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<blockquote data-quote="the Jester" data-source="post: 1389400" data-attributes="member: 1210"><p><strong>Blaesing, one third of the Dim Triad</strong></p><p></p><p>Here's Blaesing, who happily pulled the ambush and almost got a tpk by himself... of course, this is before his unfortunate petrification. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p><strong>BLAESING (Medium Undead)</strong></p><p>Female Human Vampire Rogue 5/Assassin 10</p><p><strong>Hit Dice:</strong> 15d12 (100 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> 30’</p><p><strong>Armor Class:</strong> 27 (+6 natural, +5 armor, +6 dex) plus 10% miss chance, touch 16, flat-footed 21 plus 10% miss chance</p><p><strong>Base Attack/Grapple:</strong> +10/+14</p><p><strong>Attack:</strong> Slam +14 melee (1d6+6 plus energy drain); or +3 keen longsword +17 melee (1d8+7); or masterwork mighty (+2) shortbow +18 ranged (1d6+3 plus 1d4 sonic plus deafness howling arrows)</p><p><strong>Full Attack:</strong> Slam +14/9 melee (1d6+6 plus energy drain); or +3 keen longsword +17/12 melee (1d8+7); or masterwork mighty (+2) shortbow +18/13 ranged (1d6+3 plus 1d4 sonic plus deafness howling arrows)</p><p><strong>Space/Reach:</strong> 5’/5’</p><p><strong>Special Attacks:</strong> Blood drain, children of the night, death attack (DC 25), dominate (DC 22), create spawn, energy drain (DC 22), sneak attack +8d6, spells</p><p><strong>Special Qualities:</strong> Alternate form, DR 10/silver and magic, evasion, fast healing 5, gaseous form, improved uncanny dodge, resistance to cold 10 and electricity 10, spider climb, trap sense +1, trapfinding, turn resistance +4, undead traits, vampire weaknesses</p><p><strong>Saves:</strong> Fort +7, Ref +17, Will +7 plus spell turning</p><p><strong>Abilities:</strong> Str 19, Dex 22, Con -, Int 21 (with headband), Wis 10, Cha 20</p><p><strong>Skills:</strong> Balance +8, Bluff +36, Climb +5 (+7 when involving rope), Diplomacy +9, Disguise +17 (+19 acting in character), Escape Artist +6 (+8 when involving rope), Hide +34, Intimidate +15, Jump +7, Listen +20, Move Silently +34, Search +25, Sense Motive +20, Sleight of Hand +21, Spot +20, Survival +0 (+2 when following tracks), Tumble +21, Use Rope +18</p><p><strong>Feats:</strong> Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Disarm, Improved Feint, Improved Initiative, Lightning Reflexes, Sidestep, Stealthy</p><p><strong>Challenge Rating:</strong> 17</p><p><strong>Alignment:</strong> Chaotic evil</p><p></p><p><strong>Gear:</strong> Headband of intellect +2, keen longsword +3, boots of speed, Blaesing’s cloak of compensation (+3 resistance bonus to Fort and Will saves, dimension door as a standard action 1/day, grants 10% miss chance), masterwork mighty (+2) shortbow, 24 silver arrows, 24 howling arrows (arrows +1, deal +1d4 sonic damage, those struck must make a Fort save, DC 15, or be deafened for ten minutes), potion of invisibility, potion of bull’s strength, potion of eagle’s splendor, ring of spell turning, Deception (scarf, grants +5 competence bonus to Bluff; uses amulet slot), bracers of armor +5</p><p></p><p><strong>Spells Per Day:</strong> 5/4/4/4; base save DC 15 + spell level. </p><p></p><p><strong>Spells Known:</strong></p><p>1st level- Disguise self, ghost sound, obscuring mist, true strike;</p><p>2nd level- Cat’s grace, darkness, invisibility, undetectable alignment;</p><p>3rd level- Magic circle against good, Malford’s dopplegangment, misdirection, nondetection;</p><p>4th level- Clairaudience/clairvoyance, dimension door, freedom of movement, greater invisibility.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1389400, member: 1210"] [b]Blaesing, one third of the Dim Triad[/b] Here's Blaesing, who happily pulled the ambush and almost got a tpk by himself... of course, this is before his unfortunate petrification. :( [b]BLAESING (Medium Undead)[/b] Female Human Vampire Rogue 5/Assassin 10 [b]Hit Dice:[/b] 15d12 (100 hp) [b]Initiative:[/b] +10 [b]Speed:[/b] 30’ [b]Armor Class:[/b] 27 (+6 natural, +5 armor, +6 dex) plus 10% miss chance, touch 16, flat-footed 21 plus 10% miss chance [b]Base Attack/Grapple:[/b] +10/+14 [b]Attack:[/b] Slam +14 melee (1d6+6 plus energy drain); or +3 keen longsword +17 melee (1d8+7); or masterwork mighty (+2) shortbow +18 ranged (1d6+3 plus 1d4 sonic plus deafness howling arrows) [b]Full Attack:[/b] Slam +14/9 melee (1d6+6 plus energy drain); or +3 keen longsword +17/12 melee (1d8+7); or masterwork mighty (+2) shortbow +18/13 ranged (1d6+3 plus 1d4 sonic plus deafness howling arrows) [b]Space/Reach:[/b] 5’/5’ [b]Special Attacks:[/b] Blood drain, children of the night, death attack (DC 25), dominate (DC 22), create spawn, energy drain (DC 22), sneak attack +8d6, spells [b]Special Qualities:[/b] Alternate form, DR 10/silver and magic, evasion, fast healing 5, gaseous form, improved uncanny dodge, resistance to cold 10 and electricity 10, spider climb, trap sense +1, trapfinding, turn resistance +4, undead traits, vampire weaknesses [b]Saves:[/b] Fort +7, Ref +17, Will +7 plus spell turning [b]Abilities:[/b] Str 19, Dex 22, Con -, Int 21 (with headband), Wis 10, Cha 20 [b]Skills:[/b] Balance +8, Bluff +36, Climb +5 (+7 when involving rope), Diplomacy +9, Disguise +17 (+19 acting in character), Escape Artist +6 (+8 when involving rope), Hide +34, Intimidate +15, Jump +7, Listen +20, Move Silently +34, Search +25, Sense Motive +20, Sleight of Hand +21, Spot +20, Survival +0 (+2 when following tracks), Tumble +21, Use Rope +18 [b]Feats:[/b] Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Disarm, Improved Feint, Improved Initiative, Lightning Reflexes, Sidestep, Stealthy [b]Challenge Rating:[/b] 17 [b]Alignment:[/b] Chaotic evil [b]Gear:[/b] Headband of intellect +2, keen longsword +3, boots of speed, Blaesing’s cloak of compensation (+3 resistance bonus to Fort and Will saves, dimension door as a standard action 1/day, grants 10% miss chance), masterwork mighty (+2) shortbow, 24 silver arrows, 24 howling arrows (arrows +1, deal +1d4 sonic damage, those struck must make a Fort save, DC 15, or be deafened for ten minutes), potion of invisibility, potion of bull’s strength, potion of eagle’s splendor, ring of spell turning, Deception (scarf, grants +5 competence bonus to Bluff; uses amulet slot), bracers of armor +5 [b]Spells Per Day:[/b] 5/4/4/4; base save DC 15 + spell level. [b]Spells Known:[/b] 1st level- Disguise self, ghost sound, obscuring mist, true strike; 2nd level- Cat’s grace, darkness, invisibility, undetectable alignment; 3rd level- Magic circle against good, Malford’s dopplegangment, misdirection, nondetection; 4th level- Clairaudience/clairvoyance, dimension door, freedom of movement, greater invisibility. [/QUOTE]
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