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(Cydra) Halfling Rogues Gallery (my players stay out!)
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<blockquote data-quote="the Jester" data-source="post: 2372291" data-attributes="member: 1210"><p>Okay, here are two more baddies from the halflings' sahaugin adventure and its aftermath. </p><p></p><p>First up is Jeblix, the sahuagin spellcaster that was threatening the mermaid.</p><p></p><p><strong>Jeblix (CR 5),</strong> Sahuagin female elementalist 4</p><p>Medium monstrous humanoid (aquatic)</p><p>HD 6d8+30; hp 60</p><p>Init +1</p><p>Spd 30’//60’</p><p>AC 18, touch 11, flat-footed 17</p><p>BAB/Grapple +5/+7</p><p>FA Trident +7 melee (1d8+3) and bite +5 melee (1d4+1) and 2 rakes +5 melee (1d4+1); or heavy crossbow +x ranged (1d10/19-20) </p><p>SA Blood frenzy, spells</p><p>SQ Blindsense 30’, darkvision 60’, light blindness, perceive elemental, speak with elementals, speak with sharks, strain resistance 1</p><p>SV Fort +13, Ref +7, Will +10</p><p>str 14, dex 13, con 20, int 14, wis 18, cha 9;</p><p></p><p><strong>Skills & Feats:</strong> Concentration +10, Handle animal +4, Hide +6, Listen +9, Profession (hunter) +4, Ride +3, Spellcraft +5, Spot +8, Survival +4; Great Fortitude, Iron Will, Lightning Reflexes, Multiattack (B)</p><p></p><p><strong>Gear</strong> Shark leather armor, trident, knife of sacrifice (allows an evil divine spellcaster to make a sacrifice to a dark power per the rules in the BoVD*; functions once per month), ruby pendant (1500 gp value)</p><p></p><p><strong>Spells</strong> (save DC 15 + spell level; strain 0- 1d3, 1st- 1d4, 2nd- 1d6):</p><p> </p><p><em>2nd level-</em> chill metal, protection from elements, water walk;</p><p><em>1st level-</em> bane, bless, cure light wounds (packs two but one has already been cast), metamorphose liquids;</p><p><em>0th level-</em> curse water (2), detect magic (2), endure elements. </p><p></p><p></p><p>*That is a rule I don't typically use.</p></blockquote><p></p>
[QUOTE="the Jester, post: 2372291, member: 1210"] Okay, here are two more baddies from the halflings' sahaugin adventure and its aftermath. First up is Jeblix, the sahuagin spellcaster that was threatening the mermaid. [b]Jeblix (CR 5),[/b] Sahuagin female elementalist 4 Medium monstrous humanoid (aquatic) HD 6d8+30; hp 60 Init +1 Spd 30’//60’ AC 18, touch 11, flat-footed 17 BAB/Grapple +5/+7 FA Trident +7 melee (1d8+3) and bite +5 melee (1d4+1) and 2 rakes +5 melee (1d4+1); or heavy crossbow +x ranged (1d10/19-20) SA Blood frenzy, spells SQ Blindsense 30’, darkvision 60’, light blindness, perceive elemental, speak with elementals, speak with sharks, strain resistance 1 SV Fort +13, Ref +7, Will +10 str 14, dex 13, con 20, int 14, wis 18, cha 9; [b]Skills & Feats:[/b] Concentration +10, Handle animal +4, Hide +6, Listen +9, Profession (hunter) +4, Ride +3, Spellcraft +5, Spot +8, Survival +4; Great Fortitude, Iron Will, Lightning Reflexes, Multiattack (B) [b]Gear[/b] Shark leather armor, trident, knife of sacrifice (allows an evil divine spellcaster to make a sacrifice to a dark power per the rules in the BoVD*; functions once per month), ruby pendant (1500 gp value) [b]Spells[/b] (save DC 15 + spell level; strain 0- 1d3, 1st- 1d4, 2nd- 1d6): [i]2nd level-[/i] chill metal, protection from elements, water walk; [i]1st level-[/i] bane, bless, cure light wounds (packs two but one has already been cast), metamorphose liquids; [i]0th level-[/i] curse water (2), detect magic (2), endure elements. *That is a rule I don't typically use. [/QUOTE]
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