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<blockquote data-quote="the Jester" data-source="post: 1402499" data-attributes="member: 1210"><p><strong>Balthazar the Bookkeeper</strong></p><p></p><p><strong>BALTHAZAR THE BOOKKEEPER</strong></p><p>Imp expert 3</p><p>Tiny Outsider (Evil, Extraplanar, Lawful)</p><p>Hit Dice: 3d8+3d6 (23 hp)</p><p>Initiative: +3</p><p>Speed: 20’, fly 50’ (perfect)</p><p>Armor Class: 20 (+2 size, +3 dex, +5 natural), touch 11, flat-footed 17</p><p>Base Attack/Grapple: +5/-3</p><p>Attack: Sting +8 melee (1d4-2 plus poison)</p><p>Full Attack: Sting +8 melee (1d4-2 plus poison)</p><p>Space/Reach: 2 ½’/0’</p><p>Special Attacks: Poison, spell-like abilities</p><p>Special Qualities: Alternate form, DR 5/good or silver, darkvision 60’, fast healing 2, immunity to poison, resistance to fire 5</p><p>Saves: Fort +3, Ref +6, Will +4</p><p>Abilities: Str 7, Dex 17, Con 10, Int 15, Wis 16, Cha 13</p><p>Skills: Diplomacy +10, Hide +17, Knowledge (arcana) +8, Knowledge (the planes) +11, Listen +14, Move Silently +9, Profession (bookkeeper) +9, Search +8, Sleight of Hand +6, Spellcraft +8, Spot +14, Survival +3 (+5 following tracks), Tumble +6</p><p>Feats: Alertness, Dodge, Weapon Finesse</p><p>Environment: Nine Hells</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: Gold leaf covered writing quill (25 gp value)</p><p>Alignment: Lawful Evil</p><p></p><p>Balthazar is a typical imp, a little pudgy about the midsection, with a very large nose. He has an unusual talent for bureaucracy and thus has been pressed into the service of Mammon, keeping the books for his infernal lordship. </p><p></p><p><strong>Combat:</strong></p><p>Balthazar would rather flatter, bribe or threaten his way out of conflicts than fight. If forced into a fight, he’ll try to turn invisible and flee, perhaps giving a single poke of the tail stinger first. His natural weapons, or any weapons he is forced to wield, count as evil and lawful for purposes of overcoming DR.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fort DC 13, initial damage 1d4 dex, secondary damage 2d4 dex; the save DC is con-based and includes a +2 racial bonus.</p><p> </p><p><strong>Spell-Like Abilities:</strong> At will- detect good, detect magic, invisibility (self only); 1/day- suggestion (DC 14). The save DC is cha-based. One per week Balthazar can commune with Mammon, asking six questions (otherwise caster level 12).</p><p></p><p><strong>Alternate Form (Su):</strong> Balthazar can polymorph into the form of a rat or a raven as a standard action. This ability otherwise works like a polymorph spell, except that the change does not restore any lost hit points to him. Treat this effect as if its caster level is 12.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1402499, member: 1210"] [b]Balthazar the Bookkeeper[/b] [b]BALTHAZAR THE BOOKKEEPER[/b] Imp expert 3 Tiny Outsider (Evil, Extraplanar, Lawful) Hit Dice: 3d8+3d6 (23 hp) Initiative: +3 Speed: 20’, fly 50’ (perfect) Armor Class: 20 (+2 size, +3 dex, +5 natural), touch 11, flat-footed 17 Base Attack/Grapple: +5/-3 Attack: Sting +8 melee (1d4-2 plus poison) Full Attack: Sting +8 melee (1d4-2 plus poison) Space/Reach: 2 ½’/0’ Special Attacks: Poison, spell-like abilities Special Qualities: Alternate form, DR 5/good or silver, darkvision 60’, fast healing 2, immunity to poison, resistance to fire 5 Saves: Fort +3, Ref +6, Will +4 Abilities: Str 7, Dex 17, Con 10, Int 15, Wis 16, Cha 13 Skills: Diplomacy +10, Hide +17, Knowledge (arcana) +8, Knowledge (the planes) +11, Listen +14, Move Silently +9, Profession (bookkeeper) +9, Search +8, Sleight of Hand +6, Spellcraft +8, Spot +14, Survival +3 (+5 following tracks), Tumble +6 Feats: Alertness, Dodge, Weapon Finesse Environment: Nine Hells Organization: Solitary Challenge Rating: 3 Treasure: Gold leaf covered writing quill (25 gp value) Alignment: Lawful Evil Balthazar is a typical imp, a little pudgy about the midsection, with a very large nose. He has an unusual talent for bureaucracy and thus has been pressed into the service of Mammon, keeping the books for his infernal lordship. [b]Combat:[/b] Balthazar would rather flatter, bribe or threaten his way out of conflicts than fight. If forced into a fight, he’ll try to turn invisible and flee, perhaps giving a single poke of the tail stinger first. His natural weapons, or any weapons he is forced to wield, count as evil and lawful for purposes of overcoming DR. [b]Poison (Ex):[/b] Injury, Fort DC 13, initial damage 1d4 dex, secondary damage 2d4 dex; the save DC is con-based and includes a +2 racial bonus. [b]Spell-Like Abilities:[/b] At will- detect good, detect magic, invisibility (self only); 1/day- suggestion (DC 14). The save DC is cha-based. One per week Balthazar can commune with Mammon, asking six questions (otherwise caster level 12). [b]Alternate Form (Su):[/b] Balthazar can polymorph into the form of a rat or a raven as a standard action. This ability otherwise works like a polymorph spell, except that the change does not restore any lost hit points to him. Treat this effect as if its caster level is 12. [/QUOTE]
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