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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1582101" data-attributes="member: 748"><p>Not quite a Bile Lord, but I like your story so much I figured I'd prep an agent of law encounter for you. I kind of went all out a bit, but I figured the PCs are quite a bit higher level since they faced Acererak in the story now. Didn't make his cohort, but I'd figure something along the lines of an Inevitable, and I mem'd for him 2 Shield Others, which he'd definately have up on any allies. If you decide to use him, feel free to modify him as much as you like. Enjoy!</p><p></p><p><strong>CHOSEN OF LAW</strong></p><p>Demigod (DR 0) Human Enforcer 10/War Mind 10</p><p>Medium Outsider (Law)</p><p>Hit Dice: 20d10+200 (400) (+40 with Chain)</p><p>Initiative: +3</p><p>Speed: 30’</p><p>Armor Class: 33 (+13 armor, +7 shield, +3 Dexl), 13 touch, 30 flat-footed</p><p>Base Attack/Grapple: +20/+23</p><p>Attack: Longsword +28 melee (1d10+13+2d6 law, 15-20/x2)</p><p>Full Attack: Longsword +28/+23/+18/+13 (1d10+13+2d6 law, 15-20/x2)</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Chain of Force, Smite Chaos 3/day, Sweeping Strike</p><p>Special Qualities: Aura of Courage, Aura of Imposing Order, Chain of PS/DP, Detect Chaos, DR 3/- and 10/chaos, Fire Resistance 20, Immortality, Immunities, Spell-like Abilities, SR 32</p><p>Saves: Fort +32 (+34 in Chain), Ref +25, Will +24 </p><p>Abilities: Str 16, Dex 14 (16), Con 24 (30), Int 12, Wis 14, Cha 20 (26)</p><p>Skills: ?</p><p>Feats: Cleave, Combat Reflexes, Deep Impact, Improved Critical (Longsword), Leadership (B), Overchannel, Power Attack, Psionic Weapon, Wild Talent.</p><p>Challenge Rating: 26</p><p>Treasure: +5 Lawful Longsword of Impact, +5 Large Steel Shield, +5 Mithril Full Platemail, Amulet of Charisma +6, Belt of Health +6, Bracers of Dexterity +2, Cloak of Resistance +4, Locked Gauntlet.</p><p>Has read/benefited from a +3 manual of bodily health</p><p>Alignment: Lawful Neutral</p><p></p><p>Spells Per Day (2/2)</p><p>1-Divine Favor (x2)</p><p>2-Shield Other (x2)</p><p></p><p>Chosen Powers (influenced from Dragon 321’s Archdragon templates)</p><p>Aura of Imposing Order (Su): 20’ aura that appears to contain perfectly vertical “raindrops” of energy that fall at a uniform rate and speed. Nonlawful creatures are affected by a doom spell within it. All attacks based on an energy type (except those originating from the Chosen itself) deal minimum damage within the aura. Energy effects are affected regardless of whether or not they originate in the aura.</p><p>Cold/Electricity Resistance 10</p><p>True Seeing constant</p><p>Telepathy 100’</p><p>Immune to disease/fear</p><p>Can manifest spells from the Knowledge, Law, and Strength domains as psionic powers</p><p></p><p>Enforcer Powers (Dragon 310):</p><p>Detect Chaos at will</p><p>Smite Chaos: 3/day (+3 to attack, +10 damage)</p><p>Aura of Courage: As per paladin</p><p>Spell-like Abilities: Suggestion 2/day, Dominate Person 1/week</p><p>Leadership as a bonus feat</p><p></p><p>War Mind Powers (XPH):</p><p>Chain of Personal Superiority: 3/day, as a free action, gain a +4 insight bonus to Strength/Constitution for 1 minute.</p><p>Chain of Defensive Posture: 3/day as a free action, gain a +4 insight bonus to AC for 1 minute.</p><p>Enduring Body: DR 3/-</p><p>Sweeping Strike: (rather hard to sum up, read XPH if you have it, if you don’t, I guess I can type it out)</p><p>Chain of Force: 1/day as a free action, charge weapon so it deals +10d6 damage, if the attack misses, the power is wasted.</p><p></p><p>DR 0 Traits:</p><p>Immunities: Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects.</p><p></p><p>Powers Known (82 PP):</p><p>1-Offensive Prescience</p><p>2-Strength of My Enemy</p><p>3-Empathic Feedback, Hostile Empathic Transfer</p><p>4-Dimension Door</p><p></p><p>Boosted Stats: Empathic Feedback (Damage is done back to attacker for each attack, up to 10 points, 10 pp, 100 minutes), Offensive Prescience (+8 damage to all attacks for 10 pp, lasts 10 minutes), Strength of My Enemy (Overchannel to spend 12 pp, for a max Str bonus of +14), Chains active for +2 to attacks/damage, +40 hp, +4 insight bonus to AC, Divine Favor for +3 luck to attack/damage.</p><p>Tactics: Simple: get in melee with as many people as possible, attacking and boosting up his stacks, taking AoOs and using Sweeping Strike to the best of his advantage. He can take quite a bit of damage melee wise and is near caster-impervious. When he takes 100 damage or so, he can use Hostile Empathic Transfer to deal that much damage and heal it back. Aim for lawful targets, using his Smites for some initial attacks to boost up his Str some more. Use Deep Impact in conjunction with Chain of Force and a Smite, preferably.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1582101, member: 748"] Not quite a Bile Lord, but I like your story so much I figured I'd prep an agent of law encounter for you. I kind of went all out a bit, but I figured the PCs are quite a bit higher level since they faced Acererak in the story now. Didn't make his cohort, but I'd figure something along the lines of an Inevitable, and I mem'd for him 2 Shield Others, which he'd definately have up on any allies. If you decide to use him, feel free to modify him as much as you like. Enjoy! [b]CHOSEN OF LAW[/b] Demigod (DR 0) Human Enforcer 10/War Mind 10 Medium Outsider (Law) Hit Dice: 20d10+200 (400) (+40 with Chain) Initiative: +3 Speed: 30’ Armor Class: 33 (+13 armor, +7 shield, +3 Dexl), 13 touch, 30 flat-footed Base Attack/Grapple: +20/+23 Attack: Longsword +28 melee (1d10+13+2d6 law, 15-20/x2) Full Attack: Longsword +28/+23/+18/+13 (1d10+13+2d6 law, 15-20/x2) Space/Reach: 5’/5’ Special Attacks: Chain of Force, Smite Chaos 3/day, Sweeping Strike Special Qualities: Aura of Courage, Aura of Imposing Order, Chain of PS/DP, Detect Chaos, DR 3/- and 10/chaos, Fire Resistance 20, Immortality, Immunities, Spell-like Abilities, SR 32 Saves: Fort +32 (+34 in Chain), Ref +25, Will +24 Abilities: Str 16, Dex 14 (16), Con 24 (30), Int 12, Wis 14, Cha 20 (26) Skills: ? Feats: Cleave, Combat Reflexes, Deep Impact, Improved Critical (Longsword), Leadership (B), Overchannel, Power Attack, Psionic Weapon, Wild Talent. Challenge Rating: 26 Treasure: +5 Lawful Longsword of Impact, +5 Large Steel Shield, +5 Mithril Full Platemail, Amulet of Charisma +6, Belt of Health +6, Bracers of Dexterity +2, Cloak of Resistance +4, Locked Gauntlet. Has read/benefited from a +3 manual of bodily health Alignment: Lawful Neutral Spells Per Day (2/2) 1-Divine Favor (x2) 2-Shield Other (x2) Chosen Powers (influenced from Dragon 321’s Archdragon templates) Aura of Imposing Order (Su): 20’ aura that appears to contain perfectly vertical “raindrops” of energy that fall at a uniform rate and speed. Nonlawful creatures are affected by a doom spell within it. All attacks based on an energy type (except those originating from the Chosen itself) deal minimum damage within the aura. Energy effects are affected regardless of whether or not they originate in the aura. Cold/Electricity Resistance 10 True Seeing constant Telepathy 100’ Immune to disease/fear Can manifest spells from the Knowledge, Law, and Strength domains as psionic powers Enforcer Powers (Dragon 310): Detect Chaos at will Smite Chaos: 3/day (+3 to attack, +10 damage) Aura of Courage: As per paladin Spell-like Abilities: Suggestion 2/day, Dominate Person 1/week Leadership as a bonus feat War Mind Powers (XPH): Chain of Personal Superiority: 3/day, as a free action, gain a +4 insight bonus to Strength/Constitution for 1 minute. Chain of Defensive Posture: 3/day as a free action, gain a +4 insight bonus to AC for 1 minute. Enduring Body: DR 3/- Sweeping Strike: (rather hard to sum up, read XPH if you have it, if you don’t, I guess I can type it out) Chain of Force: 1/day as a free action, charge weapon so it deals +10d6 damage, if the attack misses, the power is wasted. DR 0 Traits: Immunities: Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects. Powers Known (82 PP): 1-Offensive Prescience 2-Strength of My Enemy 3-Empathic Feedback, Hostile Empathic Transfer 4-Dimension Door Boosted Stats: Empathic Feedback (Damage is done back to attacker for each attack, up to 10 points, 10 pp, 100 minutes), Offensive Prescience (+8 damage to all attacks for 10 pp, lasts 10 minutes), Strength of My Enemy (Overchannel to spend 12 pp, for a max Str bonus of +14), Chains active for +2 to attacks/damage, +40 hp, +4 insight bonus to AC, Divine Favor for +3 luck to attack/damage. Tactics: Simple: get in melee with as many people as possible, attacking and boosting up his stacks, taking AoOs and using Sweeping Strike to the best of his advantage. He can take quite a bit of damage melee wise and is near caster-impervious. When he takes 100 damage or so, he can use Hostile Empathic Transfer to deal that much damage and heal it back. Aim for lawful targets, using his Smites for some initial attacks to boost up his Str some more. Use Deep Impact in conjunction with Chain of Force and a Smite, preferably. [/QUOTE]
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