Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
(Cydra Rogues' Gallery-My Players STAY OUT)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 1554681" data-attributes="member: 1210"><p>Wanna see somethin' nasty headed their way?</p><p></p><p><strong>Krolvuza, Bile Aag Sorcerer 15</strong></p><p>Large Undead</p><p>Hit Dice: 12d12 +15d4 (123 hp)</p><p>Initiative: +4 </p><p>Speed: 40’, fly 90’ (average)</p><p>Armor Class: 38 (-1 size, +4 dex, +14 natural, +5 armor, +4 shield, +2 deflection), touch 15, flat-footed 32 (assumes shield spell)</p><p>Base Attack/Grapple: +13/+21</p><p>Attack: Bite +16 melee (2d6+4)</p><p>Full Attack: Bite +16 melee (2d6+4 plus poison) and 2 claws +14 melee (1d8+2 plus energy drain) and 2 wings +14 melee (1d8+2)</p><p>Space/Reach: 10’/10’ (15’ with bite)</p><p>Special Attacks: Energy drain, poison, fear, reactive counterspells, spawn, spells</p><p>Special Qualities: Damage reduction 10/magic and slashing, immunity to cold and acid, spell resistance 24, sunlight vulnerability, turn resistance +4, undead traits</p><p>Saves: Fort +9, Ref +13, Will +21</p><p>Abilities: Str 18, Dex 18, Con -, Int 15, Wis 14, Cha 25</p><p>Skills: Concentration +30, Hide +17, Intimidate +22, Listen +18, Move Silently +17, Search +18, Spellcraft +32, Spot +18</p><p>Feats: Combat Reflexes, Dodge, Flyby Attack, Greater Spell Focus (evocation), Improved Initiative, Mobility, Multiattack, Reactive Counterspell, Spell Focus (evocation), Spell Penetration</p><p>Environment: Any underground or any land at night</p><p>Organization: Solitary, pair, brood (3-5), pack (6-10) or swarm (11-20)</p><p>Challenge Rating: 21</p><p>Treasure: Bracers of armor +5, ring of protection +2, wand of fire trap (5 charges), wand of thunder (44 charges), spell component pouch, bag of 11 gems (carnelians worth 100 gp each)\, ring of fire resistance 20.</p><p>Alignment: Always neutral evil</p><p></p><p><em>This horrible creature is composed of dead flesh gone pale grey-white. It has a long, snakelike neck topped by a grinning fanged skull with skin stretched all across it. Long claws are on both its hands and feet, and pale bat-like wings sprout from the monster’s back. The tattered remains of robes adorn her, covering her desiccated breasts.</em></p><p> </p><p><strong>Combat</strong></p><p>Krolvuza is a fiendish enemy. She will use her Reactive Counterspell to full advantage, trying to use her wands or physical attacks when she hasn’t got a spell available. She will try to stay out of the reach of her enemies.</p><p></p><p><strong>Energy Drain (Su):</strong> Any creature struck by an aag’s claws suffers a negative level. The Fort save DC to remove the negative level is 23; the save DC is Charisma-based.</p><p></p><p><strong>Fear (Su):</strong> All creatures within 50’ that can see the aag must make a Will save (DC23) or be panicked for 3d6 rounds; those succeeding are unaffected and are immune to the effects of that aag’s fear ability for 24 hours. The save DC is Charisma-based.</p><p></p><p><strong>Poison (Ex):</strong> Bite; initial damage 1d6 temporary str, secondary damage 1d6 con; Fort DC16 negates.</p><p> </p><p><strong>Spawn (Su):</strong> Any creature that survives poison damage from an aag will become an aag at the first midnight after it dies unless the body is treated with a bless spell or a similar effect.</p><p></p><p><strong>Spells per Day:</strong> 6 8 8 8 8 7 7 5; base save DC 17 + spell level (19 + spell level for evocations); spells known- 0 level: dancing lights, detect magic, ghost sound, mage hand, open/close, prestidigitation, ray of frost, resistance, touch of fatigue; 1st level- charm person, chill touch, magic missile, shield, true strike; 2nd level- blur, darkness, glitterdust, Melf’s acid arrow, spectral hand; 3rd level- fireball, haste, lightning bolt, ray of exhaustion; 4th level- bonebreak, cinderspell, enervation, greater invisibility; 5th level- Bigby’s interposing hand, cloudkill, seeker missiles, wall of force; 6th level- chain lightning, spell clock, Tenser’s transformation; 7th level- greater teleport, prismatic spray. </p><p></p><p><strong>Sunlight Vulnerability (Ex):</strong> An aag in direct sunlight suffers 1d8 hp of damage each round.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1554681, member: 1210"] Wanna see somethin' nasty headed their way? [b]Krolvuza, Bile Aag Sorcerer 15[/b] Large Undead Hit Dice: 12d12 +15d4 (123 hp) Initiative: +4 Speed: 40’, fly 90’ (average) Armor Class: 38 (-1 size, +4 dex, +14 natural, +5 armor, +4 shield, +2 deflection), touch 15, flat-footed 32 (assumes shield spell) Base Attack/Grapple: +13/+21 Attack: Bite +16 melee (2d6+4) Full Attack: Bite +16 melee (2d6+4 plus poison) and 2 claws +14 melee (1d8+2 plus energy drain) and 2 wings +14 melee (1d8+2) Space/Reach: 10’/10’ (15’ with bite) Special Attacks: Energy drain, poison, fear, reactive counterspells, spawn, spells Special Qualities: Damage reduction 10/magic and slashing, immunity to cold and acid, spell resistance 24, sunlight vulnerability, turn resistance +4, undead traits Saves: Fort +9, Ref +13, Will +21 Abilities: Str 18, Dex 18, Con -, Int 15, Wis 14, Cha 25 Skills: Concentration +30, Hide +17, Intimidate +22, Listen +18, Move Silently +17, Search +18, Spellcraft +32, Spot +18 Feats: Combat Reflexes, Dodge, Flyby Attack, Greater Spell Focus (evocation), Improved Initiative, Mobility, Multiattack, Reactive Counterspell, Spell Focus (evocation), Spell Penetration Environment: Any underground or any land at night Organization: Solitary, pair, brood (3-5), pack (6-10) or swarm (11-20) Challenge Rating: 21 Treasure: Bracers of armor +5, ring of protection +2, wand of fire trap (5 charges), wand of thunder (44 charges), spell component pouch, bag of 11 gems (carnelians worth 100 gp each)\, ring of fire resistance 20. Alignment: Always neutral evil [i]This horrible creature is composed of dead flesh gone pale grey-white. It has a long, snakelike neck topped by a grinning fanged skull with skin stretched all across it. Long claws are on both its hands and feet, and pale bat-like wings sprout from the monster’s back. The tattered remains of robes adorn her, covering her desiccated breasts.[/i] [b]Combat[/b] Krolvuza is a fiendish enemy. She will use her Reactive Counterspell to full advantage, trying to use her wands or physical attacks when she hasn’t got a spell available. She will try to stay out of the reach of her enemies. [b]Energy Drain (Su):[/b] Any creature struck by an aag’s claws suffers a negative level. The Fort save DC to remove the negative level is 23; the save DC is Charisma-based. [b]Fear (Su):[/b] All creatures within 50’ that can see the aag must make a Will save (DC23) or be panicked for 3d6 rounds; those succeeding are unaffected and are immune to the effects of that aag’s fear ability for 24 hours. The save DC is Charisma-based. [b]Poison (Ex):[/b] Bite; initial damage 1d6 temporary str, secondary damage 1d6 con; Fort DC16 negates. [b]Spawn (Su):[/b] Any creature that survives poison damage from an aag will become an aag at the first midnight after it dies unless the body is treated with a bless spell or a similar effect. [b]Spells per Day:[/b] 6 8 8 8 8 7 7 5; base save DC 17 + spell level (19 + spell level for evocations); spells known- 0 level: dancing lights, detect magic, ghost sound, mage hand, open/close, prestidigitation, ray of frost, resistance, touch of fatigue; 1st level- charm person, chill touch, magic missile, shield, true strike; 2nd level- blur, darkness, glitterdust, Melf’s acid arrow, spectral hand; 3rd level- fireball, haste, lightning bolt, ray of exhaustion; 4th level- bonebreak, cinderspell, enervation, greater invisibility; 5th level- Bigby’s interposing hand, cloudkill, seeker missiles, wall of force; 6th level- chain lightning, spell clock, Tenser’s transformation; 7th level- greater teleport, prismatic spray. [b]Sunlight Vulnerability (Ex):[/b] An aag in direct sunlight suffers 1d8 hp of damage each round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Cydra Rogues' Gallery-My Players STAY OUT)
Top