Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
(Cydra Rogues' Gallery-My Players STAY OUT)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 1600617" data-attributes="member: 1210"><p><strong>Epic Feats</strong></p><p></p><p>A few epic feats from my campaign, still in developement. They may need some tweaking- some of the bonuses should maybe be larger, I dunno yet, I'm still feeling out epic play. Anyway, here's a selection of some of my epic feats! I have a bunch more but they tie in to prestige classes- I think I've weeded those out of this list.</p><p></p><p><strong>ADDITIONAL ATTACK [Epic]</strong></p><p>You attack more often than others.</p><p></p><p><strong>Prerequisites:</strong> Combat Reflexes, Epic Prowess, Improved Initiative, Superior Initiative</p><p><strong>Benefit:</strong> You gain an additional iterative attack, just as if you had gained one through a higher base attack bonus. This feat can give you a fifth iterative attack.</p><p><strong>Normal:</strong> You are limited to four iterative attacks.</p><p></p><p><strong>BURST OF STRENGTH [Epic]</strong></p><p>You can call on deep reserves to produce a burst of strength in times of need.</p><p></p><p><strong>Benefit:</strong> 1/day you can gain a +4 (unnamed) bonus to your strength score. This bonus lasts for 1d6 rounds.</p><p><strong>Special:</strong> You may take this feat more than once. Each additional time you take it, you may use a burst of strength one additional time per day.</p><p></p><p></p><p><strong>CASUAL ATTACK [Epic]</strong></p><p>You may take an attack with casual ease, even when others could not.</p><p><strong>Prerequisites:</strong> Dex 21+, Dodge, Mobility, Run, Spring Attack</p><p><strong>Benefit:</strong> In a round in which you otherwise take no attacks, you may make a single attack roll at your highest normal bonus. </p><p></p><p><strong>DOMAIN MASTERY [Epic]</strong></p><p>Your power over one of your domains is immense.</p><p></p><p><strong>Prerequisites:</strong> Wis 29, ability to cast 9th level divine spells, access to six domains, Knowledge (religion) (28 ranks)</p><p><strong>Benefit:</strong> Choose one domain. Your caster level is considered to be four higher than it actually is when you cast spells from that domain. You also gain a domain slot one level higher than the highest level domain slot you currently have.</p><p><strong>Special:</strong> You may take this feat more than once. Each time you must choose a different domain, but you continue to gain higher level domain slots (so after taking it twice, you are master of two domains and have 10th and 11th level domain spell slots).</p><p></p><p></p><p><strong>EPIC GIFT OF CHAOS [Epic]</strong></p><p>Your connection to the powers of Chaos grows ever stronger.</p><p></p><p><strong>Prerequisites:</strong> Ten gifts of Chaos, base Fort save +15</p><p><strong>Benefit:</strong> When you receive a gift of chaos as a class ability, roll of the following chart instead of the normal one: </p><p>01-04.....Gain vulnerability to acid, cold, electricity, fire or sonic</p><p>05-08.....Shrink one size category</p><p>09-12.....Involuntarily pass gift of chaos to some creatures in vicinity each day; not necessarily initially obvious</p><p>13-16.....Gain uncontrolled, useless and sometimes dangerous arm, leg, tail, head, internal organ or wing </p><p>17-20.....Constant vivid hallucinations; -4 Will saves, -10 Spot, Search and Listen</p><p>21-24.....Plane shift 1/day randomly, sometimes taking creatures or objects along</p><p>25-28.....Strange dietary requirement- blood, salt, leather, paint, gold, gems, sand, magic, poison, sunlight, positive energy/negative energy, paper, etc- determine randomly</p><p>29-32.....Don’t need to eat, drink, sleep or breathe (roll randomly)</p><p>33-36.....Chaotic weather follows you</p><p>37-40.....One ability score increases by four (determine randomly); carries physiological changes with it</p><p>41-44.....Immune to contracting magic (including the agreement parts of planar ally, planar binding, etc)</p><p>45-48.....Extremely bizarre appearance</p><p>49-52.....Gain functional and useful tentacle, head, arms (pair), wings (pair), internal organ or eye (determine randomly)</p><p>53-56.....Gain twenty bonus skill points</p><p>57-60.....Gain SR of 20 + class level vs. lawful magic</p><p>61-64.....Gain ability to cast heal 1/day as a supernatural ability (caster level equal to class level)</p><p>65-68.....Gain constant freedom of movement </p><p>69-72.....Gain ability to shapechange into a chaos beast with your HD 1/day.</p><p>73-76.....Gain DR 10/silver or DR 10/cold iron or DR 10/slashing or DR 10/piercing or DR 10/bludgeoning or DR 5/- (roll randomly)</p><p>77-80.....Reduce ability damage or drain you take by 2 points each time</p><p>81-84.....Gain immunity to charms, confusion, energy drain, fear, paralysis, petrification, polymorph, poison, scrying or turning (determine randomly)</p><p>85-88.....Gain immunity to acid, bludgeoning, cold, electricity, fire, negative energy, piercing, positive energy (including healing), slashing or sonic (determine randomly) (immunity is supernatural)</p><p>89-92.....Gain DR 15/lawful and epic</p><p>93-00.....Gain daily inherent bonus of +1d6+1 to random attribute</p><p></p><p></p><p><strong>EPIC HEALING [Epic]</strong></p><p>Your healing powers are incredible.</p><p></p><p><strong>Prerequisites:</strong> Wis 25, Heal (27 ranks), Supreme Healing class ability</p><p><strong>Benefit:</strong> When you cast a healing spell, you heal extra damage equal to your Wisdom score. This overlaps any other bonus to healing spells derived from wisdom, such as the Superior Healing class ability. </p><p></p><p><strong>EPIC RESILIENCE [Epic]</strong></p><p>You are amazingly tough and resistant.</p><p></p><p><strong>Prerequisites:</strong> Con 29, Armor Skin, Epic Fortitude, Epic Reflexes, Epic Toughness, Epic Will</p><p><strong>Benefit:</strong> You gain a +4 bonus on all saving throws that stacks with everything. You also treat the first 5 points of damage you suffer from any source other than strain or backlash as nonlethal damage. </p><p></p><p><strong>EPIC WEAPON MASTERY [Epic, Fighter]</strong></p><p>Your mastery of your chosen weapon is legendary.</p><p></p><p><strong>Prerequisites:</strong> Base attack +25, 25th level fighter, Epic Prowess, Epic Weapon Focus, Epic Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Weapon Focus, Weapon Mastery, Weapon Specialization (all in chosen weapon)</p><p><strong>Benefit:</strong> Select a weapon. You gain a discretionary four points that you may allocate to attack or damage with your chosen weapon. You may reallocate these bonus points on each attack (for example, you could have a +4 damage bonus on your first attack, a +2 to attack and damage on your second, and a +4 on your remaining attack rolls).</p><p><strong>Special:</strong> Epic Weapon Mastery overlaps (does not stack) with Weapon Mastery. You may take Epic Weapon Mastery more than once, but you must take it in a different weapon each time.</p><p></p><p></p><p><strong>EXTRA DOMAIN SLOTS [Epic]</strong></p><p>You can cast more domain spells than normal.</p><p></p><p><strong>Prerequisites:</strong> Wis 25, ability to cast 9th level divine spells, access to seven domains, Knowledge (religion) 30 ranks</p><p><strong>Benefit:</strong> You gain an additional spell slot of 1st through 9th level. These slots may only be filled with domain or prestige domain spells.</p><p></p><p></p><p><strong>FOCUSED ATTACK [Epic]</strong></p><p>You may focus yourself on one attack.</p><p></p><p><strong>Prerequisites:</strong> Four iterative attacks, Str 19+, Wis 15+</p><p><strong>Benefit:</strong> As a full-round action, you may make a single attack with a +10 bonus on your attack and damage rolls.</p><p></p><p></p><p><strong>MASTER OF FLANKING [Epic]</strong></p><p>You are amazingly proficient when flanking your foes.</p><p></p><p><strong>Prerequisites:</strong> Dex 17+, Combat Expertise, Combat Reflexes, Improved Flanking, Lock-Step</p><p><strong>Benefit:</strong> When you flank an enemy, you get a +4 bonus on your attack rolls on that opponent. Whenever an enemy that you flank moves out of flanking, you may take an attack of opportunity on that enemy (even if it moves only five feet); you receive your +4 bonus on this attack of opportunity.</p><p><strong>Normal:</strong> You gain a +2 bonus for flanking. An enemy can avoid an attack of opportunity by only moving or by taking only a five-foot step.</p><p></p><p><strong>MELEE MAULER [Epic]</strong></p><p>You do more damage with all your melee attacks.</p><p></p><p><strong>Prerequisites:</strong> Epic Prowess, Great Strength</p><p><strong>Benefit:</strong> Anytime you hit in melee, you get a +2 damage bonus.</p><p></p><p></p><p><strong>REACTIVE SPELL [Epic] [Metamagic]</strong></p><p>You can cast a spell in response to another’s action.</p><p></p><p><strong>Prerequisites:</strong> Automatic Quicken Spell, Blinding Speed, Improved Initiative, Quicken Spell, Superior Initiative, ability to cast tenth-level spells, Spellcraft (35 ranks)</p><p><strong>Benefit:</strong> A reactive spell can cast by you as a free action when it is not your turn (an immediate action). It counts against your normal limit of quickened spells per round (counting until just before the count at which you cast it comes up again in the initiative sequence). You cannot cast a reactive spell when you are flat-footed. You cannot interrupt an action with a reactive spell; it takes place in reaction to the action. A reactive spell takes up a slot six levels higher than normal.</p><p></p><p></p><p><strong>TERRIFY [Epic]</strong></p><p>You can frighten those weaker than you with a display of ferocity.</p><p></p><p><strong>Prerequisites:</strong> Intimidate (21 ranks)</p><p><strong>Benefit:</strong> When you make an attempt to demoralize an opponent with less hit dice than you, if he fails a Will save (DC 10 + ½ your HD + cha bonus) he is frightened for 1d6 rounds and then shaken for the duration of the encounter.</p><p></p><p><strong>THRIFTY ITEM CREATION [Epic]</strong></p><p>The items you create with a chosen item creation feat cost you less than normal.</p><p></p><p><strong>Prerequisites:</strong> Any four item creation feats, ability to cast 9th-level spells, Efficient Item Creation</p><p><strong>Benefit:</strong> Choose one item creation feat that you know. Whenever you create an item using that feat, you receive a 10% discount in the amount of money it costs you (not the market price) to create the item.</p><p><strong>Special:</strong> You may take this feat more than once. It does not stack with itself or with other abilities or effects that reduce the monetary cost of item creation. Each time you take this feat, choose another item creation feat for it to apply to.</p><p></p><p><strong>TREMENDOUS BLOW [Epic]</strong></p><p>You can deliver tremendous blows that knock your enemies flying.</p><p></p><p><strong>Prerequisites:</strong> Base attack +21, Str 25+, Improved Bull Rush, Knock-Back, Power Attack</p><p><strong>Benefit:</strong> You may choose to deliver a tremendous blow as a standard action. If you hit with a melee attack, your opponent must make a Reflex save (DC equal to the damage you deal) or be knocked prone and knocked back 5’ + 5’ per 50 hp of damage your tremendous blow deals. Any bonuses the victim has that would apply against bull rush attempts apply on its Reflex save.</p><p></p><p><strong>WALL OF SWORDS STYLE [Epic, Style]</strong></p><p>Your mastery of the ‘wall of swords’ style of fighting makes you lethal and virtually invulnerable.</p><p></p><p><strong>Prerequisites:</strong> Str 25+, int 15+, Combat Expertise, Combat Reflexes, Greater Weapon Focus (any two-handed weapon), Improved Combat Expertise, Power Attack, Weapon Focus (any two-handed weapon)</p><p><strong>Benefit:</strong> Whenever you attack with maximum power attack and maximum combat expertise with a two-handed weapon, you gain a +10 style bonus on your attack roll.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1600617, member: 1210"] [b]Epic Feats[/b] A few epic feats from my campaign, still in developement. They may need some tweaking- some of the bonuses should maybe be larger, I dunno yet, I'm still feeling out epic play. Anyway, here's a selection of some of my epic feats! I have a bunch more but they tie in to prestige classes- I think I've weeded those out of this list. [b]ADDITIONAL ATTACK [Epic][/b] You attack more often than others. [b]Prerequisites:[/b] Combat Reflexes, Epic Prowess, Improved Initiative, Superior Initiative [b]Benefit:[/b] You gain an additional iterative attack, just as if you had gained one through a higher base attack bonus. This feat can give you a fifth iterative attack. [b]Normal:[/b] You are limited to four iterative attacks. [b]BURST OF STRENGTH [Epic][/b] You can call on deep reserves to produce a burst of strength in times of need. [b]Benefit:[/b] 1/day you can gain a +4 (unnamed) bonus to your strength score. This bonus lasts for 1d6 rounds. [b]Special:[/b] You may take this feat more than once. Each additional time you take it, you may use a burst of strength one additional time per day. [b]CASUAL ATTACK [Epic][/b] You may take an attack with casual ease, even when others could not. [b]Prerequisites:[/b] Dex 21+, Dodge, Mobility, Run, Spring Attack [b]Benefit:[/b] In a round in which you otherwise take no attacks, you may make a single attack roll at your highest normal bonus. [b]DOMAIN MASTERY [Epic][/b] Your power over one of your domains is immense. [b]Prerequisites:[/b] Wis 29, ability to cast 9th level divine spells, access to six domains, Knowledge (religion) (28 ranks) [b]Benefit:[/b] Choose one domain. Your caster level is considered to be four higher than it actually is when you cast spells from that domain. You also gain a domain slot one level higher than the highest level domain slot you currently have. [b]Special:[/b] You may take this feat more than once. Each time you must choose a different domain, but you continue to gain higher level domain slots (so after taking it twice, you are master of two domains and have 10th and 11th level domain spell slots). [b]EPIC GIFT OF CHAOS [Epic][/b] Your connection to the powers of Chaos grows ever stronger. [b]Prerequisites:[/b] Ten gifts of Chaos, base Fort save +15 [b]Benefit:[/b] When you receive a gift of chaos as a class ability, roll of the following chart instead of the normal one: 01-04.....Gain vulnerability to acid, cold, electricity, fire or sonic 05-08.....Shrink one size category 09-12.....Involuntarily pass gift of chaos to some creatures in vicinity each day; not necessarily initially obvious 13-16.....Gain uncontrolled, useless and sometimes dangerous arm, leg, tail, head, internal organ or wing 17-20.....Constant vivid hallucinations; -4 Will saves, -10 Spot, Search and Listen 21-24.....Plane shift 1/day randomly, sometimes taking creatures or objects along 25-28.....Strange dietary requirement- blood, salt, leather, paint, gold, gems, sand, magic, poison, sunlight, positive energy/negative energy, paper, etc- determine randomly 29-32.....Don’t need to eat, drink, sleep or breathe (roll randomly) 33-36.....Chaotic weather follows you 37-40.....One ability score increases by four (determine randomly); carries physiological changes with it 41-44.....Immune to contracting magic (including the agreement parts of planar ally, planar binding, etc) 45-48.....Extremely bizarre appearance 49-52.....Gain functional and useful tentacle, head, arms (pair), wings (pair), internal organ or eye (determine randomly) 53-56.....Gain twenty bonus skill points 57-60.....Gain SR of 20 + class level vs. lawful magic 61-64.....Gain ability to cast heal 1/day as a supernatural ability (caster level equal to class level) 65-68.....Gain constant freedom of movement 69-72.....Gain ability to shapechange into a chaos beast with your HD 1/day. 73-76.....Gain DR 10/silver or DR 10/cold iron or DR 10/slashing or DR 10/piercing or DR 10/bludgeoning or DR 5/- (roll randomly) 77-80.....Reduce ability damage or drain you take by 2 points each time 81-84.....Gain immunity to charms, confusion, energy drain, fear, paralysis, petrification, polymorph, poison, scrying or turning (determine randomly) 85-88.....Gain immunity to acid, bludgeoning, cold, electricity, fire, negative energy, piercing, positive energy (including healing), slashing or sonic (determine randomly) (immunity is supernatural) 89-92.....Gain DR 15/lawful and epic 93-00.....Gain daily inherent bonus of +1d6+1 to random attribute [b]EPIC HEALING [Epic][/b] Your healing powers are incredible. [b]Prerequisites:[/b] Wis 25, Heal (27 ranks), Supreme Healing class ability [b]Benefit:[/b] When you cast a healing spell, you heal extra damage equal to your Wisdom score. This overlaps any other bonus to healing spells derived from wisdom, such as the Superior Healing class ability. [b]EPIC RESILIENCE [Epic][/b] You are amazingly tough and resistant. [b]Prerequisites:[/b] Con 29, Armor Skin, Epic Fortitude, Epic Reflexes, Epic Toughness, Epic Will [b]Benefit:[/b] You gain a +4 bonus on all saving throws that stacks with everything. You also treat the first 5 points of damage you suffer from any source other than strain or backlash as nonlethal damage. [b]EPIC WEAPON MASTERY [Epic, Fighter][/b] Your mastery of your chosen weapon is legendary. [b]Prerequisites:[/b] Base attack +25, 25th level fighter, Epic Prowess, Epic Weapon Focus, Epic Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Weapon Focus, Weapon Mastery, Weapon Specialization (all in chosen weapon) [b]Benefit:[/b] Select a weapon. You gain a discretionary four points that you may allocate to attack or damage with your chosen weapon. You may reallocate these bonus points on each attack (for example, you could have a +4 damage bonus on your first attack, a +2 to attack and damage on your second, and a +4 on your remaining attack rolls). [b]Special:[/b] Epic Weapon Mastery overlaps (does not stack) with Weapon Mastery. You may take Epic Weapon Mastery more than once, but you must take it in a different weapon each time. [b]EXTRA DOMAIN SLOTS [Epic][/b] You can cast more domain spells than normal. [b]Prerequisites:[/b] Wis 25, ability to cast 9th level divine spells, access to seven domains, Knowledge (religion) 30 ranks [b]Benefit:[/b] You gain an additional spell slot of 1st through 9th level. These slots may only be filled with domain or prestige domain spells. [b]FOCUSED ATTACK [Epic][/b] You may focus yourself on one attack. [b]Prerequisites:[/b] Four iterative attacks, Str 19+, Wis 15+ [b]Benefit:[/b] As a full-round action, you may make a single attack with a +10 bonus on your attack and damage rolls. [b]MASTER OF FLANKING [Epic][/b] You are amazingly proficient when flanking your foes. [b]Prerequisites:[/b] Dex 17+, Combat Expertise, Combat Reflexes, Improved Flanking, Lock-Step [b]Benefit:[/b] When you flank an enemy, you get a +4 bonus on your attack rolls on that opponent. Whenever an enemy that you flank moves out of flanking, you may take an attack of opportunity on that enemy (even if it moves only five feet); you receive your +4 bonus on this attack of opportunity. [b]Normal:[/b] You gain a +2 bonus for flanking. An enemy can avoid an attack of opportunity by only moving or by taking only a five-foot step. [b]MELEE MAULER [Epic][/b] You do more damage with all your melee attacks. [b]Prerequisites:[/b] Epic Prowess, Great Strength [b]Benefit:[/b] Anytime you hit in melee, you get a +2 damage bonus. [b]REACTIVE SPELL [Epic] [Metamagic][/b] You can cast a spell in response to another’s action. [b]Prerequisites:[/b] Automatic Quicken Spell, Blinding Speed, Improved Initiative, Quicken Spell, Superior Initiative, ability to cast tenth-level spells, Spellcraft (35 ranks) [b]Benefit:[/b] A reactive spell can cast by you as a free action when it is not your turn (an immediate action). It counts against your normal limit of quickened spells per round (counting until just before the count at which you cast it comes up again in the initiative sequence). You cannot cast a reactive spell when you are flat-footed. You cannot interrupt an action with a reactive spell; it takes place in reaction to the action. A reactive spell takes up a slot six levels higher than normal. [b]TERRIFY [Epic][/b] You can frighten those weaker than you with a display of ferocity. [b]Prerequisites:[/b] Intimidate (21 ranks) [b]Benefit:[/b] When you make an attempt to demoralize an opponent with less hit dice than you, if he fails a Will save (DC 10 + ½ your HD + cha bonus) he is frightened for 1d6 rounds and then shaken for the duration of the encounter. [b]THRIFTY ITEM CREATION [Epic][/b] The items you create with a chosen item creation feat cost you less than normal. [b]Prerequisites:[/b] Any four item creation feats, ability to cast 9th-level spells, Efficient Item Creation [b]Benefit:[/b] Choose one item creation feat that you know. Whenever you create an item using that feat, you receive a 10% discount in the amount of money it costs you (not the market price) to create the item. [b]Special:[/b] You may take this feat more than once. It does not stack with itself or with other abilities or effects that reduce the monetary cost of item creation. Each time you take this feat, choose another item creation feat for it to apply to. [b]TREMENDOUS BLOW [Epic][/b] You can deliver tremendous blows that knock your enemies flying. [b]Prerequisites:[/b] Base attack +21, Str 25+, Improved Bull Rush, Knock-Back, Power Attack [b]Benefit:[/b] You may choose to deliver a tremendous blow as a standard action. If you hit with a melee attack, your opponent must make a Reflex save (DC equal to the damage you deal) or be knocked prone and knocked back 5’ + 5’ per 50 hp of damage your tremendous blow deals. Any bonuses the victim has that would apply against bull rush attempts apply on its Reflex save. [b]WALL OF SWORDS STYLE [Epic, Style][/b] Your mastery of the ‘wall of swords’ style of fighting makes you lethal and virtually invulnerable. [b]Prerequisites:[/b] Str 25+, int 15+, Combat Expertise, Combat Reflexes, Greater Weapon Focus (any two-handed weapon), Improved Combat Expertise, Power Attack, Weapon Focus (any two-handed weapon) [b]Benefit:[/b] Whenever you attack with maximum power attack and maximum combat expertise with a two-handed weapon, you gain a +10 style bonus on your attack roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Cydra Rogues' Gallery-My Players STAY OUT)
Top