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<blockquote data-quote="the Jester" data-source="post: 1566662" data-attributes="member: 1210"><p><strong>The Other Demons</strong></p><p></p><p>The other three demons that were depicted on the panels were a standard succubus wielding six <em>+2 unholy swords</em> and the following two fun guys...</p><p></p><p></p><p><strong>APOK</strong></p><p>Advanced Vrock</p><p>Huge Outsider (Chaotic, Evil, Tanar’ri)</p><p>Hit Dice: 30d8+290</p><p>Initiative: +1</p><p>Speed: 30’, fly 50’ (average)</p><p>Armor Class: 27 (+1 dex, -2 size, +14 natural, +4 deflection), touch 13, flat-footed 26</p><p>Base Attack/Grapple: +30/+48</p><p>Attack: Claw +x melee (3d6+x plus 1 vile)</p><p>Full Attack: 2 claws and bite and 2 talons</p><p>Space/Reach: 15’/15’</p><p>Special Attacks: Dance of ruin (Ref DC 28), spell-like abilities, spores, stunning screech (DC 34), summon tanar’ri</p><p>Special Qualities: DR 10/good, darkvision 60’, immunity to electricity and poison, resistance to acid 10, cold 10 and fire 10, SR 27, telepathy 100’</p><p>Saves: Fort +26, Ref +18, Will +20</p><p>Abilities: Str 36, Dex 13, Con 29, Int 14, wis 16, Cha 16</p><p>Skills: (50)Concentration +42, Diplomacy +5, Hide +6, Intimidate +36, Knowledge (arcana, religion) +27, Knowledge (the planes) +25, Listen +44, Move Silently +14, Search +25, Sense Motive +26, Spellcraft +35, Spot +44, Survival +3 (+5 following tracks), Tumble +16</p><p>Feats: Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Natural Attack (claw), Improved Toughness, Multiattack, Power Attack, Vile Natural Attack (claw), Weapon Focus (claw)</p><p>Epic Feats: Epic Prowess</p><p>Challenge Rating: 19</p><p>Treasure: Sack holding 2566 pp and three unusual and disturbing-looking gems called demon eyes (worth around 1000 each to a standard buyer, or as much as 5000 gp each to someone aware of their nature), potions of cure serious wounds, bull’s strength, barkskin +3, ring of protection +4</p><p>Alignment: Chaotic evil</p><p></p><p></p><p><strong>FELGUNNT</strong></p><p>Nalfeshnee Barbarian 7</p><p>Huge Outsider (Chaotic, Evil)</p><p>Hit Dice: 14d8+7d12+168 (+42 when in rage)</p><p>Initiative: +1</p><p>Speed: 30’, fly 40’ (poor)</p><p>Armor Class: 27 (-2 size, +1 dex, +18 natural), 9 touch, 26 flat-footed (-2 when in rage)</p><p>Base Attack/Grapple: +21/+40</p><p>Attack: Bite +30 melee (3d8+11) (+32 for 3d8+13 when in rage)</p><p>Full Attack: Bite +30 melee (3d8+11) (+32 for 3d8+13 when in rage) and 2 claws +27 melee (1d8+5) (+29 for 1d8+6 when in rage)</p><p>Space/Reach: 15’/15’</p><p>Special Attacks: Rage 2/day, smite, spell-like abilities, summon tanar’ri</p><p>Special Qualities: DR 10/good and 2/-, darkvision 60’, evasion, immunity to electricity and poison, improved uncanny dodge, resistance to acid 10, cold 10 and fire 10, SR 22, telepathy 100’, true seeing, uncanny dodge</p><p>Saves: Fort +24 (+26 when in rage), Ref +12 (+14 vs. traps), Will +17 (+19 when in rage) </p><p>Abilities: Str 32, Dex 13, Con 27, Int 19, Wis 22, Cha 20</p><p>Skills: Balance +3, Bluff +22, Concentration +35, Diplomacy +16, Disguise +5 (+7 acting), Hide -1, Intimidate +29, Jump +13, Knowledge (arcana) +23, Listen +38, Move Silently +10, Search +23, Sense Motive +23, Spellcraft +25 (+27 scrolls), Spot +31, Survival +26 (+28 following tracks), Tumble +12, Use Magic Device +22 (+24 scrolls)</p><p>Feats: Cleave, Great Cleave, Improved Bull Rush, Improved Natural Attack (bite), Instantaneous Rage, Multiattack, Power Attack, Weapon Focus (bite)</p><p>Challenge Rating: 21</p><p>Treasure: Cloak of evasion, gold bracers set with sapphires (severely bent to fit- worth 3000 gp in current condition or 7500 gp if fixed up), bag of holding IV, third eye concentrate, 12,135 gp, 9871 sp, 4220 pp, emerald (5000 gpv), five hematites (50 gp each)</p><p>Alignment: Chaotic evil</p><p></p><p><strong>Smite (Su):</strong> 3/day create a nimbus of light around his body; one round later they burst in a 60’ radius; victims must make Will saves, DC 22, or be dazed for 1d10 rounds.</p><p></p><p><strong>Spell-Like Abilities (Sp):</strong> At will- call lightning, feeblemind, greater dispel magic, slow, greater teleport, unholy aura. Caster level 12th; save DCs are 15 + spell level.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1566662, member: 1210"] [b]The Other Demons[/b] The other three demons that were depicted on the panels were a standard succubus wielding six [i]+2 unholy swords[/i] and the following two fun guys... [b]APOK[/b] Advanced Vrock Huge Outsider (Chaotic, Evil, Tanar’ri) Hit Dice: 30d8+290 Initiative: +1 Speed: 30’, fly 50’ (average) Armor Class: 27 (+1 dex, -2 size, +14 natural, +4 deflection), touch 13, flat-footed 26 Base Attack/Grapple: +30/+48 Attack: Claw +x melee (3d6+x plus 1 vile) Full Attack: 2 claws and bite and 2 talons Space/Reach: 15’/15’ Special Attacks: Dance of ruin (Ref DC 28), spell-like abilities, spores, stunning screech (DC 34), summon tanar’ri Special Qualities: DR 10/good, darkvision 60’, immunity to electricity and poison, resistance to acid 10, cold 10 and fire 10, SR 27, telepathy 100’ Saves: Fort +26, Ref +18, Will +20 Abilities: Str 36, Dex 13, Con 29, Int 14, wis 16, Cha 16 Skills: (50)Concentration +42, Diplomacy +5, Hide +6, Intimidate +36, Knowledge (arcana, religion) +27, Knowledge (the planes) +25, Listen +44, Move Silently +14, Search +25, Sense Motive +26, Spellcraft +35, Spot +44, Survival +3 (+5 following tracks), Tumble +16 Feats: Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Natural Attack (claw), Improved Toughness, Multiattack, Power Attack, Vile Natural Attack (claw), Weapon Focus (claw) Epic Feats: Epic Prowess Challenge Rating: 19 Treasure: Sack holding 2566 pp and three unusual and disturbing-looking gems called demon eyes (worth around 1000 each to a standard buyer, or as much as 5000 gp each to someone aware of their nature), potions of cure serious wounds, bull’s strength, barkskin +3, ring of protection +4 Alignment: Chaotic evil [b]FELGUNNT[/b] Nalfeshnee Barbarian 7 Huge Outsider (Chaotic, Evil) Hit Dice: 14d8+7d12+168 (+42 when in rage) Initiative: +1 Speed: 30’, fly 40’ (poor) Armor Class: 27 (-2 size, +1 dex, +18 natural), 9 touch, 26 flat-footed (-2 when in rage) Base Attack/Grapple: +21/+40 Attack: Bite +30 melee (3d8+11) (+32 for 3d8+13 when in rage) Full Attack: Bite +30 melee (3d8+11) (+32 for 3d8+13 when in rage) and 2 claws +27 melee (1d8+5) (+29 for 1d8+6 when in rage) Space/Reach: 15’/15’ Special Attacks: Rage 2/day, smite, spell-like abilities, summon tanar’ri Special Qualities: DR 10/good and 2/-, darkvision 60’, evasion, immunity to electricity and poison, improved uncanny dodge, resistance to acid 10, cold 10 and fire 10, SR 22, telepathy 100’, true seeing, uncanny dodge Saves: Fort +24 (+26 when in rage), Ref +12 (+14 vs. traps), Will +17 (+19 when in rage) Abilities: Str 32, Dex 13, Con 27, Int 19, Wis 22, Cha 20 Skills: Balance +3, Bluff +22, Concentration +35, Diplomacy +16, Disguise +5 (+7 acting), Hide -1, Intimidate +29, Jump +13, Knowledge (arcana) +23, Listen +38, Move Silently +10, Search +23, Sense Motive +23, Spellcraft +25 (+27 scrolls), Spot +31, Survival +26 (+28 following tracks), Tumble +12, Use Magic Device +22 (+24 scrolls) Feats: Cleave, Great Cleave, Improved Bull Rush, Improved Natural Attack (bite), Instantaneous Rage, Multiattack, Power Attack, Weapon Focus (bite) Challenge Rating: 21 Treasure: Cloak of evasion, gold bracers set with sapphires (severely bent to fit- worth 3000 gp in current condition or 7500 gp if fixed up), bag of holding IV, third eye concentrate, 12,135 gp, 9871 sp, 4220 pp, emerald (5000 gpv), five hematites (50 gp each) Alignment: Chaotic evil [b]Smite (Su):[/b] 3/day create a nimbus of light around his body; one round later they burst in a 60’ radius; victims must make Will saves, DC 22, or be dazed for 1d10 rounds. [b]Spell-Like Abilities (Sp):[/b] At will- call lightning, feeblemind, greater dispel magic, slow, greater teleport, unholy aura. Caster level 12th; save DCs are 15 + spell level. [/QUOTE]
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