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<blockquote data-quote="the Jester" data-source="post: 2174241" data-attributes="member: 1210"><p><strong>The Jester</strong></p><p></p><p><strong>THE JESTER</strong></p><p></p><p>Quick of wit and fleet of foot, able to make people laugh even at themselves; these are the hallmarks of the jester. Sometimes court fools, sometimes independent performers, jesters are mostly drawn from the ranks of bards, but ultimately, anyone can become a jester.</p><p></p><p><strong>Hit Die:</strong> d6</p><p><strong>Prerequisites:</strong> Perform (8 ranks), Tumble (5 ranks). Skill Focus (perform). Must have demonstrated a sense of humor under adversarial conditions.</p><p><strong>Class Skills:</strong> Balance (dex), Bluff (cha), Climb (str), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Forgery (int), Gather Information (cha), Handle Animal (cha), Hide (dex), Jump (str), Knowledge (nobility) (int), Move Silently (dex), Perform (cha), Pick Pocket (dex), Read Lips (wis), Sense Motive (wis), Speak Language (int), Spot (wis), Tumble (dex), Use Rope (dex). Skill points per level: 4 + int bonus.</p><p> </p><p><strong>Base Attack:</strong> Medium (as rogue).</p><p><strong>Good Saves:</strong> Reflex.</p><p><strong>Poor Saves:</strong> Fort and Will.</p><p> </p><p><strong>Level--- Special Abilities</strong> </p><p>1--- Enthrall, Evasion </p><p>2--- Stall, Uncanny Dodge </p><p>3--- Snatch Arrows </p><p>4--- Universal Humor, slow fall 10’</p><p>5--- Humiliate </p><p>6--- Improved uncanny dodge </p><p>7--- Improved Evasion </p><p>8--- Improved Enthrall </p><p>9--- Slow Fall 20’ </p><p>10--- Superior Feint </p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong></strong></p><p><strong>Weapon and Armor Proficiency:</strong> Jesters gain no weapon or armor proficiency.</p><p> </p><p><strong>Spells:</strong> A jester’s spells are known to him much like a bard’s, and are based on charisma.</p><p></p><p><strong>Enthrall (Ex):</strong> The jester’s skill with performance is so good that he can attempt to use a nonmagical enthrall effect once per day per class level. The save DC is half the jester’s perform check.</p><p></p><p><strong>Evasion (Ex):</strong> When wearing light or no armor the jester gains the Evasion ability.</p><p> </p><p><strong>Stall (Ex):</strong> The jester may attempt to stall creatures, causing them to forfeit their actions. This is a mind-affecting ability. It affects only up to one creature per point of cha bonus, and it can target any creatures that you can see that are not under direct attack (a creature that has already been attacked is unaffected) but is otherwise similar to the jester’s enthrall ability except that as soon as you stop performing the effect ends. </p><p> </p><p><strong>Uncanny Dodge (Ex):</strong> If the jester already has the uncanny dodge ability, he instead gains improved uncanny dodge.</p><p></p><p><strong>Snatch Arrows (Ex):</strong> A jester gains Snatch Arrows as a bonus feat, even if he does not have the usual prerequisites for it.</p><p> </p><p><strong>Universal Humor (Ex):</strong> None of the jester’s perform skills or class abilities are now considered language-dependent.</p><p> </p><p><strong>Slow Fall (Ex):</strong> The jester can treat a fall as if were shorter than it actually is when within arm’s reach of a wall.</p><p></p><p><strong>Humiliate (Ex):</strong> The jester can attempt to humiliate a foe to such an extent that it suffers a -2 morale penalty on attacks, checks and saves. The target may make a Will save using its cha bonus instead of its wis bonus to resist the scathing wit of the jester; the DC is 10 + class level + cha bonus. If it fails, it is humiliated for 1d4 + the jester’s cha bonus rounds. A successful save makes the target immune to the jester’s humiliate ability for 24 hours. Humiliate is a full round action that provokes attacks of opportunity.</p><p> </p><p><strong>Improved Enthrall (Ex):</strong> As per enthrall, except the jester can maintain it for up to one hour plus one per point of con bonus. Also, creatures with four or more HD or a wisdom score of 16 or higher are considered friendly for the duration if they fail their saving throws (but are still aware of their surroundings).</p><p></p><p><strong>Superior Feint (Ex):</strong> With a successful perform check opposed by the target’s sense motive check, you can initiate a special feint against any opponent within 30’ that can see or hear you. You may choose to deny it its dex bonus against any one creature for a full round. This is a full round action but does not provoke attacks of opportunity.</p><p></p><p><strong>Jester Spells Known By Level</strong></p><p></p><p>1--3</p><p>2--4</p><p>3--5/2</p><p>4--5/3</p><p>5--5/4/2</p><p>6--6/4/3</p><p>7--6/5/4/2</p><p>8--6/5/4/3</p><p>9--6/6/5/4</p><p>10--6/6/6/5</p><p></p><p><strong>Jester Spells Per Day By Level</strong></p><p></p><p>1--1</p><p>2--2</p><p>3--2/1</p><p>4--2/2</p><p>5--2/2/1</p><p>6--3/2/2</p><p>7--3/2/2/1</p><p>8--3/3/2/2</p><p>9--3/3/3/3</p><p>10--4/4/3/3</p><p></p><p><strong>Jester Spell Lists By Level</strong></p><p></p><p><strong>1st level</strong></p><p>Charm Person </p><p>Dancing Lights </p><p>Daze </p><p>Feather Fall </p><p>Ghost Sound </p><p>Grease </p><p>Jump </p><p>Mad Gesticulation </p><p>Prestidigitation </p><p>Silent Image</p><p>Tasha’s Hideous Laughter</p><p>Ventriloquism</p><p></p><p><strong>2nd level</strong> </p><p>Change Self </p><p>Color Spray </p><p>Eagle’s Splendor </p><p>Feather Fall </p><p>Hangover </p><p>Insolent Insult </p><p>Minor Image </p><p>Misdirection </p><p>Scare</p><p></p><p><strong>3rd level</strong></p><p>Astonishing Sight </p><p>Elasticity </p><p>Emotion </p><p>Emphatic Gesture </p><p>Fool’s Speech </p><p>Nondetection </p><p>Oops, Sorry </p><p>Slapstick</p><p></p><p><strong>4th level</strong></p><p>Charm Monster</p><p>Feeblemind</p><p>Fumble</p><p>Incredible Curse</p><p>Leomund’s Lamentable Belaborment</p><p>Otto’s Irresistible Dance</p><p>Phlegmatic Spray</p><p></p><p></p><p>***</p><p></p><p>Many of the jester class' spells are unique to the class. If you're interested in the details, you can find them at my Yahoo group (named 'Cydra' aptly enough). Just join up, go to the files section and d/l the spells document. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 2174241, member: 1210"] [b]The Jester[/b] [b]THE JESTER[/b] Quick of wit and fleet of foot, able to make people laugh even at themselves; these are the hallmarks of the jester. Sometimes court fools, sometimes independent performers, jesters are mostly drawn from the ranks of bards, but ultimately, anyone can become a jester. [b]Hit Die:[/b] d6 [b]Prerequisites:[/b] Perform (8 ranks), Tumble (5 ranks). Skill Focus (perform). Must have demonstrated a sense of humor under adversarial conditions. [b]Class Skills:[/b] Balance (dex), Bluff (cha), Climb (str), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Forgery (int), Gather Information (cha), Handle Animal (cha), Hide (dex), Jump (str), Knowledge (nobility) (int), Move Silently (dex), Perform (cha), Pick Pocket (dex), Read Lips (wis), Sense Motive (wis), Speak Language (int), Spot (wis), Tumble (dex), Use Rope (dex). Skill points per level: 4 + int bonus. [b]Base Attack:[/b] Medium (as rogue). [b]Good Saves:[/b] Reflex. [b]Poor Saves:[/b] Fort and Will. [b]Level--- Special Abilities[/b] 1--- Enthrall, Evasion 2--- Stall, Uncanny Dodge 3--- Snatch Arrows 4--- Universal Humor, slow fall 10’ 5--- Humiliate 6--- Improved uncanny dodge 7--- Improved Evasion 8--- Improved Enthrall 9--- Slow Fall 20’ 10--- Superior Feint [b]CLASS FEATURES Weapon and Armor Proficiency:[/b] Jesters gain no weapon or armor proficiency. [b]Spells:[/b] A jester’s spells are known to him much like a bard’s, and are based on charisma. [b]Enthrall (Ex):[/b] The jester’s skill with performance is so good that he can attempt to use a nonmagical enthrall effect once per day per class level. The save DC is half the jester’s perform check. [b]Evasion (Ex):[/b] When wearing light or no armor the jester gains the Evasion ability. [b]Stall (Ex):[/b] The jester may attempt to stall creatures, causing them to forfeit their actions. This is a mind-affecting ability. It affects only up to one creature per point of cha bonus, and it can target any creatures that you can see that are not under direct attack (a creature that has already been attacked is unaffected) but is otherwise similar to the jester’s enthrall ability except that as soon as you stop performing the effect ends. [b]Uncanny Dodge (Ex):[/b] If the jester already has the uncanny dodge ability, he instead gains improved uncanny dodge. [b]Snatch Arrows (Ex):[/b] A jester gains Snatch Arrows as a bonus feat, even if he does not have the usual prerequisites for it. [b]Universal Humor (Ex):[/b] None of the jester’s perform skills or class abilities are now considered language-dependent. [b]Slow Fall (Ex):[/b] The jester can treat a fall as if were shorter than it actually is when within arm’s reach of a wall. [b]Humiliate (Ex):[/b] The jester can attempt to humiliate a foe to such an extent that it suffers a -2 morale penalty on attacks, checks and saves. The target may make a Will save using its cha bonus instead of its wis bonus to resist the scathing wit of the jester; the DC is 10 + class level + cha bonus. If it fails, it is humiliated for 1d4 + the jester’s cha bonus rounds. A successful save makes the target immune to the jester’s humiliate ability for 24 hours. Humiliate is a full round action that provokes attacks of opportunity. [b]Improved Enthrall (Ex):[/b] As per enthrall, except the jester can maintain it for up to one hour plus one per point of con bonus. Also, creatures with four or more HD or a wisdom score of 16 or higher are considered friendly for the duration if they fail their saving throws (but are still aware of their surroundings). [b]Superior Feint (Ex):[/b] With a successful perform check opposed by the target’s sense motive check, you can initiate a special feint against any opponent within 30’ that can see or hear you. You may choose to deny it its dex bonus against any one creature for a full round. This is a full round action but does not provoke attacks of opportunity. [b]Jester Spells Known By Level[/b] 1--3 2--4 3--5/2 4--5/3 5--5/4/2 6--6/4/3 7--6/5/4/2 8--6/5/4/3 9--6/6/5/4 10--6/6/6/5 [b]Jester Spells Per Day By Level[/b] 1--1 2--2 3--2/1 4--2/2 5--2/2/1 6--3/2/2 7--3/2/2/1 8--3/3/2/2 9--3/3/3/3 10--4/4/3/3 [b]Jester Spell Lists By Level[/b] [b]1st level[/b] Charm Person Dancing Lights Daze Feather Fall Ghost Sound Grease Jump Mad Gesticulation Prestidigitation Silent Image Tasha’s Hideous Laughter Ventriloquism [b]2nd level[/b] Change Self Color Spray Eagle’s Splendor Feather Fall Hangover Insolent Insult Minor Image Misdirection Scare [b]3rd level[/b] Astonishing Sight Elasticity Emotion Emphatic Gesture Fool’s Speech Nondetection Oops, Sorry Slapstick [b]4th level[/b] Charm Monster Feeblemind Fumble Incredible Curse Leomund’s Lamentable Belaborment Otto’s Irresistible Dance Phlegmatic Spray *** Many of the jester class' spells are unique to the class. If you're interested in the details, you can find them at my Yahoo group (named 'Cydra' aptly enough). Just join up, go to the files section and d/l the spells document. :) [/QUOTE]
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