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<blockquote data-quote="the Jester" data-source="post: 1087688" data-attributes="member: 1210"><p>Oh, heck, how about the dragon's kobolds?</p><p></p><p><strong>8 Kobold Fighters (kobold F4):</strong> CR 4; small humanoid (reptilian); HD 4d10; hp 32; Init +5; Spd 30’; AC19 (+1 size, +1 dex, +1 natural, +6 banded mail); BAB/Grapple: +4/+1; Atk +8 melee (1d6+2, shortspear +1) or +6 ranged (1d8 masterwork light crossbow); SQ darkvision 60’, light sensitivity; SV Fort +4, Ref +1, Will +0; Str 13, Dex 13, Con 10, Int 8, Wis 9, Cha 8;</p><p> </p><p>Skills & Feats: Craft (trapmaking) +8, Search +1; Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (shortspear).</p><p></p><p>Gear: Banded mail, shortspear +1, masterwork light crossbow, 40 bolts, backpack, purse, 40 gp</p><p></p><p><strong>4 Kobold Skirmisher Warlocks (kobold rogue 2/sorcerer 4):</strong> CR 6; small humanoid (reptilian); HD 2d6 +4d4 + 6; hp 25; Init+3; Spd 30’; AC17 (+1 size, +1 natural, +2 masterwork leather armor, +3 dex), BAB/Grapple: +2/-3; Atk +1 melee (masterwork dagger 1d4-1), or +5 ranged (masterwork light crossbow with masterwork bolt 1d8); SA sneak attack +1d6, spells; SQ darkvision 60’, evasion, light sensitivity; SV ; Str 8, Dex 17, Con 12, Int 11, Wis 10, Cha 15;</p><p> </p><p>Skills & Feats: Balance +10, Craft (trapmaking) +7, Disable Device +5, Jump +4, Open Locks +5, Search +7, Spellcraft +8, Spot +5, Tumble +5; Dodge, Mobility, Run.</p><p></p><p>Gear: Masterwork shortspear, ring of protection +2, wand of invisibility (2d10 charges if recovered), wand of fireball (2d10 charges if recovered), masterwork leather armor, masterwork light crossbow, masterwork bolts (22), silver bolts (8). golden ring set with a chip of dragon scale (worth about 7000 gp to the proper party). </p><p></p><p>Spells: The skirmisher-warlocks, as 4th-level sorcerers, know the following spells: 0 level- 6 3 1 detect magic, disrupt undead, prestidigitation, ray of frost, resistance; 1st level- charm person, magic missile, </p><p></p><p><strong>Kleeku and Pokra, Kobold Elite Skirmishers (kobold fighter/rogue 2/6):</strong> CR 8; small humanoid (reptilian); HD 2d10 + 6d6; hp 34; Init +8; Spd 30’; AC20 (+1 size, +1 natural, +4 dex, +4 studded leather armor +1); BAB/Grapple +6/+2; Atk +13/8 melee (1d6+2/19-20, shortsword +2) or +11/6 ranged (1d6/x3 shortbow); SA sneak attack +3d6; SQ evasion, uncanny dodge, darkvision 60’, light sensitivity; SV Fort +5, Ref +9, Will +1; Str 11, Dex 18, Con 10, Int 11, Wis 9, Cha 8;</p><p> </p><p>Skills & Feats: Balance +15, Climb +4, Hide +17, Jump +9, Listen +8, Move Silently +13, Search +10, Spot +8, Tumble +15; Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse.</p><p></p><p>Gear: Studded leather +1, shortsword +2, shortbow, 36 arrows, potion of cure serious wounds (3d8+5), purse (25 pp), Kleeku has a gold ring worth 150 gp. </p><p></p><p><strong>Favrius and Enis, Maxxor’s bodyguards (kobold fighter/rogue/devoted defender 3/3/8):</strong> CR 14; small humanoid (reptilian); HD 3d10 + 3d6 + 8d12; hp; Init; Spd 30’; AC23 (+1 size, +1 natural, +4 dodge, +2 dex, +5 chain shirt +1); BAB/Grapple +13/+10; Atk +17/12/7 melee (1d8+3 longspear +2, giantbane or longspear +2, axiomatic), or +15/10/5 melee (1d6+2 shortsword +1), or +17/12/7 ranged (1d8+2 longbow with arrows +2), or +15/15/10/5 ranged (1d8+2); SA defensive strike +3 (AoO when enemy makes melee attack against charge); SQ deflect attack (Ref save at +3 vs. DC 20 + enhancement bonus to deflect one strike/round on charge), harm’s way (switch places with charge if within 10’ when attacked); SV; Str 13, Dex 15, Con 12, Int 10, Wis 8, Cha 8;</p><p></p><p>Skills and Feats: Climb +7, Jump +7, Listen +7, Search +8, Sense Motive +7, Spot +15; Alertness, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Quick-Draw, Weapon Focus (longspear).</p><p></p><p>Gear: Longspears +2 (Favrius’ spear, Dragon-Tongue, also possesses the bane quality against giants, while Enis’ spear, Broken Wheel, has the axiomatic property), shortswords +1, chain shirts +1, masterwork longbows, 30 each arrows +2, potions of cure light wounds, cat’s grace, protection from electricity (2), fly (divide potions among them as desired), purses (each holds 4d10 pp).</p><p></p><p><strong>Maxxor, Kobold Half-Dragon Sorcerer (half-dragon kobold sor 8/wiz 1/dimesionalist 5):</strong> CR 16; small humanoid (reptilian); HD 14d4+31; hp 66; Init +6; BAB/Grapple +6/+5; Atk +10/+5 melee (1d4+4 dagger +1) or +9 ranged (1d4+3 masterwork dagger); SA Spells, breath weapon (30’ cone of shadowy evil; inflicts two negative levels, Ref half DC 12, Fort DC 12 removes); SQ create pocket 5/day, dimension slide 1/day (as move-equivalent action, disappear and reappear up to 50’ away within line of sight), dimension door 1/day as a free action, darkvision 60’, light sensitivity, low-light vision, immunities (sleep, paralysis, negative energy); SV Fort +5, Ref +5, Will +12; Str 16, Dex 15, Con 14, Int 16, Wis 5, Cha 18 (20 with scarf);</p><p> </p><p>Skills & Feats: Concentration +19, Decipher Script +15, Knowledge (arcana) +13, Knowledge (mathematics) +11, Knowledge (the planes) +13, Spellcraft +20; Greater Spell Focus (transmutation), Improved Initiative, Scribe Scroll, Spell Focus (transmutation), Toughness.</p><p></p><p>Gear: Bracers of armor +4, ring of protection +2, scarf of charisma +2, wand of enervation (23 charges remaining), dagger +1, potions of cure serious wounds (2), expeditious retreat, alter self and lesser restoration, four scrolls (lightning bolt, protective shock, chain lightning), (circle of death, globe of invulnerability), (dispel exhaustion, horrible wound, teleport), (summon monster VII, puncture), purse (holds 23 gp, 15 sp, 5 cp, 8 pp, 3 jacinths worth 100 gp each and a fiery-orange opal worth 5000 gp), spell component pouch, 3 masterwork daggers, flask of excellent wine, spellbook (contains all 0-level spells, plus all the 1st-level sorcerer and wizard spells listed below, plus the following: shocking grasp, chill touch, mage armor, feather fall, hold portal and hypnotism.</p><p></p><p>Spells: Maxxor can cast spells as a 12th-level sorcerer (base save DC 15 + spell level, 19 + spell level for transmutations). Sorcerer spells per day: 6 8 7 7 7 6 3; spells known( 9 5 5 4 3 2 1): 0 level- dancing lights, detect magic, disrupt undead, ghost sound, mage hand, open/close, prestidigitation, ray of frost, resistance; 1st level- burning hands, expeditious retreat, magic missile, obscuring mist, shield; 2nd level- bend path, Melf’s acid arrow, mirror image, rope trick, shatter; 3rd level- bisect, fly, haste, lightning bolt; 4th level- ice storm, lesser globe of invulnerability, polymorph other; 5th level- bestow curse, cone of cold; 6th level- flesh to stone.</p><p></p><p> He can also cast spells as a 1st-level wizard (base save DC 13 + spell level, 17 + spell level for transmutations). His wizard spells prepared are: 0 level- arcane mark, flare, mending; 1st level- comprehend languages, identify.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1087688, member: 1210"] Oh, heck, how about the dragon's kobolds? [b]8 Kobold Fighters (kobold F4):[/b] CR 4; small humanoid (reptilian); HD 4d10; hp 32; Init +5; Spd 30’; AC19 (+1 size, +1 dex, +1 natural, +6 banded mail); BAB/Grapple: +4/+1; Atk +8 melee (1d6+2, shortspear +1) or +6 ranged (1d8 masterwork light crossbow); SQ darkvision 60’, light sensitivity; SV Fort +4, Ref +1, Will +0; Str 13, Dex 13, Con 10, Int 8, Wis 9, Cha 8; Skills & Feats: Craft (trapmaking) +8, Search +1; Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (shortspear). Gear: Banded mail, shortspear +1, masterwork light crossbow, 40 bolts, backpack, purse, 40 gp [b]4 Kobold Skirmisher Warlocks (kobold rogue 2/sorcerer 4):[/b] CR 6; small humanoid (reptilian); HD 2d6 +4d4 + 6; hp 25; Init+3; Spd 30’; AC17 (+1 size, +1 natural, +2 masterwork leather armor, +3 dex), BAB/Grapple: +2/-3; Atk +1 melee (masterwork dagger 1d4-1), or +5 ranged (masterwork light crossbow with masterwork bolt 1d8); SA sneak attack +1d6, spells; SQ darkvision 60’, evasion, light sensitivity; SV ; Str 8, Dex 17, Con 12, Int 11, Wis 10, Cha 15; Skills & Feats: Balance +10, Craft (trapmaking) +7, Disable Device +5, Jump +4, Open Locks +5, Search +7, Spellcraft +8, Spot +5, Tumble +5; Dodge, Mobility, Run. Gear: Masterwork shortspear, ring of protection +2, wand of invisibility (2d10 charges if recovered), wand of fireball (2d10 charges if recovered), masterwork leather armor, masterwork light crossbow, masterwork bolts (22), silver bolts (8). golden ring set with a chip of dragon scale (worth about 7000 gp to the proper party). Spells: The skirmisher-warlocks, as 4th-level sorcerers, know the following spells: 0 level- 6 3 1 detect magic, disrupt undead, prestidigitation, ray of frost, resistance; 1st level- charm person, magic missile, [b]Kleeku and Pokra, Kobold Elite Skirmishers (kobold fighter/rogue 2/6):[/b] CR 8; small humanoid (reptilian); HD 2d10 + 6d6; hp 34; Init +8; Spd 30’; AC20 (+1 size, +1 natural, +4 dex, +4 studded leather armor +1); BAB/Grapple +6/+2; Atk +13/8 melee (1d6+2/19-20, shortsword +2) or +11/6 ranged (1d6/x3 shortbow); SA sneak attack +3d6; SQ evasion, uncanny dodge, darkvision 60’, light sensitivity; SV Fort +5, Ref +9, Will +1; Str 11, Dex 18, Con 10, Int 11, Wis 9, Cha 8; Skills & Feats: Balance +15, Climb +4, Hide +17, Jump +9, Listen +8, Move Silently +13, Search +10, Spot +8, Tumble +15; Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse. Gear: Studded leather +1, shortsword +2, shortbow, 36 arrows, potion of cure serious wounds (3d8+5), purse (25 pp), Kleeku has a gold ring worth 150 gp. [b]Favrius and Enis, Maxxor’s bodyguards (kobold fighter/rogue/devoted defender 3/3/8):[/b] CR 14; small humanoid (reptilian); HD 3d10 + 3d6 + 8d12; hp; Init; Spd 30’; AC23 (+1 size, +1 natural, +4 dodge, +2 dex, +5 chain shirt +1); BAB/Grapple +13/+10; Atk +17/12/7 melee (1d8+3 longspear +2, giantbane or longspear +2, axiomatic), or +15/10/5 melee (1d6+2 shortsword +1), or +17/12/7 ranged (1d8+2 longbow with arrows +2), or +15/15/10/5 ranged (1d8+2); SA defensive strike +3 (AoO when enemy makes melee attack against charge); SQ deflect attack (Ref save at +3 vs. DC 20 + enhancement bonus to deflect one strike/round on charge), harm’s way (switch places with charge if within 10’ when attacked); SV; Str 13, Dex 15, Con 12, Int 10, Wis 8, Cha 8; Skills and Feats: Climb +7, Jump +7, Listen +7, Search +8, Sense Motive +7, Spot +15; Alertness, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Quick-Draw, Weapon Focus (longspear). Gear: Longspears +2 (Favrius’ spear, Dragon-Tongue, also possesses the bane quality against giants, while Enis’ spear, Broken Wheel, has the axiomatic property), shortswords +1, chain shirts +1, masterwork longbows, 30 each arrows +2, potions of cure light wounds, cat’s grace, protection from electricity (2), fly (divide potions among them as desired), purses (each holds 4d10 pp). [b]Maxxor, Kobold Half-Dragon Sorcerer (half-dragon kobold sor 8/wiz 1/dimesionalist 5):[/b] CR 16; small humanoid (reptilian); HD 14d4+31; hp 66; Init +6; BAB/Grapple +6/+5; Atk +10/+5 melee (1d4+4 dagger +1) or +9 ranged (1d4+3 masterwork dagger); SA Spells, breath weapon (30’ cone of shadowy evil; inflicts two negative levels, Ref half DC 12, Fort DC 12 removes); SQ create pocket 5/day, dimension slide 1/day (as move-equivalent action, disappear and reappear up to 50’ away within line of sight), dimension door 1/day as a free action, darkvision 60’, light sensitivity, low-light vision, immunities (sleep, paralysis, negative energy); SV Fort +5, Ref +5, Will +12; Str 16, Dex 15, Con 14, Int 16, Wis 5, Cha 18 (20 with scarf); Skills & Feats: Concentration +19, Decipher Script +15, Knowledge (arcana) +13, Knowledge (mathematics) +11, Knowledge (the planes) +13, Spellcraft +20; Greater Spell Focus (transmutation), Improved Initiative, Scribe Scroll, Spell Focus (transmutation), Toughness. Gear: Bracers of armor +4, ring of protection +2, scarf of charisma +2, wand of enervation (23 charges remaining), dagger +1, potions of cure serious wounds (2), expeditious retreat, alter self and lesser restoration, four scrolls (lightning bolt, protective shock, chain lightning), (circle of death, globe of invulnerability), (dispel exhaustion, horrible wound, teleport), (summon monster VII, puncture), purse (holds 23 gp, 15 sp, 5 cp, 8 pp, 3 jacinths worth 100 gp each and a fiery-orange opal worth 5000 gp), spell component pouch, 3 masterwork daggers, flask of excellent wine, spellbook (contains all 0-level spells, plus all the 1st-level sorcerer and wizard spells listed below, plus the following: shocking grasp, chill touch, mage armor, feather fall, hold portal and hypnotism. Spells: Maxxor can cast spells as a 12th-level sorcerer (base save DC 15 + spell level, 19 + spell level for transmutations). Sorcerer spells per day: 6 8 7 7 7 6 3; spells known( 9 5 5 4 3 2 1): 0 level- dancing lights, detect magic, disrupt undead, ghost sound, mage hand, open/close, prestidigitation, ray of frost, resistance; 1st level- burning hands, expeditious retreat, magic missile, obscuring mist, shield; 2nd level- bend path, Melf’s acid arrow, mirror image, rope trick, shatter; 3rd level- bisect, fly, haste, lightning bolt; 4th level- ice storm, lesser globe of invulnerability, polymorph other; 5th level- bestow curse, cone of cold; 6th level- flesh to stone. He can also cast spells as a 1st-level wizard (base save DC 13 + spell level, 17 + spell level for transmutations). His wizard spells prepared are: 0 level- arcane mark, flare, mending; 1st level- comprehend languages, identify. [/QUOTE]
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