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<blockquote data-quote="the Jester" data-source="post: 1746755" data-attributes="member: 1210"><p>This is the quadruple-con damage breath weapon monster. I must confess, it came out much deadlier than its 'by the book' CR (which was 19) indicated- I'd more likely say it was about a CR 23-25.</p><p></p><p><strong>Advanced Bile Corrupted Four-Headed Chuul</strong></p><p>Huge Aberration</p><p><strong>Hit Dice:</strong> 33d8+429 (hp 578)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 30', swim 20'</p><p><strong>AC:</strong> 39 (-2 size, +2 dex, +29 natural)</p><p><strong>Base Attack/Grapple:</strong> +24/+45</p><p><strong>Attack:</strong> Claw +36 melee (6d6+13 plus 16 vile)</p><p><strong>Full Attack:</strong> 2 claws +36 melee (6d6+13 plus 16 vile)</p><p><strong>Space/Reach:</strong> 15'/10'</p><p><strong>Special Attacks:</strong> Disruptive attack, enhanced power, improved grab, spit bile, squeeze</p><p><strong>Special Qualities:</strong> Agonized existence, DR 10/good, darkvision 90', fast healing 10, immunity to acid, paralysis and poison</p><p><strong>Saves:</strong> Fort +24, Ref +19, Will +19</p><p><strong>Abilities:</strong> Str 36, Dex 14, Con 36, Int 10, Wis 12, Cha 3</p><p><strong>Skills:</strong> Hide +18, Listen +33, Search +6, Spot +33, Swim +21</p><p><strong>Feats:</strong> Alertness, Blind-Fight, Cleave, Combat Reflexes, Epic Reflexes, Great Cleave, Hold the Line, Improved Initiative, Improved Natural Attack (claw), Improved Sunder, Lightning Reflexes, Power Attack, Weapon Focus (claw).</p><p><strong>Environment:</strong> Room 71, Inner Sanctum of Bile Mountain</p><p><strong>Organization:</strong> Unique and solitary</p><p><strong>Challenge Rating:</strong> 25</p><p><strong>Treasure:</strong> Half standard</p><p><strong>Alignment:</strong> Chaotic evil</p><p></p><p><em><strong>Disruptive Attack (Su):</strong></em> This terrible monster inflicts 16 points of vile damage with each successful claw hit.</p><p></p><p><strong><em>Enhanced Power (Su):</em></strong> The corrupted nature of this chuul grants it a +4 bonus to the save DCs of all of its special attacks.</p><p></p><p><strong><em>Improved Grab (Ex):</em></strong> If it hits with a pincer, a chuul may make a free grapple check. If it gets a hold it can squeeze each round, or it may elect to transfer its victim to its tentacles and attempt to paralyse them.</p><p></p><p><strong><em>Spit Bile (Su):</em></strong> All four of this monster's heads may simultaneously spit bile. This has a 60’ range and explodes in a 15’ radius spread; each inflicts 6d6 acid damage and deals 2d6 con damage. Victims may make Fort saves, DC 43, for half damage and no con damage.</p><p></p><p><strong><em>Squeeze (Ex):</em></strong> This inflicts 6d6+19 plus 16 vile points of damage to the victim with a successful grapple check.</p><p></p><p><strong><em>Tentacles (Ex):</em></strong> If this monster transfers a victim to its mouth, the victim must make a Fort save (DC 43) or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while held in the tentacles.</p><p></p><p><em><strong>Agonized Existence (Ex):</strong></em> This monster is immune to pain-based effects and automatically shakes off enchantments in 1d4 rounds.</p><p></p><p> CR 19; Atk 2 claws +36 melee (6d6+13 plus 16 vile plus improved grab- squeeze, 6d6+19 plus 16 vile, each round it maintains a hold; or transfer to tentacles as a partial action, requires Fort save DC 43, or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while in tentacles); SQ Agonized existence (immune to pain-based effects, shake off enchantments in 1d4 rounds),</p></blockquote><p></p>
[QUOTE="the Jester, post: 1746755, member: 1210"] This is the quadruple-con damage breath weapon monster. I must confess, it came out much deadlier than its 'by the book' CR (which was 19) indicated- I'd more likely say it was about a CR 23-25. [b]Advanced Bile Corrupted Four-Headed Chuul[/b] Huge Aberration [b]Hit Dice:[/b] 33d8+429 (hp 578) [b]Initiative:[/b] +7 [b]Speed:[/b] 30', swim 20' [b]AC:[/b] 39 (-2 size, +2 dex, +29 natural) [b]Base Attack/Grapple:[/b] +24/+45 [b]Attack:[/b] Claw +36 melee (6d6+13 plus 16 vile) [b]Full Attack:[/b] 2 claws +36 melee (6d6+13 plus 16 vile) [b]Space/Reach:[/b] 15'/10' [b]Special Attacks:[/b] Disruptive attack, enhanced power, improved grab, spit bile, squeeze [b]Special Qualities:[/b] Agonized existence, DR 10/good, darkvision 90', fast healing 10, immunity to acid, paralysis and poison [b]Saves:[/b] Fort +24, Ref +19, Will +19 [b]Abilities:[/b] Str 36, Dex 14, Con 36, Int 10, Wis 12, Cha 3 [b]Skills:[/b] Hide +18, Listen +33, Search +6, Spot +33, Swim +21 [b]Feats:[/b] Alertness, Blind-Fight, Cleave, Combat Reflexes, Epic Reflexes, Great Cleave, Hold the Line, Improved Initiative, Improved Natural Attack (claw), Improved Sunder, Lightning Reflexes, Power Attack, Weapon Focus (claw). [b]Environment:[/b] Room 71, Inner Sanctum of Bile Mountain [b]Organization:[/b] Unique and solitary [b]Challenge Rating:[/b] 25 [b]Treasure:[/b] Half standard [b]Alignment:[/b] Chaotic evil [i][b]Disruptive Attack (Su):[/b][/i] This terrible monster inflicts 16 points of vile damage with each successful claw hit. [b][i]Enhanced Power (Su):[/i][/b] The corrupted nature of this chuul grants it a +4 bonus to the save DCs of all of its special attacks. [b][i]Improved Grab (Ex):[/i][/b] If it hits with a pincer, a chuul may make a free grapple check. If it gets a hold it can squeeze each round, or it may elect to transfer its victim to its tentacles and attempt to paralyse them. [b][i]Spit Bile (Su):[/i][/b] All four of this monster's heads may simultaneously spit bile. This has a 60’ range and explodes in a 15’ radius spread; each inflicts 6d6 acid damage and deals 2d6 con damage. Victims may make Fort saves, DC 43, for half damage and no con damage. [b][i]Squeeze (Ex):[/i][/b] This inflicts 6d6+19 plus 16 vile points of damage to the victim with a successful grapple check. [b][i]Tentacles (Ex):[/i][/b] If this monster transfers a victim to its mouth, the victim must make a Fort save (DC 43) or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while held in the tentacles. [i][b]Agonized Existence (Ex):[/b][/i][b][/b] This monster is immune to pain-based effects and automatically shakes off enchantments in 1d4 rounds. CR 19; Atk 2 claws +36 melee (6d6+13 plus 16 vile plus improved grab- squeeze, 6d6+19 plus 16 vile, each round it maintains a hold; or transfer to tentacles as a partial action, requires Fort save DC 43, or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while in tentacles); SQ Agonized existence (immune to pain-based effects, shake off enchantments in 1d4 rounds), [/QUOTE]
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