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<blockquote data-quote="the Jester" data-source="post: 1652195" data-attributes="member: 1210"><p><strong>Sluglub</strong></p><p></p><p><strong>BULGLUMP</strong></p><p>10th level warrior bile ooze paraelemental</p><p>Huge Elemental (earth, water)</p><p><strong>Hit Dice:</strong> 34d8+306 (450 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 20', swim 50'</p><p><strong>Armor Class:</strong> 27</p><p><strong>Base Attack/Grapple:</strong> +26/+46</p><p><strong>Attack:</strong> Slam +38 melee (4d6+18/19-20 plus 2d6 acid)</p><p><strong>Full Attack:</strong> Slam +38/33/28/23 melee (4d6+18/19-20 plus 2d6 acid)</p><p><strong>Space/Reach:</strong> 15'/15'</p><p><strong>Special Attacks:</strong> Acid, breath weapon</p><p><strong>Special Qualities:</strong> Agonized existence, elemental, DR 15/-, immunity to acid, fire and poison</p><p><strong>Saves:</strong> Fort +25, Ref +16, Will +15</p><p><strong>Abilities:</strong> Str 34, Dex 22, Con 26, Int 10, Wis 11, Cha 13</p><p><strong>Skills:</strong> Climb +27, Listen +26, Spot +26</p><p><strong>Feats:</strong> Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Natural Attack, Improved Sunder, Improved Toughness, Large and In Charge, Power Attack</p><p><strong>Epic Feats:</strong> Epic Will, Great Constitution</p><p><strong>Challenge Rating:</strong> 21</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Description:</strong> Sluglub resembles nothing so much as a towering pile of mud and ooze. A rancid smell, similar to that produced by a swamp, accompanies him everywhere he goes. </p><p></p><p><strong>Combat</strong></p><p></p><p>Sluglub is a straightforward combatant, striking with his slam attack. He seeks to pound those who disturb him into a more pleasing layer of pulverized gelatin.</p><p></p><p><strong>Acid (Ex):</strong> Any creature that is hit by Sluglub must make a Reflex save, DC 28, or its clothes and/or armor dissolves and becomes useless. Any metal or wooden weapon striking the creature must likewise save or dissolve.</p><p></p><p><strong>Breath Weapon (Su):</strong> Every 1d4 rounds, Sluglub can unleash a breath weapon of bile that deals 6d6 points of acid damage and 2d6 points of con damage to all creatures within a 15' burst. This breath weapon has a range of 60'.</p><p></p><p><strong>Agonized Existence (Ex):</strong> Because its bile-ridden form leaves it in perpetual pain, Sluglub is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.</p><p></p><p></p><p></p><p></p><p>***</p><p></p><p>Please note that this fella was powered-up from the 3.0 version of himself, so a lot of the numbers may be off by the 3.5 RAW. Meh, sometimes it's worth sacrificing a certain level of accuracy to keep the game moving. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 1652195, member: 1210"] [b]Sluglub[/b] [b]BULGLUMP[/B] 10th level warrior bile ooze paraelemental Huge Elemental (earth, water) [b]Hit Dice:[/b] 34d8+306 (450 hp) [b]Initiative:[/b] +6 [b]Speed:[/b] 20', swim 50' [b]Armor Class:[/b] 27 [b]Base Attack/Grapple:[/b] +26/+46 [b]Attack:[/b] Slam +38 melee (4d6+18/19-20 plus 2d6 acid) [b]Full Attack:[/b] Slam +38/33/28/23 melee (4d6+18/19-20 plus 2d6 acid) [b]Space/Reach:[/b] 15'/15' [b]Special Attacks:[/b] Acid, breath weapon [b]Special Qualities:[/b] Agonized existence, elemental, DR 15/-, immunity to acid, fire and poison [b]Saves:[/b] Fort +25, Ref +16, Will +15 [b]Abilities:[/b] Str 34, Dex 22, Con 26, Int 10, Wis 11, Cha 13 [b]Skills:[/b] Climb +27, Listen +26, Spot +26 [b]Feats:[/b] Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Natural Attack, Improved Sunder, Improved Toughness, Large and In Charge, Power Attack [b]Epic Feats:[/b] Epic Will, Great Constitution [b]Challenge Rating:[/b] 21 [b]Alignment:[/b] Neutral [b]Description:[/b] Sluglub resembles nothing so much as a towering pile of mud and ooze. A rancid smell, similar to that produced by a swamp, accompanies him everywhere he goes. [b]Combat[/b] Sluglub is a straightforward combatant, striking with his slam attack. He seeks to pound those who disturb him into a more pleasing layer of pulverized gelatin. [b]Acid (Ex):[/b] Any creature that is hit by Sluglub must make a Reflex save, DC 28, or its clothes and/or armor dissolves and becomes useless. Any metal or wooden weapon striking the creature must likewise save or dissolve. [b]Breath Weapon (Su):[/b] Every 1d4 rounds, Sluglub can unleash a breath weapon of bile that deals 6d6 points of acid damage and 2d6 points of con damage to all creatures within a 15' burst. This breath weapon has a range of 60'. [b]Agonized Existence (Ex):[/b] Because its bile-ridden form leaves it in perpetual pain, Sluglub is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds. *** Please note that this fella was powered-up from the 3.0 version of himself, so a lot of the numbers may be off by the 3.5 RAW. Meh, sometimes it's worth sacrificing a certain level of accuracy to keep the game moving. :) [/QUOTE]
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