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<blockquote data-quote="the Jester" data-source="post: 1477379" data-attributes="member: 1210"><p>Here are a couple of the contenders to succeed Imix... rough drafts so far, natch. Any feedback would be appreciated.</p><p></p><p></p><p><strong>SHAXLIXOSTITH</strong></p><p><strong>Paragon Elder Fire Elemental</strong></p><p>Hit Dice: 24d8+552 (744 hp)</p><p>Initiative: +24</p><p>Speed: 180’</p><p>Armor Class: 60 (-2 size, +20 dex, +8 natural, +12 insight, +12 luck), touch 52, flat-footed 40</p><p>Base Attack/Grapple: +18/+60</p><p>Attack: Slam +62 melee (2d8+33 plus 2d8 fire)</p><p>Full Attack: 2 slams +62 melee (2d8+33 plus 2d8 fire)</p><p>Space/Reach: 15’/15’</p><p>Special Attacks: Burn, spell-like abilities</p><p>Special Qualities: DR 10/-, darkvision 60’, fast healing 20, immunity to fire, resistance to cold 10, SR 58, vulnerability to cold</p><p>Saves: Fort +31, Ref +44, Will +28</p><p>Abilities: Str 37, Dex 50, Con 33, Int 21, Wis 26, Cha 29</p><p>Skills: Balance +22, Bluff +22 ½, Diplomacy +26 ½, Disguise +9 (+11 acting in character), Intimidate +24 ½, Jump +15, Knowledge (the planes) +18 ½, Listen +36, Search +18 ½, Sense Motive +21 ½, Sleight of Hand +22, Spot +36, Survival +8 (+10 on other planes or following tracks), Tumble +33 ½ </p><p>Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative (B), Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon Finesse (B), Weapon Focus (slam)</p><p>Environment: Elemental Plane of Fire</p><p>Organization: Solitary plus six greater fire elementals</p><p>Challenge Rating: 33</p><p>Treasure: Standard</p><p>Alignment: Neutral evil</p><p></p><p>Description:</p><p></p><p><strong>Combat:</strong></p><p></p><p>Burn (Ex): A creature hit by Shaxlixostith, or hitting it with a natural weapon, must make a Reflex save, DC 39, or catch on fire and burn for 1d4 rounds. </p><p></p><p>Spell-Like Abilities (Sp): 3/day- greater dispel magic, haste, see invisibility; caster level 15.</p><p></p><p><strong>PASHA AMHARI IFROOBIL</strong></p><p><strong>Noble Efreet Aristocrat/Mortal Hunter 8/10</strong></p><p>Large Outsider (Extraplanar, Fire)</p><p>Hit Dice: 12d8 + 8d8 + 10d10 + 104 (260 hp)</p><p>Initiative: +7</p><p>Speed: 20’, fly 40’ (perfect)</p><p>Armor Class: (-1 size, +3 dex, +12 natural, +3 deflection)</p><p>Base Attack/Grapple: +28/+44</p><p>Attack: Stormthrower +x ranged (2d6+x) or Eruption +x melee (2d6+x/15-20) </p><p>Full Attack:</p><p>Space/Reach: 10’/10’</p><p>Special Attacks: Change size, heat, spell-like abilities</p><p>Special Qualities: Darkvision 60’, fast healing 5, plane shift, resistance to cold 40, telepathy 100’</p><p>Saves: Fort 17, Ref 13, Will 17</p><p>Abilities: Str 34, Dex 17, Con 18, Int 12, Wis 19, Cha 32</p><p>Skills: Bluff +43, Craft (weapons) +14, Concentration +32 (+36 casting on the defensive), Diplomacy +42, Disguise +11 (+13 acting), Intimidate +30, Listen +21, Move Silently +16, Sense Motive +30, Spellcraft +28, Spot +21, Survival (29 ranks)</p><p>Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Far Shot, Improved Initiative (B), Quicken Spell-Like Ability (fireball), Mortalbane, Point Blank Shot, Rapid Shot, Track</p><p>Epic Feats: Epic Prowess, Fast Healing</p><p>Challenge Rating: 21</p><p>Treasure: Mithral breastplate +4 of heavy fortification, Stormthrower (mighty composite longbow +4, bane vs. humans, elves and dwarves), ring of cold resistance 40, ring of protection +3, 36 arrows of volcanic glass (count as masterwork), 24 arrows +1, animal bane, 12 arrows +1, magical beast bane, 12 arrows +1, dragon bane, Eruption (keen flaming frost falchion +4)</p><p>Alignment: Lawful Evil</p><p></p><p><em>This efreet seems tall and imposing. Hung all about with quivers, he wears a necklace of finger bone trophies. He leans on a large bow of some sort of black, glossy substance. A dramatic cloak emblazoned with a burning bowl swirls about him as he moves abruptly.</em></p><p> </p><p><strong>Combat:</strong></p><p></p><p>Spell-Like Abilities: At will- brightfire, detect magic, fireball, flare, produce flame, pyrotechnics, scorching ray; 3/day- continual flame, delayed blast fireball, dimension door, greater invisibility, wall of fire; 1/day- gaseous form, permanent image, polymorph (self only), grant up to three wishes to a non-genie that defeats him in combat. Caster level 24th; save DCs are 21 + spell level.</p><p></p><p></p><p></p><p>As always, any feedback and/or ideas is/are encouraged...</p></blockquote><p></p>
[QUOTE="the Jester, post: 1477379, member: 1210"] Here are a couple of the contenders to succeed Imix... rough drafts so far, natch. Any feedback would be appreciated. [b]SHAXLIXOSTITH Paragon Elder Fire Elemental[/b] Hit Dice: 24d8+552 (744 hp) Initiative: +24 Speed: 180’ Armor Class: 60 (-2 size, +20 dex, +8 natural, +12 insight, +12 luck), touch 52, flat-footed 40 Base Attack/Grapple: +18/+60 Attack: Slam +62 melee (2d8+33 plus 2d8 fire) Full Attack: 2 slams +62 melee (2d8+33 plus 2d8 fire) Space/Reach: 15’/15’ Special Attacks: Burn, spell-like abilities Special Qualities: DR 10/-, darkvision 60’, fast healing 20, immunity to fire, resistance to cold 10, SR 58, vulnerability to cold Saves: Fort +31, Ref +44, Will +28 Abilities: Str 37, Dex 50, Con 33, Int 21, Wis 26, Cha 29 Skills: Balance +22, Bluff +22 ½, Diplomacy +26 ½, Disguise +9 (+11 acting in character), Intimidate +24 ½, Jump +15, Knowledge (the planes) +18 ½, Listen +36, Search +18 ½, Sense Motive +21 ½, Sleight of Hand +22, Spot +36, Survival +8 (+10 on other planes or following tracks), Tumble +33 ½ Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative (B), Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon Finesse (B), Weapon Focus (slam) Environment: Elemental Plane of Fire Organization: Solitary plus six greater fire elementals Challenge Rating: 33 Treasure: Standard Alignment: Neutral evil Description: [b]Combat:[/b] Burn (Ex): A creature hit by Shaxlixostith, or hitting it with a natural weapon, must make a Reflex save, DC 39, or catch on fire and burn for 1d4 rounds. Spell-Like Abilities (Sp): 3/day- greater dispel magic, haste, see invisibility; caster level 15. [b]PASHA AMHARI IFROOBIL Noble Efreet Aristocrat/Mortal Hunter 8/10[/b] Large Outsider (Extraplanar, Fire) Hit Dice: 12d8 + 8d8 + 10d10 + 104 (260 hp) Initiative: +7 Speed: 20’, fly 40’ (perfect) Armor Class: (-1 size, +3 dex, +12 natural, +3 deflection) Base Attack/Grapple: +28/+44 Attack: Stormthrower +x ranged (2d6+x) or Eruption +x melee (2d6+x/15-20) Full Attack: Space/Reach: 10’/10’ Special Attacks: Change size, heat, spell-like abilities Special Qualities: Darkvision 60’, fast healing 5, plane shift, resistance to cold 40, telepathy 100’ Saves: Fort 17, Ref 13, Will 17 Abilities: Str 34, Dex 17, Con 18, Int 12, Wis 19, Cha 32 Skills: Bluff +43, Craft (weapons) +14, Concentration +32 (+36 casting on the defensive), Diplomacy +42, Disguise +11 (+13 acting), Intimidate +30, Listen +21, Move Silently +16, Sense Motive +30, Spellcraft +28, Spot +21, Survival (29 ranks) Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Far Shot, Improved Initiative (B), Quicken Spell-Like Ability (fireball), Mortalbane, Point Blank Shot, Rapid Shot, Track Epic Feats: Epic Prowess, Fast Healing Challenge Rating: 21 Treasure: Mithral breastplate +4 of heavy fortification, Stormthrower (mighty composite longbow +4, bane vs. humans, elves and dwarves), ring of cold resistance 40, ring of protection +3, 36 arrows of volcanic glass (count as masterwork), 24 arrows +1, animal bane, 12 arrows +1, magical beast bane, 12 arrows +1, dragon bane, Eruption (keen flaming frost falchion +4) Alignment: Lawful Evil [i]This efreet seems tall and imposing. Hung all about with quivers, he wears a necklace of finger bone trophies. He leans on a large bow of some sort of black, glossy substance. A dramatic cloak emblazoned with a burning bowl swirls about him as he moves abruptly.[/i] [b]Combat:[/b] Spell-Like Abilities: At will- brightfire, detect magic, fireball, flare, produce flame, pyrotechnics, scorching ray; 3/day- continual flame, delayed blast fireball, dimension door, greater invisibility, wall of fire; 1/day- gaseous form, permanent image, polymorph (self only), grant up to three wishes to a non-genie that defeats him in combat. Caster level 24th; save DCs are 21 + spell level. As always, any feedback and/or ideas is/are encouraged... [/QUOTE]
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