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<blockquote data-quote="the Jester" data-source="post: 1408925" data-attributes="member: 1210"><p><strong>Faericles</strong></p><p></p><p><strong>FAERICLES, LORD HIGH EXULTANT OF MOIL</strong></p><p>Moilian Swordwraith Fighter 13</p><p>Medium Undead (cold)</p><p>Hit Dice: 23d12+23 (196 hp)</p><p>Initiative: +1</p><p>Speed: 20’</p><p>Armor Class: 32 (+10 natural, +11 armor, +1 dex), touch 11, flat-footed 31; all plus Combat Expertise</p><p>Base Attack/Grapple: +18/+52</p><p>Attack: The Blade Perilous +59 melee plus/minus mastery, power attack and/or combat expertise (2d6+28) –add +2 to hit and +2d6+2 plus 1d4 con damage against fighters, barbarians, paladins and blackguards.</p><p>Full Attack: The Blade Perilous +59/54/49/44 melee plus/minus mastery, power attack and/or combat expertise (2d6+28) –add +2 to hit and +2d6+2 plus 1d4 con damage against fighters, barbarians, paladins and blackguards.</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Aura of cold, constant insight, life drain </p><p>Special Qualities: Cold subtype, DR 10/magic and slashing, parasitism, SR 20, turn resistance +2</p><p>Saves: Fort +11, Ref +8, Will +12</p><p>Abilities: Str 39, Dex 13, Con -, Int 17, Wis 13, Cha 24</p><p>Skills: Balance +3, Bluff +20, Diplomacy +11, Disguise +7 (+9 acting in character), Intimidate +35, Jump +42, Listen +8, Sense Motive +14, Sleight of Hand +3, Spot +8, Tumble +15</p><p>Feats: Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (greatsword), Greater Weapon Specialization (greatsword), Improved Bull Rush, Improved Sunder, Improved Toughness, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Mastery (greatsword), Weapon Specialization (greatsword) </p><p>Epic Feats: Epic Weapon Focus</p><p>Challenge Rating: 26</p><p>Alignment: Lawful Evil</p><p></p><p>Gear: The Blade Perilous, mithral full plate +3, ring of spell resistance (grants SR 20)</p><p></p><p>When using his full Wall of Swords style (max power attack and expertise) his AC is 50, and his primary attack is at +23-25 (depending on how he allocates his mastery) for 2d6+64... assuming he’s not fighting a warrior type!</p><p></p><p><strong>Aura of Cold (Su):</strong> A Moilian with at least one hit point constantly projects an aura of numbing cold around itself. On its turn each round, each creature within 30’ suffers 3d6 hit points of damage and must make a Fortitude save (DC 28) or be frozen in place and paralyzed by an icy coating for 1d4+1 minutes.</p><p> </p><p><strong>Constant Insight (Su):</strong> A Moilian has a +20 insight bonus on attack rolls. It is not subject to a miss chance due to concealment.</p><p></p><p><strong>Life Drain (Su):</strong> Any creature within 20’ of a Moilian creature suffers 1d4 points of Con drain each round (no save) on its turn. For each point of Con a Moilian drains, it gains 5 hp (to a maximum of 12 per hit die). A Moilian’s life drain ability even works if it is reduced to 0 hit points or less, unless it is killed by fire, acid or disintegration.</p><p></p><p><strong>Parasitism (Su):</strong> A Moilian loses 1 hp per day. It collapses at 0 hit points. A Moilian becomes active again as soon as its hit points rise to 1 or higher. Such a creature survives only by absorbing the life force of others (as noted above).</p><p></p><p></p><p><strong>The Blade Perilous:</strong> This magical greatsword is extremely potent. Designed to defeat warriors, the sword is intelligent, aligned, and willful. It is forged of cold iron, with the face of Orcus set in the tang. The hilt is designed to resemble the butt of Orcus’ dreaded wand.</p><p> </p><p>The Blade Perilous is +3 and glows a ghastly red, shedding shadowy illumination in a 10’ radius. The blade can see invisible objects within 10’ and can bestow such ability upon its wielder if it so chooses. It can also entrance 3/day if the wielder swings it overhead in at least two full circuits. The glowing red pattern created causes all creatures looking at it to make a Will save (DC 20) or become fascinated for as long as the blade is swung overhead, plus 1d4 rounds thereafter (or until attacked). The number of hit dice entranced can be up to thrice the wielder’s base attack, or twice that for the Lord High Exultant.</p><p></p><p>When fighting against a fighter, warrior, barbarian, paladin or blackguard, the Blade Perilous increases in potency. It has the Bane property against all such targets (increases to +5 enhancement bonus and does an extra 2d6 hp of damage upon hitting). Furthermore, any hit on such a target deals 1d4 point of Con damage unless the target makes a Fort save (DC equal to the damage dealt).</p><p></p><p>The Blade Perilous has an Intelligence of 15, a Wisdom of 18, a Charisma of 18 and an Ego of 31. It can communicate telepathically with its wielder or any creature with a language within 30’; it may exclude its wielder from a telepathic conversation if it wishes. It is Chaotic Neutral and tends to be reckless and ruthless in its pursuit of warrior-types.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1408925, member: 1210"] [b]Faericles[/b] [b]FAERICLES, LORD HIGH EXULTANT OF MOIL[/b] Moilian Swordwraith Fighter 13 Medium Undead (cold) Hit Dice: 23d12+23 (196 hp) Initiative: +1 Speed: 20’ Armor Class: 32 (+10 natural, +11 armor, +1 dex), touch 11, flat-footed 31; all plus Combat Expertise Base Attack/Grapple: +18/+52 Attack: The Blade Perilous +59 melee plus/minus mastery, power attack and/or combat expertise (2d6+28) –add +2 to hit and +2d6+2 plus 1d4 con damage against fighters, barbarians, paladins and blackguards. Full Attack: The Blade Perilous +59/54/49/44 melee plus/minus mastery, power attack and/or combat expertise (2d6+28) –add +2 to hit and +2d6+2 plus 1d4 con damage against fighters, barbarians, paladins and blackguards. Space/Reach: 5’/5’ Special Attacks: Aura of cold, constant insight, life drain Special Qualities: Cold subtype, DR 10/magic and slashing, parasitism, SR 20, turn resistance +2 Saves: Fort +11, Ref +8, Will +12 Abilities: Str 39, Dex 13, Con -, Int 17, Wis 13, Cha 24 Skills: Balance +3, Bluff +20, Diplomacy +11, Disguise +7 (+9 acting in character), Intimidate +35, Jump +42, Listen +8, Sense Motive +14, Sleight of Hand +3, Spot +8, Tumble +15 Feats: Cleave, Combat Expertise, Dodge, Great Cleave, Greater Weapon Focus (greatsword), Greater Weapon Specialization (greatsword), Improved Bull Rush, Improved Sunder, Improved Toughness, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Mastery (greatsword), Weapon Specialization (greatsword) Epic Feats: Epic Weapon Focus Challenge Rating: 26 Alignment: Lawful Evil Gear: The Blade Perilous, mithral full plate +3, ring of spell resistance (grants SR 20) When using his full Wall of Swords style (max power attack and expertise) his AC is 50, and his primary attack is at +23-25 (depending on how he allocates his mastery) for 2d6+64... assuming he’s not fighting a warrior type! [b]Aura of Cold (Su):[/b] A Moilian with at least one hit point constantly projects an aura of numbing cold around itself. On its turn each round, each creature within 30’ suffers 3d6 hit points of damage and must make a Fortitude save (DC 28) or be frozen in place and paralyzed by an icy coating for 1d4+1 minutes. [b]Constant Insight (Su):[/b] A Moilian has a +20 insight bonus on attack rolls. It is not subject to a miss chance due to concealment. [b]Life Drain (Su):[/b] Any creature within 20’ of a Moilian creature suffers 1d4 points of Con drain each round (no save) on its turn. For each point of Con a Moilian drains, it gains 5 hp (to a maximum of 12 per hit die). A Moilian’s life drain ability even works if it is reduced to 0 hit points or less, unless it is killed by fire, acid or disintegration. [b]Parasitism (Su):[/b] A Moilian loses 1 hp per day. It collapses at 0 hit points. A Moilian becomes active again as soon as its hit points rise to 1 or higher. Such a creature survives only by absorbing the life force of others (as noted above). [b]The Blade Perilous:[/b] This magical greatsword is extremely potent. Designed to defeat warriors, the sword is intelligent, aligned, and willful. It is forged of cold iron, with the face of Orcus set in the tang. The hilt is designed to resemble the butt of Orcus’ dreaded wand. The Blade Perilous is +3 and glows a ghastly red, shedding shadowy illumination in a 10’ radius. The blade can see invisible objects within 10’ and can bestow such ability upon its wielder if it so chooses. It can also entrance 3/day if the wielder swings it overhead in at least two full circuits. The glowing red pattern created causes all creatures looking at it to make a Will save (DC 20) or become fascinated for as long as the blade is swung overhead, plus 1d4 rounds thereafter (or until attacked). The number of hit dice entranced can be up to thrice the wielder’s base attack, or twice that for the Lord High Exultant. When fighting against a fighter, warrior, barbarian, paladin or blackguard, the Blade Perilous increases in potency. It has the Bane property against all such targets (increases to +5 enhancement bonus and does an extra 2d6 hp of damage upon hitting). Furthermore, any hit on such a target deals 1d4 point of Con damage unless the target makes a Fort save (DC equal to the damage dealt). The Blade Perilous has an Intelligence of 15, a Wisdom of 18, a Charisma of 18 and an Ego of 31. It can communicate telepathically with its wielder or any creature with a language within 30’; it may exclude its wielder from a telepathic conversation if it wishes. It is Chaotic Neutral and tends to be reckless and ruthless in its pursuit of warrior-types. [/QUOTE]
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