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<blockquote data-quote="the Jester" data-source="post: 2055633" data-attributes="member: 1210"><p><strong>The Academy of the Spear</strong></p><p></p><p>The part where the party went into the academy and finds the undead formation is kind of funny- I was worried that the encounter might turn tough with all the con drain and negative levels that could come into play. Boom, one round and its over. Sheesh.</p><p></p><p>2 wraiths</p><p>10 ghouls</p><p>2 spectres</p><p>6 swordwraiths (FF pg. 173; switch to longspear)</p><p></p><p><strong>RECTOR SOLRUSH</strong></p><p><strong>Death Knight Fighter 17</strong></p><p>Hit Dice: 17d12</p><p>Initiative:+6</p><p>Speed: 20’</p><p>Armor Class: 27 (+1 dex, +11 armor, +5 natural), touch 11, flat-footed 26</p><p>Base Attack/Grapple: +17/26</p><p>Attack: Greatspear +31 melee plus Weapon Mastery (2d6+20 plus 1d6 electricity plus 2d6 vs. good/19-20x3+1d6) or touch +x melee (1d8+1 plus 1 con, Will save, DC 19, half damage and no con damage)</p><p>Full Attack: Greatspear +31/26/21/16 melee plus Weapon Mastery (2d6+20 plus 1d6 electricity plus 2d6 vs. good/19-20x3+1d6) or touch +x melee (1d8+1 plus 1 con, Will save, DC 19, half damage and no con damage)</p><p>Space/Reach: 5’/5’</p><p>Special Attacks: Abyssal blast (17d6, Ref DC 19 half), fear aura (affects only creatures of 5 HD or less)</p><p>Special Qualities: DR 10/magic and good, immunity to cold, electricity and polymorph, SR27, summon nightmare, turn immunity, undead</p><p>Saves: Fort +10, Ref +7, Will +7</p><p>Abilities: Str 29, Dex 15, Con -, Int 9, Wis 14, Cha 12</p><p>Skills: Intimidate +21, Jump +27</p><p>Feats: Cleave, Combat Reflexes, Exotic Weapon Proficiency (greatspear), Greater Weapon Focus (greatspear), Greater Weapon Specialization (greatspear), Hold the Line, Improved Bull Rush, Improved Critical (greatspear), Improved Initiative, Iron Will, Power Attack, Quickdraw, Severe Critical (greatspear), Weapon Focus (greatspear), Weapon Mastery (greatspear), Weapon Specialization (greatspear)</p><p>Challenge Rating: 20</p><p>Treasure: Full plate +3, silver unholy shock greatspear +3, ring of fire resistance 10, cloak of flying (10 minutes/day, as fly spell; free action to activate it), boots of dexterity +2, gauntlets of incredible power (give +4 enhancement bonus to strength, +2 morale bonus on attack rolls), bag of 10 rubies worth 1000 gp each.</p><p>Alignment: Chaotic Evil</p></blockquote><p></p>
[QUOTE="the Jester, post: 2055633, member: 1210"] [b]The Academy of the Spear[/b] The part where the party went into the academy and finds the undead formation is kind of funny- I was worried that the encounter might turn tough with all the con drain and negative levels that could come into play. Boom, one round and its over. Sheesh. 2 wraiths 10 ghouls 2 spectres 6 swordwraiths (FF pg. 173; switch to longspear) [b]RECTOR SOLRUSH Death Knight Fighter 17[/b] Hit Dice: 17d12 Initiative:+6 Speed: 20’ Armor Class: 27 (+1 dex, +11 armor, +5 natural), touch 11, flat-footed 26 Base Attack/Grapple: +17/26 Attack: Greatspear +31 melee plus Weapon Mastery (2d6+20 plus 1d6 electricity plus 2d6 vs. good/19-20x3+1d6) or touch +x melee (1d8+1 plus 1 con, Will save, DC 19, half damage and no con damage) Full Attack: Greatspear +31/26/21/16 melee plus Weapon Mastery (2d6+20 plus 1d6 electricity plus 2d6 vs. good/19-20x3+1d6) or touch +x melee (1d8+1 plus 1 con, Will save, DC 19, half damage and no con damage) Space/Reach: 5’/5’ Special Attacks: Abyssal blast (17d6, Ref DC 19 half), fear aura (affects only creatures of 5 HD or less) Special Qualities: DR 10/magic and good, immunity to cold, electricity and polymorph, SR27, summon nightmare, turn immunity, undead Saves: Fort +10, Ref +7, Will +7 Abilities: Str 29, Dex 15, Con -, Int 9, Wis 14, Cha 12 Skills: Intimidate +21, Jump +27 Feats: Cleave, Combat Reflexes, Exotic Weapon Proficiency (greatspear), Greater Weapon Focus (greatspear), Greater Weapon Specialization (greatspear), Hold the Line, Improved Bull Rush, Improved Critical (greatspear), Improved Initiative, Iron Will, Power Attack, Quickdraw, Severe Critical (greatspear), Weapon Focus (greatspear), Weapon Mastery (greatspear), Weapon Specialization (greatspear) Challenge Rating: 20 Treasure: Full plate +3, silver unholy shock greatspear +3, ring of fire resistance 10, cloak of flying (10 minutes/day, as fly spell; free action to activate it), boots of dexterity +2, gauntlets of incredible power (give +4 enhancement bonus to strength, +2 morale bonus on attack rolls), bag of 10 rubies worth 1000 gp each. Alignment: Chaotic Evil [/QUOTE]
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