, Marius’ stasis shield, mind blank, Marius’ sidestep, spell turning, Marius’ spell boost, extended Marius’ double actions, true seeing, stoneskin, extended fly, extended shield [/I] Male Human Wizard 20/Chronomancer 10 LE medium humanoid (human) [B]Init [/B]+12; [B]Senses[/B] [I]true seeing[/I], Listen +16, Spot +16 [B]Aura[/B] strong Lawful; project image, greater anticipate teleport, repulsion (distance set to 30’) [B]Languages[/B] Forinthian, Peshan, Draconic, Elven, Infernal, Temporal, Orcish, Halfling, Ignan, Celestial [B]AC [/B]36 (+5 dex, +5 deflection, +8 armor, +3 insight, +4 shield, +1 haste), touch 24, flat-footed 30; repulsion (set to 30’), 8 mirror images, [I]Marius’ stasis shield[/I] [B]Hit Dice[/B] 30d4+210 (303 hp);[B] DR[/B] 10/adamantine (150 points) [B]Immune[/B] death, divinations, magic missiles, mind-affecting effects, Mordenkainen’s disjunction [B]Fort[/B] +22, [B]Ref[/B] +22, [B]Will [/B]+22; improved evasion, Marius’ sidestep, mind blank, spell turning (9 levels) [B]Speed[/B] 30 ft. (6 squares), fly 60’ (12 squares) plus Marius’ sidestep [B]Melee[/B] dagger +19/14 (1d4+3/19-20 plus 1d6 cold) (evil outsider bane); or --spell +16 touch [B]Ranged[/B] spell +21 ranged touch [B]Base Atk[/B] +15; [B]Grp [/B]+15 [B]Space[/B] 5 ft.;[B] Reach[/B] 5 ft. [B]Combat Gear[/B] [I]staff of frost[/I] (35 charges), [I]slippers of sidestep, cloak of greater displacement, the Rod of the Dark Emperor, ring of metastorage, wands of haste, slow, fireball[/I] (10th level caster), [I]lightning bolt[/I] (10th level caster), [I]stoneskin, identify,[/I] and [I]dispel magic[/I] (10th level caster), [I]potions of cure serious wounds[/I] (x8), [I]neutralize poison[/I] (x3), [I]remove disease, lesser restoration, elixir of heal[/I] (x3), scrolls of ([I]Mordenkainen’s disjunction[/I]) (5), ([I]disrupt protections, greater dispel magic, mind blank[/I]), ([I]fly, greater teleport, sending, Rary’s telepathic bond, permanency[/I]), ([I]puncture, empowered disintegrate, sphere of ultimate destruction, maze, summon monster VIII[/I]), ([I]greater teleport[/I] [2], [I]repulsion, meteor swarm, energy drain, disintegrate[/I]), ([I]incendiary cloud, ghostform, maze[/I], heightened to 9th level [I]slow[/I]) (all scrolls are CL 25). [B]Special Actions[/B] compress time, skip day, time slide 1/day [B]Class Spells Prepared (CL 28) (able to cast 3 quickened spells/round) (save DC 34 + spell level, 36 + spell level for transmutation):[/B] Epic- Marius’ hyperaccelerated spellcasting, Marius’ improved time stop, Marius’ spell boost*; 10th level- Quickened disintegrate (2), quickened transmute rock to magma; 9th level- Empowered delayed blast fireball, quickened lower resistance, Marius’ stasis shield*, Mordenkainen’s disjunction, quickened seeker missiles, time stop; 8th level- Extended Marius’ double actions*, Marius’ sidestep*, mind blank*, puncture, superior teleport, quickened wall of fire; 7th level- Greater teleport, Marius’ deconstruction, Marius’ double actions (2), prismatic spray, spell turning (9 levels)*; 6th level- disintegrate, greater anticipate teleport*, quickened Melf’s acid arrow, project image*, repulsion*, quickened scorching ray, true seeing*; 5th level- quickened magic missile (3), sending, quickened shield, wall of force (2); 4th level- Enervation, extended fly*, Orbius’ eldritch penetrations, polymorph, empowered scorching ray, stoneskin*, summon monster IV; 3rd level- Displacement, fireball, fly, lightning bolt, empowered magic missile, Marius’ moment, empowered ray of enfeeblement; 2nd level- Far strike, lively step, Melf’s acid arrow (2), mirror image*, scorching ray, shatter, extended shield*; 1st level- Bite spirit, magic missile (2), mount, ray of enfeeblement, shield (2), unseen servant; 0th level- detect magic (2), prestidigitation, ray of frost. *Already cast (figured into stat block). [B]Domain:[/B] Time. [B]Granted Power:[/B] know age 1/day. [B]Spell-like Abilities (CL 10):[/B] 2/day- haste*. [B]Str[/B] 10, [B]Dex [/B]21, [B]Con[/B] 19 (includes +5 inherent bonus), [B]Int[/B] 39 (includes +5 inherent bonus), [B]Wis[/B] 11, [B]Cha[/B] 14 [B]SQ[/B] chain contingency, contingency, eternal youth, Marius’ double actions, preternatural insight +3 [B]Feats [/B]Craft Wand, Empower Spell, Extend Spell, Great Fortitude, Greater Spell Focus (Transmutation), Greater Spell Penetration, Improved Initiative, Quicken Spell, Scribe Scroll, Spell Focus (Transmutation), Spell Penetration [B]Epic Feats[/B] Epic Spellcasting, Improved Spell Capacity, Multispell (x2) [B]Skills[/B] Concentration +37, Decipher Script +44, Knowledge (arcana, planes, time) +47, Knowledge (geography, politics, religion) +29, Listen +16, Speak Language (see above), Spellcraft +47, Spot +16, Use Magic Device +35 [B]Possessions[/B] Combat gear plus bracers of armor +8, headband of intellect +10, gloves of dexterity +6, amulet of understanding, ring against harm, Frostfang (+3 frost evil outsider bane dagger), 4 masterwork silvered daggers [I]This fellow is a handsome man of obvious Peshan extraction, with reddish-blond hair and a full beard and moustache. He stands 6’1” tall and weighs 165 lbs. He wears green with silver trim, along with a voluminous black cloak. He is dressed in accordance with the latest fashions.[/I] [i][B]Chain Contingency:[/B][/I] If Marius cries, “Ambush!”, repulsion (set to 60’), Marius’ sidestep and Marius’ double actions all activate. [i][B]Contingency:[/B][/i][B][/B] If Marius falls below 100 hit point, a heal spell (imbued by Prayzose) immediately triggers on him [B]Preternatural Insight (Su):[/B] Marius can peer a short distance into the past and future. This gives him a +3 insight bonus to AC, Reflex saves and attack rolls. [B]Compress Time (Su):[/B] While on the plane of time or a demiplane with a morphic rate of time passage, the chronomancer may manipulate the flow of time so that either more or less time passes for him relative to the amount of time that passes on the Material plane. A chronomancer may compress time so that 1 hour per chronomancer level passes for him for each hour that passes on the Material plane. Alternatively, he may compress time in another direction so that 1 hour per chronomancer level passes on the Material plane for each hour that passes for him. There are some locations on the plane of time that dramatically increase the amount of chronal compression that will take place by their very nature, but a chronomancer can sense this when beginning to compress time. [B] Time Slide (Su):[/B] This ability, which is used as a move-equivalent action, allows the character to slip anywhere from one to eight round into the future, at his option. The chronomancer seemingly vanishes, then reappears moments later. From the chronomancer’s point of view, everything stops for as many rounds as he shifts ahead, giving him the ability to act for that length of time (similar to a time stop spell). During this time he cannot affect the world around him in any way. [B]Skip Day (Su):[/B] The chronomancer has the supernatural ability to skip a day in time. He can do this once per subjective day. The chronomancer can take up to one willing creature per level with him. [B]Timeless Body (Su):[/B] The chronomancer no longer feels the ravages of time and suffers no penalties due to age. The chronomancer will still die when his time is up. [B]Amulet of Understanding:[/B] 3/day this amulet can give the wearer a +15 competence bonus on a Decipher Script, Knowledge or Spellcraft check. Using this amulet is a free action, but its use must be declared before the roll is made. [B]Ring of Metastorage:[/B] A ring of metastorage is fashioned to aid in the use of metamagic, similar to a metamagic rod. However, it is also akin to a ring of spell storing, in that it must be ‘set’ for certain specific spells. A ring of metastorage can hold the capacity to quicken three spells when charged. To charge the ring, the wearer must cast the three spells, which may be of any level, into the ring. Thereafter, the ring holds the spells; releasing one of them is a swift action. The ring may only be charged once per day, and unused spells fade at the end of that time. [B]Ring Against Harm:[/B] A ring against harm gives the wearer a +5 deflection bonus to AC, as well as a +5 resistance bonus to saving throws. It also allows the wearer to trigger a heal spell targeted on himself 1/day (CL 15). [B]Rod of the Dark Emperor:[/B] This rod is a minor artifact taken from the Dark Emperor by Marius. It looks suitably menacing, being adorned with a ring of red crystals that emanate dimness and thrum audibly when the rod is employed. [i](Details Redacted)[/i] [B]Slippers of Sidestep:[/B] These comfortable slippers allow the user to activate Marius’ sidestep for up to 10 rounds/day. It is an immediate action to activate the boots, and they then remain active until you deactivate them with a swift action or their daily duration runs out. Using the slippers to escape imminent harm uses up all remaining duration for the day immediately. [/QUOTE]
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