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<blockquote data-quote="the Jester" data-source="post: 3904546" data-attributes="member: 1210"><p><strong><span style="font-family: 'Garamond'"><span style="font-size: 26px">PRAYZOSE--- CR 45</span></span></strong></p><p> </p><p><em>This man stands tall and radiant before you. He is ruggedly handsome, with a beneficent expression on his face. Around his neck hangs an awesome holy symbol of Dexter, the most ornate one you have ever seen. It glows from within, its radiance filling you with peace and a feeling of well-being. His face seems to hover above the light, his blond hair and beard catching the light and blazing like gold. His sharp eyes seem to drink in everything around him. He is clad in most splendid clerical robes.</em></p><p> </p><p><strong>Note: </strong>Prayzose is astrally projecting at the beginning of the fight. By the end, he is present in person.</p><p></p><p>Prayzose entered play with the following spells and effects in place:</p><p></p><p>(CL 26)- knowledge of the hierophants, wisdom of the hierophants, invested greater resistance, invested magic vestment (on shield and armor), mass death ward, empowered deadly weapon (on mace), astral projection, disjunction buffer, greater spell immunity (implosion, disintegrate, trap the soul, prismatic spray, prismatic wall, fire storm), status (cast on the Arrows of Law), radiance of Galador, true seeing</p><p></p><p>(CL 10)- haste (from Marius)</p><p></p><p>(ML 18)- schism, psionic mind blank, energy retort (electricity), offensive precognition (augmented to +6), offensive prescience (augmented to +7)</p><p>(CL 14)- mass surefooted stride</p><p></p><p>Emperor of Forinthia and High Priest of the Light</p><p>Human cleric of Galador 16/psion 8/psychic theurge 10/divine ascendant 11</p><p>LG large outsider (augmented humanoid, native)</p><p><strong>Init</strong> +0; <strong>Senses </strong>true seeing; Listen +29, Spot +29</p><p><strong>Aura</strong> sunlight 120’</p><p><strong>Languages</strong> improved polyglot</p><p> </p><p><strong>AC</strong> 69 (+19 armor, +13 shield, +16 natural, +11 deflection, +1 haste, -1 size), touch 21, flat-footed 69; radiance of Galador, energy retort (electricity)</p><p><strong>Hit Dice </strong>27d8 + 18d4 +315 +22 (592 hp); <strong>DR</strong> 10/- and 15/chaotic and evil and 21/evil</p><p><strong>Resist</strong> acid 10, cold 10, electricity 10, fire 5; <strong>SR</strong> 44</p><p><strong>Immune</strong> disease*, disintegrate, energy drain, implosion, mind-affecting effects, Mordenkainen’s disjunction, fire storm, poison*, prismatic spray, prismatic wall, stunning*, trap the soul; freedom of movement</p><p>*Unless inflicted by a being of higher divine rank or ascendant level.</p><p><strong>Fort</strong> +32, <strong>Ref</strong> +29, <strong>Will </strong>+44; evasion, freedom of movement, mettle, unfailing grace</p><p> </p><p><strong>Speed</strong> 40 ft., fly 40 ft. </p><p><strong>Melee</strong> mace +68/68/63/58 (2d6+44/19-20 plus 2d6 vs. chaotic and 2d6 vs. evil) </p><p><strong>Base Atk </strong>+34; <strong>Grp</strong> +51</p><p><strong>Space </strong>10 ft.; <strong>Reach</strong> 10 ft. </p><p><strong>Combat Gear</strong> greater maximize rod, greater quickening rod, greater empower rod, greater transdimensional rod, wand of cure serious wounds (CL 15), rod of cancellation, scroll (mass heal x5, CL 20), scroll (destruction, earthquake, summon monster IX, heightened to 9th level hold person; CL 17), scroll (empowered flame strike, heal, greater restoration, greater remove curse, recitation; CL 15), staff of healing (32 charges), elixirs of heal, greater restoration, true resurrection.</p><p><strong>Special Actions</strong> automatic actions, transport 3/day, turn undead x/day</p><p>Class Spells Prepared (CL 30) (save DC 49 + spell level, +1 compulsions; domains Law and Light): </p><p> </p><p>Epic spells- authority of Prayzose, burning beam, Marius’ spell boost*;</p><p></p><p>12th level- quickened empowered blade barrier, quickened brilliant aura, quickened fire storm, invested greater resistance (2)*, quickened mass cure critical wounds (3); </p><p></p><p>11th level- quickened empowered break spirit, quickened invested call upon faith, quickened dictum, empowered energy drain, invested righteous might (2)*, quickened invested shield of faith;</p><p></p><p>10th level- empowered fire storm (3), invested greater magic weapon, quickened heal (4);</p><p></p><p>9th level- act of god, astral projection*, disjunction buffer*, quickened flame strike, quickened lower resistance, invested magic vestment (2)**, mass heal (3), miracle, sunburst (D);</p><p></p><p>8th level- antimagic field, empowered deadly weapon*, dictum (2), discern location, quickened divine power, greater lower resistance, greater spell immunity (2)*, holy aura (D), mass death ward (2)*;</p><p></p><p>7th level- invested call upon faith (5), control weather, quickened invisibility purge, invested divine favor, invested shield of faith*, sunbeam (D), symbol of stunning, symbol of weakness;</p><p></p><p>6th level- banishment, blade barrier, forbiddance, greater dispel magic (2), harm, heal, heroes’ feast*, searing orb (D), quickened silence (4);</p><p></p><p>5th level- dispel chaos (D), greater command, quickened obscuring mist, plane shift (4), righteous might, scrying, slay living (2), true seeing* (2), wall of stone;</p><p></p><p>4th level- death ward*, neutralize poison (3), order’s wrath (D), restoration (3), tongues</p><p></p><p>3rd level- armor of sunlight (D), bestow curse (2), glyph of warding, locate object, remove blindness or deafness (5), searing light, stone shape, water breathing, water walk; </p><p></p><p>2nd level- align weapon, augury, calm emotions, enthrall, lesser restoration (5), make whole, radiance of Galador (D)*, spiritual weapon, status, undetectable alignment, zone of truth; </p><p></p><p>1st level- assess caster, call upon faith, command, detect chaos, divine favor (2), endure elements, protection from chaos (D), protection from evil, remove fear, sanctuary (2), shield of faith (2), summon monster I;</p><p></p><p>0th level- detect magic (6).</p><p>*Already cast.</p><p></p><p>Psionic Powers Known (ML 22, 379 power points; 59 already spent) (base DC x + power level):</p><p></p><p>9th level- microcosm, psychic chirurgery;</p><p></p><p>8th level- mind seed, psionic mind blank;</p><p></p><p>7th level- energy conversion, ultrablast;</p><p></p><p>6th level- psionic disintegrate, psionic overland flight;</p><p></p><p>5th level- anticipatory strike, psychic crush; </p><p></p><p>4th level- correspond, schism*;</p><p></p><p>3rd level- energy retort*, psionic blast;</p><p></p><p>2nd level- mass missive, read thoughts</p><p></p><p>1st level- offensive precognition*, offensive prescience*.</p><p></p><p><strong>Spell-like Abilities (CL 45): </strong>cha/day- command (DC x), endure elements. </p><p> </p><p></p><p><strong>Str</strong> 44 (includes +5 inherent bonus and invested righteous might), <strong>Dex</strong> 10, <strong>Con</strong> 25 (includes +5 inherent bonus and invested righteous might), <strong>Int</strong> 33 (includes +10 inherent bonus), <strong>Wis</strong> 69 (includes +10 inherent bonus), <strong>Cha</strong> 45 (includes +10 inherent bonus)</p><p><strong>SQ</strong> divine domains (Authority, Sun), portfolio elements</p><p><strong>Feats</strong> Craft Magic Arms & Armor, Empower Spell, Leadership, Practiced Manifester, Practiced Spellcaster, Quicken Spell, Skill Focus (diplomacy), Spell Penetration </p><p><strong>Epic Feats</strong> Epic Leadership, Epic Spellcasting, Great Wisdom, Improved Spell Capacity (x3), Invest Spell, Planar Turning, Polyglot</p><p><strong>Skills</strong> Concentration +55, Diplomacy +68, Heal +49, Knowledge (history) +49, Knowledge (the planes) +31, Knowledge (psionics) +35, Knowledge (religion) +51, Psicraft +59, Spellcraft +99 </p><p><strong>Possessions</strong> +9 glamered full plate of heavy fortification (currently boosted to +11 via magic vestment), +8 heavy adamantine shield (currently boosted to +11 via magic vestment), Galador’s holiest, bracers of enhanced resistance +5, headband of the mind, +5 cloak of resistance, gauntlets of titan strength +10, belt of endurance +6, boots of flying, +6 axiomatic holy dense heavy mace (increased to +11 via invested greater magic weapon), ring of great defense, ring of freedom of movement</p><p> </p><p><strong>Automatic Actions (Ex):</strong> Prayzose can take two automatic actions involving his portfolio each round as free actions, so long as the DC of each action is 15 or less.</p><p> </p><p><strong>Greater Turning (Su):</strong> 1/day, Prayzose can make a greater turning attempt. This works just like a normal turn undead check, except undead that would normally be turned are instead destroyed.</p><p> </p><p><strong>Improved Polyglot (Ex):</strong> Prayzose has the ability to speak, read and understand all languages, even nonverbal ones. This includes even such obscure types of languages as scent-based or radio-based ones.</p><p> </p><p><strong>Portfolio:</strong> Prayzose’s portfolio elements are authority, the Forinthian Empire (and the very concept of empire) and the Light.</p><p> </p><p><strong>Sacred Animal:</strong> Prayzose’s sacred animal is the eagle. Should he ever take levels in a class granting a familiar, he can use any eagle within ½ mile of himself as a familiar. </p><p> <strong></strong></p><p><strong>Transport (Su):</strong> Prayzose can instantly transport himself, along with up to 50 lbs. of unliving matter, up to 11,000 miles. He can do this x/day.</p><p></p><p><strong>Unfailing Grace (Ex):</strong> Prayzose does not explode downward upon rolling a natural 1 on a saving throw.</p><p></p><p></p><p><strong>Galador’s Holiest (Major Artifact)</strong></p><p> </p><p>This holy symbol of Galador is composed of rubies, diamonds, sapphires and many other transparent or translucent gems with continual light cast within them. It is the most magnificent hand-held holy symbol of Galador ever crafted. The gems alone are worth nearly 2,000,000 gp. In addition, it has potent magical properties, especially in the hands of a Galadorian. <em>Details Redacted.</em></p><p></p><p><strong>Headband of the Mind</strong></p><p> </p><p>This potent headband gives the wearer a +10 enhancement bonus to intelligence, wisdom and charisma. It also gives the wearer a bonus epic spell slot (assuming that he has the Epic Spellcasting feat). </p><p></p><p><strong>Ring of Great Defense</strong></p><p> </p><p>This magical ring gives the wearer impressive powers of defense. It provides a constant DR 10/- and grants evasion and mettle.</p><p><strong></strong></p><p><strong>New Spells</strong></p><p></p><p><strong>Disjunction Buffer</strong></p><p>Abjuration</p><p>Level: Clr 9, sor/wiz 9</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Targets: Up to one willing creature or object per level</p><p>Duration: 1 round/level or until triggered</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p> </p><p>This spell exists solely to protect powerful individuals against Mordenkainen’s disjunction. A creature warded by this spell that is caught in the area of such a spell will find that it only destroys this spell, rather than all magic upon him. Using a disjunction buffer in this manner also protects that creature’s equipment. The caster can ward objects against disjunction with this spell as well.</p><p></p><p>Disjunction buffer is destroyed when it cancels its first disjunction. It has no effect on dispel magic or similar lesser versions of Mordenkainen’s disjunction.</p><p></p><p><strong>Material component:</strong> a flawless diamond (worth at least 10,000 gp). </p><p></p><p>New Epic Spells</p><p></p><p><strong>Authority of Prayzose</strong></p><p>Enchantment (compulsion)</p><p>Spellcraft DC: 15</p><p>Components: V, S</p><p>Casting Time: 1 minute</p><p>Range: 75’</p><p>Target: One living creature</p><p>Duration: 20 hours or until completed</p><p>Saving Throw: Will negates </p><p>Spell Resistance: Yes</p><p>To Develop: 135,000 gp; 3 days; 5,400 xp. Seed: Compel (DC 19). Factors: allows unreasonable commands (+10 DC), increase save DC by +5 (+10 DC). Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 2 days (-4 DC).</p><p> </p><p>This spell allows you to speak a command to the target. The victim will obey even the most self-destructive commands until they are fulfilled or until the duration expires.</p><p></p><p><strong>Note: </strong>Due to his automatic actions ability, Prayzose can cast this spell as a free action (as it involves his portfolio and has a DC of 15 or less).</p><p></p><p><strong>Burning Beam</strong></p><p>Evocation (fire)</p><p>Spellcraft DC: 14</p><p>Components: V, S</p><p>Casting Time: 45 days, 11 minutes</p><p>Range: 300’</p><p>Effect: Bolt of flame 5’ long and 300’ wide</p><p>Duration: Instantaneous</p><p>Saving Throw: Ref half</p><p>Spell Resistance: Yes</p><p>To Develop: 126,000 gp; 3 days; 5,040 xp. Seed: Energy (DC 19). Factors: Change half damage to divine (+5 DC), increase damage by 50 dice (+100 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC), increase casting time by 45 days (-90 DC).</p><p> </p><p>A burning beam blasts all creatures caught in the area with a brilliant beam of light, dealing 60d6 points of damage, half of which is divine and half of which is fire.</p><p> </p><p><strong>Note:</strong> Due to his automatic actions ability, Prayzose can cast this spell as a free action (as it involves his portfolio and has a DC of 15 or less).</p><p><strong></strong></p><p><strong>Knowledge of the Hierophants</strong></p><p>Transmutation</p><p>Spellcraft DC: 87</p><p>Components: V, S</p><p>Casting Time: 17 days, 11 minutes</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 20 days</p><p>To Develop: 783,000 gp; 16 days; 31,320 xp. Seed: Fortify (DC 17). Factors: increase bonus by +39 (+78 DC); increase duration to 20 days (+48 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC); increase casting time by 17 days (-34 DC); change from target to personal (-2 DC).</p><p> </p><p>Knowledge of the hierophants grants you a +40 competence bonus to Spellcraft checks.</p><p></p><p><strong>Wisdom of the Hierophants</strong></p><p>Transmutation</p><p>Spellcraft DC: 87</p><p>Components: V, S</p><p>Casting Time: 17 days, 11 minutes</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 20 days</p><p>To Develop: 783,000 gp; 16 days; 31,320 xp. Seed: Fortify (DC 17). Factors: increase bonus by +39 (+78 DC); increase duration to 20 days (+48 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC); increase casting time by 17 days (-34 DC); change from target to personal (-2 DC).</p><p></p><p>Wisdom of the Hierophants grants you a +40 enhancement bonus to wisdom.</p><p></p><p><strong>New Feat</strong></p><p></p><p><strong>INVEST SPELL (Epic, Metamagic)</strong></p><p></p><p>You can increase the bonuses granted by your spells.</p><p></p><p><strong>Prerequisites: </strong>Empower Spell, Spellcraft (24 ranks)</p><p><strong></strong></p><p><strong>Benefit:</strong> An invested spell has all of its static, non-variable numeric effects increased by +6. For example, an invested shield spell grants a +10 shield bonus to AC rather than the normal +4.</p><p></p><p>An invested spell takes up a slot 6 levels higher than normal.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3904546, member: 1210"] [B][FONT=Garamond][SIZE=7]PRAYZOSE--- CR 45[/SIZE][/FONT][/B] [I]This man stands tall and radiant before you. He is ruggedly handsome, with a beneficent expression on his face. Around his neck hangs an awesome holy symbol of Dexter, the most ornate one you have ever seen. It glows from within, its radiance filling you with peace and a feeling of well-being. His face seems to hover above the light, his blond hair and beard catching the light and blazing like gold. His sharp eyes seem to drink in everything around him. He is clad in most splendid clerical robes.[/I] [B]Note: [/B]Prayzose is astrally projecting at the beginning of the fight. By the end, he is present in person. Prayzose entered play with the following spells and effects in place: (CL 26)- knowledge of the hierophants, wisdom of the hierophants, invested greater resistance, invested magic vestment (on shield and armor), mass death ward, empowered deadly weapon (on mace), astral projection, disjunction buffer, greater spell immunity (implosion, disintegrate, trap the soul, prismatic spray, prismatic wall, fire storm), status (cast on the Arrows of Law), radiance of Galador, true seeing (CL 10)- haste (from Marius) (ML 18)- schism, psionic mind blank, energy retort (electricity), offensive precognition (augmented to +6), offensive prescience (augmented to +7) (CL 14)- mass surefooted stride Emperor of Forinthia and High Priest of the Light Human cleric of Galador 16/psion 8/psychic theurge 10/divine ascendant 11 LG large outsider (augmented humanoid, native) [B]Init[/B] +0; [B]Senses [/B]true seeing; Listen +29, Spot +29 [B]Aura[/B] sunlight 120’ [B]Languages[/B] improved polyglot [B]AC[/B] 69 (+19 armor, +13 shield, +16 natural, +11 deflection, +1 haste, -1 size), touch 21, flat-footed 69; radiance of Galador, energy retort (electricity) [B]Hit Dice [/B]27d8 + 18d4 +315 +22 (592 hp); [B]DR[/B] 10/- and 15/chaotic and evil and 21/evil [B]Resist[/B] acid 10, cold 10, electricity 10, fire 5; [B]SR[/B] 44 [B]Immune[/B] disease*, disintegrate, energy drain, implosion, mind-affecting effects, Mordenkainen’s disjunction, fire storm, poison*, prismatic spray, prismatic wall, stunning*, trap the soul; freedom of movement *Unless inflicted by a being of higher divine rank or ascendant level. [B]Fort[/B] +32, [B]Ref[/B] +29, [B]Will [/B]+44; evasion, freedom of movement, mettle, unfailing grace [B]Speed[/B] 40 ft., fly 40 ft. [B]Melee[/B] mace +68/68/63/58 (2d6+44/19-20 plus 2d6 vs. chaotic and 2d6 vs. evil) [B]Base Atk [/B]+34; [B]Grp[/B] +51 [B]Space [/B]10 ft.; [B]Reach[/B] 10 ft. [B]Combat Gear[/B] greater maximize rod, greater quickening rod, greater empower rod, greater transdimensional rod, wand of cure serious wounds (CL 15), rod of cancellation, scroll (mass heal x5, CL 20), scroll (destruction, earthquake, summon monster IX, heightened to 9th level hold person; CL 17), scroll (empowered flame strike, heal, greater restoration, greater remove curse, recitation; CL 15), staff of healing (32 charges), elixirs of heal, greater restoration, true resurrection. [B]Special Actions[/B] automatic actions, transport 3/day, turn undead x/day Class Spells Prepared (CL 30) (save DC 49 + spell level, +1 compulsions; domains Law and Light): Epic spells- authority of Prayzose, burning beam, Marius’ spell boost*; 12th level- quickened empowered blade barrier, quickened brilliant aura, quickened fire storm, invested greater resistance (2)*, quickened mass cure critical wounds (3); 11th level- quickened empowered break spirit, quickened invested call upon faith, quickened dictum, empowered energy drain, invested righteous might (2)*, quickened invested shield of faith; 10th level- empowered fire storm (3), invested greater magic weapon, quickened heal (4); 9th level- act of god, astral projection*, disjunction buffer*, quickened flame strike, quickened lower resistance, invested magic vestment (2)**, mass heal (3), miracle, sunburst (D); 8th level- antimagic field, empowered deadly weapon*, dictum (2), discern location, quickened divine power, greater lower resistance, greater spell immunity (2)*, holy aura (D), mass death ward (2)*; 7th level- invested call upon faith (5), control weather, quickened invisibility purge, invested divine favor, invested shield of faith*, sunbeam (D), symbol of stunning, symbol of weakness; 6th level- banishment, blade barrier, forbiddance, greater dispel magic (2), harm, heal, heroes’ feast*, searing orb (D), quickened silence (4); 5th level- dispel chaos (D), greater command, quickened obscuring mist, plane shift (4), righteous might, scrying, slay living (2), true seeing* (2), wall of stone; 4th level- death ward*, neutralize poison (3), order’s wrath (D), restoration (3), tongues 3rd level- armor of sunlight (D), bestow curse (2), glyph of warding, locate object, remove blindness or deafness (5), searing light, stone shape, water breathing, water walk; 2nd level- align weapon, augury, calm emotions, enthrall, lesser restoration (5), make whole, radiance of Galador (D)*, spiritual weapon, status, undetectable alignment, zone of truth; 1st level- assess caster, call upon faith, command, detect chaos, divine favor (2), endure elements, protection from chaos (D), protection from evil, remove fear, sanctuary (2), shield of faith (2), summon monster I; 0th level- detect magic (6). *Already cast. Psionic Powers Known (ML 22, 379 power points; 59 already spent) (base DC x + power level): 9th level- microcosm, psychic chirurgery; 8th level- mind seed, psionic mind blank; 7th level- energy conversion, ultrablast; 6th level- psionic disintegrate, psionic overland flight; 5th level- anticipatory strike, psychic crush; 4th level- correspond, schism*; 3rd level- energy retort*, psionic blast; 2nd level- mass missive, read thoughts 1st level- offensive precognition*, offensive prescience*. [B]Spell-like Abilities (CL 45): [/B]cha/day- command (DC x), endure elements. [B]Str[/B] 44 (includes +5 inherent bonus and invested righteous might), [B]Dex[/B] 10, [B]Con[/B] 25 (includes +5 inherent bonus and invested righteous might), [B]Int[/B] 33 (includes +10 inherent bonus), [B]Wis[/B] 69 (includes +10 inherent bonus), [B]Cha[/B] 45 (includes +10 inherent bonus) [B]SQ[/B] divine domains (Authority, Sun), portfolio elements [B]Feats[/B] Craft Magic Arms & Armor, Empower Spell, Leadership, Practiced Manifester, Practiced Spellcaster, Quicken Spell, Skill Focus (diplomacy), Spell Penetration [B]Epic Feats[/B] Epic Leadership, Epic Spellcasting, Great Wisdom, Improved Spell Capacity (x3), Invest Spell, Planar Turning, Polyglot [B]Skills[/B] Concentration +55, Diplomacy +68, Heal +49, Knowledge (history) +49, Knowledge (the planes) +31, Knowledge (psionics) +35, Knowledge (religion) +51, Psicraft +59, Spellcraft +99 [B]Possessions[/B] +9 glamered full plate of heavy fortification (currently boosted to +11 via magic vestment), +8 heavy adamantine shield (currently boosted to +11 via magic vestment), Galador’s holiest, bracers of enhanced resistance +5, headband of the mind, +5 cloak of resistance, gauntlets of titan strength +10, belt of endurance +6, boots of flying, +6 axiomatic holy dense heavy mace (increased to +11 via invested greater magic weapon), ring of great defense, ring of freedom of movement [B]Automatic Actions (Ex):[/B] Prayzose can take two automatic actions involving his portfolio each round as free actions, so long as the DC of each action is 15 or less. [B]Greater Turning (Su):[/B] 1/day, Prayzose can make a greater turning attempt. This works just like a normal turn undead check, except undead that would normally be turned are instead destroyed. [B]Improved Polyglot (Ex):[/B] Prayzose has the ability to speak, read and understand all languages, even nonverbal ones. This includes even such obscure types of languages as scent-based or radio-based ones. [B]Portfolio:[/B] Prayzose’s portfolio elements are authority, the Forinthian Empire (and the very concept of empire) and the Light. [B]Sacred Animal:[/B] Prayzose’s sacred animal is the eagle. Should he ever take levels in a class granting a familiar, he can use any eagle within ½ mile of himself as a familiar. [B] Transport (Su):[/B] Prayzose can instantly transport himself, along with up to 50 lbs. of unliving matter, up to 11,000 miles. He can do this x/day. [B]Unfailing Grace (Ex):[/B] Prayzose does not explode downward upon rolling a natural 1 on a saving throw. [B]Galador’s Holiest (Major Artifact)[/B] This holy symbol of Galador is composed of rubies, diamonds, sapphires and many other transparent or translucent gems with continual light cast within them. It is the most magnificent hand-held holy symbol of Galador ever crafted. The gems alone are worth nearly 2,000,000 gp. In addition, it has potent magical properties, especially in the hands of a Galadorian. [i]Details Redacted.[/i] [B]Headband of the Mind[/B] This potent headband gives the wearer a +10 enhancement bonus to intelligence, wisdom and charisma. It also gives the wearer a bonus epic spell slot (assuming that he has the Epic Spellcasting feat). [B]Ring of Great Defense[/B] This magical ring gives the wearer impressive powers of defense. It provides a constant DR 10/- and grants evasion and mettle. [B] New Spells[/B] [B]Disjunction Buffer[/B] Abjuration Level: Clr 9, sor/wiz 9 Components: V, S, M Casting Time: 1 standard action Range: Touch Targets: Up to one willing creature or object per level Duration: 1 round/level or until triggered Saving Throw: None Spell Resistance: No This spell exists solely to protect powerful individuals against Mordenkainen’s disjunction. A creature warded by this spell that is caught in the area of such a spell will find that it only destroys this spell, rather than all magic upon him. Using a disjunction buffer in this manner also protects that creature’s equipment. The caster can ward objects against disjunction with this spell as well. Disjunction buffer is destroyed when it cancels its first disjunction. It has no effect on dispel magic or similar lesser versions of Mordenkainen’s disjunction. [B]Material component:[/B] a flawless diamond (worth at least 10,000 gp). New Epic Spells [B]Authority of Prayzose[/B] Enchantment (compulsion) Spellcraft DC: 15 Components: V, S Casting Time: 1 minute Range: 75’ Target: One living creature Duration: 20 hours or until completed Saving Throw: Will negates Spell Resistance: Yes To Develop: 135,000 gp; 3 days; 5,400 xp. Seed: Compel (DC 19). Factors: allows unreasonable commands (+10 DC), increase save DC by +5 (+10 DC). Mitigating factors: increase casting time by 10 minutes (-20 DC), increase casting time by 2 days (-4 DC). This spell allows you to speak a command to the target. The victim will obey even the most self-destructive commands until they are fulfilled or until the duration expires. [B]Note: [/B]Due to his automatic actions ability, Prayzose can cast this spell as a free action (as it involves his portfolio and has a DC of 15 or less). [B]Burning Beam[/B] Evocation (fire) Spellcraft DC: 14 Components: V, S Casting Time: 45 days, 11 minutes Range: 300’ Effect: Bolt of flame 5’ long and 300’ wide Duration: Instantaneous Saving Throw: Ref half Spell Resistance: Yes To Develop: 126,000 gp; 3 days; 5,040 xp. Seed: Energy (DC 19). Factors: Change half damage to divine (+5 DC), increase damage by 50 dice (+100 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC), increase casting time by 45 days (-90 DC). A burning beam blasts all creatures caught in the area with a brilliant beam of light, dealing 60d6 points of damage, half of which is divine and half of which is fire. [B]Note:[/B] Due to his automatic actions ability, Prayzose can cast this spell as a free action (as it involves his portfolio and has a DC of 15 or less). [B] Knowledge of the Hierophants[/B] Transmutation Spellcraft DC: 87 Components: V, S Casting Time: 17 days, 11 minutes Range: Personal Target: You Duration: 20 days To Develop: 783,000 gp; 16 days; 31,320 xp. Seed: Fortify (DC 17). Factors: increase bonus by +39 (+78 DC); increase duration to 20 days (+48 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC); increase casting time by 17 days (-34 DC); change from target to personal (-2 DC). Knowledge of the hierophants grants you a +40 competence bonus to Spellcraft checks. [B]Wisdom of the Hierophants[/B] Transmutation Spellcraft DC: 87 Components: V, S Casting Time: 17 days, 11 minutes Range: Personal Target: You Duration: 20 days To Develop: 783,000 gp; 16 days; 31,320 xp. Seed: Fortify (DC 17). Factors: increase bonus by +39 (+78 DC); increase duration to 20 days (+48 DC). Mitigating factors: Increase casting time by 10 minutes (-20 DC); increase casting time by 17 days (-34 DC); change from target to personal (-2 DC). Wisdom of the Hierophants grants you a +40 enhancement bonus to wisdom. [b]New Feat[/b] [B]INVEST SPELL (Epic, Metamagic)[/B] You can increase the bonuses granted by your spells. [B]Prerequisites: [/B]Empower Spell, Spellcraft (24 ranks) [B] Benefit:[/B] An invested spell has all of its static, non-variable numeric effects increased by +6. For example, an invested shield spell grants a +10 shield bonus to AC rather than the normal +4. An invested spell takes up a slot 6 levels higher than normal. [/QUOTE]
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