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<blockquote data-quote="the Jester" data-source="post: 1182750" data-attributes="member: 1210"><p><strong>Felenga, the Dark One</strong></p><p></p><p>This is Felenga at full power. After having been double-whammied by the Deleter, I doubt whether he'll ever achieve this level of power again. Note also that these are 3.0 stats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong><span style="font-size: 26px">[color=EE6699]Felenga, the Dark One[/color]</span></strong></p><p></p><p>Medium Undead</p><p>Race: Ex-human lich</p><p>Class: Necromancer</p><p>Level: 35</p><p></p><p><strong>CR: 47</strong></p><p></p><p>Str: 29 plus <em>bull's strength</em></p><p>Dex: 34 plus <em>cat's grace</em></p><p>Con: -</p><p>Int: 68 plus five-times empowered <em>fox's cunning</em></p><p>Wis: 47</p><p>Cha: 43</p><p></p><p>HD: 35d12 (280 hp)</p><p>AC: 60 (+12 natural, +8 armor, +16 deflection, +14 dex)</p><p>BAB: +23/18</p><p>Initiative: +16 plus <em>cat's grace</em></p><p>Speed: 30'</p><p></p><p><strong>Attack:</strong> Touch +33 (1d8+5 negative energy, Will DC 43 half; also, Fort save DC 43 or permanently paralyzed); or horns +33 melee (2d6+9/19-20); or rust monster tentacle +33 touch (rusting, Ref save DC 43 avoids)</p><p><strong>Full Attack:</strong> Touch +33 (1d8+5 negative energy, Will DC 43 half; also, Fort save DC 43 or permanently paralyzed) plus horns +28 melee (2d6+4/19-20) plus 2 rust monster tentacles +28 touch (rusting, Ref save DC 43 avoids)</p><p></p><p><strong>Special Attacks:</strong> </p><p><em>Fear Aura</em>- Will save, DC 43, or creatures with less than 5 HD are affected as if by a <em>fear</em> spell, caster level 35.</p><p></p><p><strong>Special Qualities:</strong></p><p><em>Antimagic Eye</em>- as a beholder's central eye; in the center of his chest</p><p>+4 turn resistance</p><p>Undead qualities</p><p>DR 15/bludgeoning and magic</p><p>Immunity to electricity, cold and polymorphing</p><p></p><p><strong>Fort:</strong> +25</p><p><strong>Ref:</strong> +52</p><p><strong>Will:</strong> +47</p><p></p><p><strong>Skills:</strong> Balance +33, Bluff +35, Decipher Script +75, Diplomacy +35, Hide +33, Intimidate +35, Knowledge (arcana, religion, the planes, undead) +75, Listen +37, Move Silently +33, Scry +75, Sense Motive +37, Spellcraft +88, Spot +37, Swim +29, Tumble +33.</p><p></p><p><strong>Feats:</strong> Combat Reflexes, Empower Spell, Extend Spell, Forge Ring, Great Fortitude, Greater Spell Focus (necromancy), Greater Spell Penetration, Improved Initiative, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (spellcraft), Spell Focus (necromancy), Spell Penetration.</p><p></p><p><strong>Epic Feats:</strong> Epic Spell Focus (necromancy), Epic Spell Penetration, Epic Spellcasting, Improved Spell Capacity (x5), Spell Stowaway (<em>polymorph self</em>), Spellcasting Harrier.</p><p></p><p><strong>Gear:</strong> Bracers of Armor +8, Cloak of Resistance +5, Rod of Terror, Staff +5, <em>ghost touch, mortalbane</em>, Rings of Protection +4 and Earth Elemental Command, Daern's Instant Fortress, Helm of Knowing Movement, Wands of Dispel Magic (10th level caster) (33 charges), Fireball (10th level caster) (15 charges), and Magic Missile (9th level caster, 50 charges).</p><p></p><p><strong>Spells:</strong></p><p>5/13/12/12/12/12/11/11/11/11/7/7/7/7/6</p><p></p><p>(Prohibited School: Enchantment. Base save DC: 39 + spell level, 45 + spell level for Necromancy.)</p><p></p><p>Typical Spell List:</p><p><em>0 level-</em> Disrupt undead, ghost sound, prestidigitation (2), read magic; </p><p><em>1st level-</em> Magic missile (4), metamorphose liquids (2), obscuring mist, pain transfixation (2), ray of enfeeblement (2), shield (2)</p><p><em>2nd level-</em> Bull's strength, cat's grace, ghoul touch, glitterdust (2), invisibility, knock (2), mirror image, see invisibility, whispering wind, wizard lock</p><p><em>3rd level-</em> Fireball (2), gentle repose, haste, lightning bolt (2), sleet storm, slow (2), tongues, vampiric touch</p><p><em>4th level-</em> Enervation (2), fire shield (2), fly (extended), negative energy wave, phantasmal killer, polymorph other, stoneskin (2), wall of fire, wall of ice</p><p><em>5th level-</em> Cone of cold, dismissal, fly (double extended), lightning bolt (empowered), protection from elements (double extended), seeker missiles (4), stone shape, wall of force, wall of iron</p><p><em>6th level-</em> Chain lightning, cloudkill (extended), contingency, Forest's fiery constrictor, greater dispelling, magesurge, Otiluke's resilient sphere (silent, extended), shatter (quickened) (2), stoneskin (double extended) (2)</p><p><em>7th level-</em> Control undead (3), finger of death, greater dispelling (silent) (2), negative energy ray (triple empowered) (4), plane shift</p><p><em>8th level- </em>Horrid wilting, magesurge (empowered), Nirrighan's dismemberment, puncture (4), superior teleportation (4)</p><p><em>9th level- </em>Chain contingency, meteor swarm (2), power word Kill (2), primatic sphere (2), shape change, soul bind, time stop, wail of the banshee, wish</p><p><em>10th level-</em> dominate monster (silent), globe of invulnerability (quickened), horrid wilting (empowered) (2), puncture (empowered) (2), wall of force (quickened, silent)</p><p><em>11th level-</em> Chain lightning (double empowered, silent), circle of death (quickened), energy drain (empowered), finger of death (quickened), forcecage (quickened) (2), foresight (extended, silent)</p><p><em>12th level-</em> Etherealness (quickened), fox's cunning (five-times empowered), ghostform (quickened, silent, double extended), incendiary cloud (quickened), maze (quickened), Otiluke's freezing sphere (triple empowered), screen (quickened)</p><p><em>13th level-</em>Horrid wilting (quickened), polymorph any object (quickened), superior teleportation (quickened) (2), wish (double-empowered) (3)</p><p><em>14th level-</em> Chain lightning (quadruple-empowered), energy buffer (quickened, double-empowered), enervation (quintuple-empowered) (2), meteor swarm (quickened), Mordenkainen's disjunction (quickened).</p><p></p><p>*Note that the double-extended protection from elements allows Felenga to constantly maintain protection from fire, acid and sonic in effect.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1182750, member: 1210"] [b]Felenga, the Dark One[/b] This is Felenga at full power. After having been double-whammied by the Deleter, I doubt whether he'll ever achieve this level of power again. Note also that these are 3.0 stats. ;) [b][size=20][color=EE6699]Felenga, the Dark One[/color][/size][/b] Medium Undead Race: Ex-human lich Class: Necromancer Level: 35 [b]CR: 47[/b] Str: 29 plus [i]bull's strength[/i] Dex: 34 plus [i]cat's grace[/i] Con: - Int: 68 plus five-times empowered [i]fox's cunning[/i] Wis: 47 Cha: 43 HD: 35d12 (280 hp) AC: 60 (+12 natural, +8 armor, +16 deflection, +14 dex) BAB: +23/18 Initiative: +16 plus [i]cat's grace[/i] Speed: 30' [b]Attack:[/b] Touch +33 (1d8+5 negative energy, Will DC 43 half; also, Fort save DC 43 or permanently paralyzed); or horns +33 melee (2d6+9/19-20); or rust monster tentacle +33 touch (rusting, Ref save DC 43 avoids) [b]Full Attack:[/b] Touch +33 (1d8+5 negative energy, Will DC 43 half; also, Fort save DC 43 or permanently paralyzed) plus horns +28 melee (2d6+4/19-20) plus 2 rust monster tentacles +28 touch (rusting, Ref save DC 43 avoids) [b]Special Attacks:[/b] [i]Fear Aura[/i]- Will save, DC 43, or creatures with less than 5 HD are affected as if by a [i]fear[/i] spell, caster level 35. [b]Special Qualities:[/b] [i]Antimagic Eye[/i]- as a beholder's central eye; in the center of his chest +4 turn resistance Undead qualities DR 15/bludgeoning and magic Immunity to electricity, cold and polymorphing [b]Fort:[/b] +25 [b]Ref:[/b] +52 [b]Will:[/b] +47 [b]Skills:[/b] Balance +33, Bluff +35, Decipher Script +75, Diplomacy +35, Hide +33, Intimidate +35, Knowledge (arcana, religion, the planes, undead) +75, Listen +37, Move Silently +33, Scry +75, Sense Motive +37, Spellcraft +88, Spot +37, Swim +29, Tumble +33. [b]Feats:[/b] Combat Reflexes, Empower Spell, Extend Spell, Forge Ring, Great Fortitude, Greater Spell Focus (necromancy), Greater Spell Penetration, Improved Initiative, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (spellcraft), Spell Focus (necromancy), Spell Penetration. [b]Epic Feats:[/b] Epic Spell Focus (necromancy), Epic Spell Penetration, Epic Spellcasting, Improved Spell Capacity (x5), Spell Stowaway ([i]polymorph self[/i]), Spellcasting Harrier. [b]Gear:[/b] Bracers of Armor +8, Cloak of Resistance +5, Rod of Terror, Staff +5, [i]ghost touch, mortalbane[/i], Rings of Protection +4 and Earth Elemental Command, Daern's Instant Fortress, Helm of Knowing Movement, Wands of Dispel Magic (10th level caster) (33 charges), Fireball (10th level caster) (15 charges), and Magic Missile (9th level caster, 50 charges). [b]Spells:[/b] 5/13/12/12/12/12/11/11/11/11/7/7/7/7/6 (Prohibited School: Enchantment. Base save DC: 39 + spell level, 45 + spell level for Necromancy.) Typical Spell List: [i]0 level-[/i] Disrupt undead, ghost sound, prestidigitation (2), read magic; [i]1st level-[/i] Magic missile (4), metamorphose liquids (2), obscuring mist, pain transfixation (2), ray of enfeeblement (2), shield (2) [i]2nd level-[/i] Bull's strength, cat's grace, ghoul touch, glitterdust (2), invisibility, knock (2), mirror image, see invisibility, whispering wind, wizard lock [i]3rd level-[/i] Fireball (2), gentle repose, haste, lightning bolt (2), sleet storm, slow (2), tongues, vampiric touch [i]4th level-[/i] Enervation (2), fire shield (2), fly (extended), negative energy wave, phantasmal killer, polymorph other, stoneskin (2), wall of fire, wall of ice [i]5th level-[/i] Cone of cold, dismissal, fly (double extended), lightning bolt (empowered), protection from elements (double extended), seeker missiles (4), stone shape, wall of force, wall of iron [i]6th level-[/i] Chain lightning, cloudkill (extended), contingency, Forest's fiery constrictor, greater dispelling, magesurge, Otiluke's resilient sphere (silent, extended), shatter (quickened) (2), stoneskin (double extended) (2) [i]7th level-[/i] Control undead (3), finger of death, greater dispelling (silent) (2), negative energy ray (triple empowered) (4), plane shift [i]8th level- [/i]Horrid wilting, magesurge (empowered), Nirrighan's dismemberment, puncture (4), superior teleportation (4) [i]9th level- [/i]Chain contingency, meteor swarm (2), power word Kill (2), primatic sphere (2), shape change, soul bind, time stop, wail of the banshee, wish [i]10th level-[/i] dominate monster (silent), globe of invulnerability (quickened), horrid wilting (empowered) (2), puncture (empowered) (2), wall of force (quickened, silent) [i]11th level-[/i] Chain lightning (double empowered, silent), circle of death (quickened), energy drain (empowered), finger of death (quickened), forcecage (quickened) (2), foresight (extended, silent) [i]12th level-[/i] Etherealness (quickened), fox's cunning (five-times empowered), ghostform (quickened, silent, double extended), incendiary cloud (quickened), maze (quickened), Otiluke's freezing sphere (triple empowered), screen (quickened) [i]13th level-[/i]Horrid wilting (quickened), polymorph any object (quickened), superior teleportation (quickened) (2), wish (double-empowered) (3) [i]14th level-[/i] Chain lightning (quadruple-empowered), energy buffer (quickened, double-empowered), enervation (quintuple-empowered) (2), meteor swarm (quickened), Mordenkainen's disjunction (quickened). *Note that the double-extended protection from elements allows Felenga to constantly maintain protection from fire, acid and sonic in effect. [/QUOTE]
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