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(Cydra Rogues' Gallery-My Players STAY OUT)
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1582656" data-attributes="member: 748"><p>I'm really glad you like him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here's one of the ideas I had for a companion (he'd still prolly have another Inevitable follower as his leadership feat cohort, to make things a complete encounter) I got bored...</p><p></p><p>Malrack</p><p>Mummy, 16th level Sorcerer</p><p>Medium Undead</p><p>Hit Dice: 24d12+3 (159 hp)</p><p>Initiative: +8</p><p>Speed: 20’</p><p>Armor Class: 20 (+10 natural), 13 touch, 30 flat-footed</p><p>Base Attack/Grapple: +12/+22</p><p>Attack: Slam +22 melee (1d6+15 plus mummy rot)</p><p>Full Attack: Slam +22 melee (1d6+15 plus mummy rot)</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Despair (DC 34), Mummy Rot (DC 32)</p><p>Special Qualities: DR 5/-, Darkvision 60’, Undead Traits, Vulnerability to Fire</p><p>Saves: Fort +9, Ref +7, Will +22</p><p>Abilities: Str 30, Dex 10, Con -, Int 11, Wis 18, Cha 24 (30)</p><p>Skills: Concentration +34, Knowledge (Arcana) +24, Spellcraft +24</p><p>Feats: Ability Focus (Despair), Enlarge Spell, Epic Initiative, Greater Spell Focus (Necromancy), Improved Initiative, Iron Will, Mass Spell, Permanent Emanation (Antilife Shell), Spell Focus (Necromancy).</p><p>Challenge Rating: 21</p><p>Treasure: Seygram’s Mask, Black Robe of the Archmagi</p><p>Alignment: Lawful Evil</p><p></p><p>Spells Known (Per Day: 6/9/9/8/8/8/8/6/4)</p><p>1-Enlarge Perosn, Magic Missile, Ray of Enfeeblement, Shield, True Strike</p><p>2-Blindness/Deafness, False Life, Ghoul Touch, Protection from Arrows, Spectral Hand</p><p>3-Fly, Magic Circle Against Chaos, Slow, Vampiric Touch</p><p>4-Crushing Despair, Enervation, Fear, Scrying</p><p>5-Dismissal, Seeker Missiles, Sending, Wall of Force</p><p>6-Circle of Death, Greater Dispel Magic, Greater Heroism</p><p>7-Finger of Death, Planeshift, Waves of Exhaustion</p><p>8-Horrid Wilting</p><p></p><p>Description: Most of Malrack’s features are obscured by the black robe he wears, it’s hood revealing only a malicious, masked face. The two slits in his mask glow a dark red, and while casting spells, his frail, bandaged arms are often revealed.</p><p></p><p>Seygram’s Mask: This tiny mask is a miniature replica of a Horned Devil’s head. It has two large, jagged horns sticking out to the side, with many smaller, gruesome spikes jutting out of its face, which seems to fit a humanoid-type face. A Lawful Evil creature wearing the mask gains a +6 enhancement bonus to Charisma, and gains all the spell-likes of a Cornugon.</p><p></p><p>Tactics: Use the PC’s own against them! Sortta. Please note the Permanent Emanation of Antilife Shell, which should make things very complicated for anyone not-him =) (He used a scroll of Wish to cast the original Antilife Shell). Minor Artifact included for fun-ness, although you can easily take it out if its too much treasure. Combat wise Despair is quite nasty mixed with Waves of Exhaustion, Horrid Wilting, Seeker Missiles ;-), Mass Crushing Despair and Mass Blindness/Deafness. Buffwise he’d attempt to keep Shield and Protection from Arrows on himself, with False Life and Greater Heroism on himself and all his companions, adding much to their effectiveness. He’s not afraid to use his mask to Greater Teleport, should thinks go awry, however =)</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1582656, member: 748"] I'm really glad you like him :) Here's one of the ideas I had for a companion (he'd still prolly have another Inevitable follower as his leadership feat cohort, to make things a complete encounter) I got bored... Malrack Mummy, 16th level Sorcerer Medium Undead Hit Dice: 24d12+3 (159 hp) Initiative: +8 Speed: 20’ Armor Class: 20 (+10 natural), 13 touch, 30 flat-footed Base Attack/Grapple: +12/+22 Attack: Slam +22 melee (1d6+15 plus mummy rot) Full Attack: Slam +22 melee (1d6+15 plus mummy rot) Space/Reach: 5’/5’ Special Attacks: Despair (DC 34), Mummy Rot (DC 32) Special Qualities: DR 5/-, Darkvision 60’, Undead Traits, Vulnerability to Fire Saves: Fort +9, Ref +7, Will +22 Abilities: Str 30, Dex 10, Con -, Int 11, Wis 18, Cha 24 (30) Skills: Concentration +34, Knowledge (Arcana) +24, Spellcraft +24 Feats: Ability Focus (Despair), Enlarge Spell, Epic Initiative, Greater Spell Focus (Necromancy), Improved Initiative, Iron Will, Mass Spell, Permanent Emanation (Antilife Shell), Spell Focus (Necromancy). Challenge Rating: 21 Treasure: Seygram’s Mask, Black Robe of the Archmagi Alignment: Lawful Evil Spells Known (Per Day: 6/9/9/8/8/8/8/6/4) 1-Enlarge Perosn, Magic Missile, Ray of Enfeeblement, Shield, True Strike 2-Blindness/Deafness, False Life, Ghoul Touch, Protection from Arrows, Spectral Hand 3-Fly, Magic Circle Against Chaos, Slow, Vampiric Touch 4-Crushing Despair, Enervation, Fear, Scrying 5-Dismissal, Seeker Missiles, Sending, Wall of Force 6-Circle of Death, Greater Dispel Magic, Greater Heroism 7-Finger of Death, Planeshift, Waves of Exhaustion 8-Horrid Wilting Description: Most of Malrack’s features are obscured by the black robe he wears, it’s hood revealing only a malicious, masked face. The two slits in his mask glow a dark red, and while casting spells, his frail, bandaged arms are often revealed. Seygram’s Mask: This tiny mask is a miniature replica of a Horned Devil’s head. It has two large, jagged horns sticking out to the side, with many smaller, gruesome spikes jutting out of its face, which seems to fit a humanoid-type face. A Lawful Evil creature wearing the mask gains a +6 enhancement bonus to Charisma, and gains all the spell-likes of a Cornugon. Tactics: Use the PC’s own against them! Sortta. Please note the Permanent Emanation of Antilife Shell, which should make things very complicated for anyone not-him =) (He used a scroll of Wish to cast the original Antilife Shell). Minor Artifact included for fun-ness, although you can easily take it out if its too much treasure. Combat wise Despair is quite nasty mixed with Waves of Exhaustion, Horrid Wilting, Seeker Missiles ;-), Mass Crushing Despair and Mass Blindness/Deafness. Buffwise he’d attempt to keep Shield and Protection from Arrows on himself, with False Life and Greater Heroism on himself and all his companions, adding much to their effectiveness. He’s not afraid to use his mask to Greater Teleport, should thinks go awry, however =) [/QUOTE]
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