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<blockquote data-quote="the Jester" data-source="post: 1667185" data-attributes="member: 1210"><p>Just for laughs, here's the cloaker thingy I only mentioned in passing in the SH. Sigh... they got 'im quick.</p><p></p><p>Again, he's a quick and dirty upgrade from the 3.0 CR 12 version...</p><p></p><p><strong>Awalize</strong></p><p><strong>Rogue 1/Sorcerer 6/Fighter 2/Shadowdancer 8 Shadow Cloaker</strong></p><p>CR 19; Large magical beast; HD 6d8+9d6+6d4+2d10+69; hp154 (fast healing 2); Init +8; Spd 15', fly 60' (average); AC 19 (-1 size, +3 dex, +7 natural) with a 40% miss chance, flat-footed 16, touch 12; Atk tail slap +19 melee (1d6+5); FA tail slap +19 melee (1d6+5) and bite +14 melee (1d4+2); Space/Reach 10'/10' (5' with bite); SA Engulf, moan, sneak attack +1d6; SQ Shadow-shift, shadow blend, cold resistance 17, darkvision 60', low-light vision, +2 luck bonus on saves, fast healing 2, evasion, hide in plain sight, improved uncanny dodge, shadow illusion, shadow jump, defensive roll, slippery mind; SV Fort +12, Ref +15 (plus evasion), Will +14;</p><p></p><p><em>Skills and Feats:</em> Concentration +18, Hide +26, Listen +21, Move Silently +20, Perform (dance) +18, Spellcraft +11, Spot +21, Escape Artist +20, Search +10; Ability Focus (moan), Alertness, Combat Reflexes, Dodge, Epic Skill Focus (hide), Greater Spell Focus (enchantment), Improved Initiative, Mobility, Spell Focus (enchantment), Spring Attack</p><p></p><p><strong>Spells Known (Per Day: 6 8 6 4):</strong> <em>0th level-</em> daze, detect magic, disrupt undead, ghost sound, prestidigitation, ray of frost; <em>1st level-</em> expeditious retreat, hypnotism, mage armor, magic missile, ray of enfeeblement, shield; <em>2nd level-</em> flaming sphere, glitterdust, invisibility, Tasha's hideous laughter; <em>3rd level-</em> fireball, vampiric touch, suggestion. <strong>Base Save DC:</strong> 15 + spell level (17 + spell level for Enchantments).</p><p></p><p><strong>Engulf (Ex):</strong> Awalize can try to engulf a medium or smaller target. He makes a grapple check with a +15 bonus as a standard action without provoking an attack of opportunity; if he successfully gets a hold he bites with a +4 bonus. If an attack hit Awalize while he is engulfing someone, the blow deals half damage to the cloaker and half to the trapped person.</p><p></p><p><strong>Moan (Su or Ex):</strong> Awalize may create any of several effects. He may <em>unnerve</em> all creatures within an 80' spread, inflicting a -2 morale penalty to attack and damage rolls; after six consequtive rounds must make a Will save, DC 28, or be entranced and unable to defend themselves. Even victims who save against this effect must save again the next round until they succumb. He may also cause <em>fear</em> in all creatures within a 30' spread (Will save, DC 28, or flee in fear; success indicates immunity to this effect for 24 hours). His moan can cause <em>nausea</em> in a 30' cone (Fort save, DC 28, or be overcome by nausea and fall prone and unable to act for 1d4 rounds). Finally, he can try to force a single creature into a <em>stupor</em> with his moan (Fort save, DC 28, or be held for five rounds; even if this save is successful, the cloaker may try again the next round).</p><p></p><p><strong>Shadow-shift (Su):</strong> Awalize can shift shadows to a number of purposes, including duplicating a <em>mirror image</em> or <em>silent image</em>.</p><p></p><p><strong>Shadow Blend (Su):</strong> Awalize is shadowy and hard to discern. In lighting less than full daylight in intensity, he is considered to have 90% concealment (40% miss chance).</p></blockquote><p></p>
[QUOTE="the Jester, post: 1667185, member: 1210"] Just for laughs, here's the cloaker thingy I only mentioned in passing in the SH. Sigh... they got 'im quick. Again, he's a quick and dirty upgrade from the 3.0 CR 12 version... [b]Awalize Rogue 1/Sorcerer 6/Fighter 2/Shadowdancer 8 Shadow Cloaker[/b] CR 19; Large magical beast; HD 6d8+9d6+6d4+2d10+69; hp154 (fast healing 2); Init +8; Spd 15', fly 60' (average); AC 19 (-1 size, +3 dex, +7 natural) with a 40% miss chance, flat-footed 16, touch 12; Atk tail slap +19 melee (1d6+5); FA tail slap +19 melee (1d6+5) and bite +14 melee (1d4+2); Space/Reach 10'/10' (5' with bite); SA Engulf, moan, sneak attack +1d6; SQ Shadow-shift, shadow blend, cold resistance 17, darkvision 60', low-light vision, +2 luck bonus on saves, fast healing 2, evasion, hide in plain sight, improved uncanny dodge, shadow illusion, shadow jump, defensive roll, slippery mind; SV Fort +12, Ref +15 (plus evasion), Will +14; [i]Skills and Feats:[/i] Concentration +18, Hide +26, Listen +21, Move Silently +20, Perform (dance) +18, Spellcraft +11, Spot +21, Escape Artist +20, Search +10; Ability Focus (moan), Alertness, Combat Reflexes, Dodge, Epic Skill Focus (hide), Greater Spell Focus (enchantment), Improved Initiative, Mobility, Spell Focus (enchantment), Spring Attack [b]Spells Known (Per Day: 6 8 6 4):[/b] [i]0th level-[/i] daze, detect magic, disrupt undead, ghost sound, prestidigitation, ray of frost; [i]1st level-[/i] expeditious retreat, hypnotism, mage armor, magic missile, ray of enfeeblement, shield; [i]2nd level-[/i] flaming sphere, glitterdust, invisibility, Tasha's hideous laughter; [i]3rd level-[/i] fireball, vampiric touch, suggestion. [b]Base Save DC:[/b] 15 + spell level (17 + spell level for Enchantments). [b]Engulf (Ex):[/b] Awalize can try to engulf a medium or smaller target. He makes a grapple check with a +15 bonus as a standard action without provoking an attack of opportunity; if he successfully gets a hold he bites with a +4 bonus. If an attack hit Awalize while he is engulfing someone, the blow deals half damage to the cloaker and half to the trapped person. [b]Moan (Su or Ex):[/b] Awalize may create any of several effects. He may [i]unnerve[/i] all creatures within an 80' spread, inflicting a -2 morale penalty to attack and damage rolls; after six consequtive rounds must make a Will save, DC 28, or be entranced and unable to defend themselves. Even victims who save against this effect must save again the next round until they succumb. He may also cause [i]fear[/i] in all creatures within a 30' spread (Will save, DC 28, or flee in fear; success indicates immunity to this effect for 24 hours). His moan can cause [i]nausea[/i] in a 30' cone (Fort save, DC 28, or be overcome by nausea and fall prone and unable to act for 1d4 rounds). Finally, he can try to force a single creature into a [i]stupor[/i] with his moan (Fort save, DC 28, or be held for five rounds; even if this save is successful, the cloaker may try again the next round). [b]Shadow-shift (Su):[/b] Awalize can shift shadows to a number of purposes, including duplicating a [i]mirror image[/i] or [i]silent image[/i]. [b]Shadow Blend (Su):[/b] Awalize is shadowy and hard to discern. In lighting less than full daylight in intensity, he is considered to have 90% concealment (40% miss chance). [/QUOTE]
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