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<blockquote data-quote="the Jester" data-source="post: 2682645" data-attributes="member: 1210"><p>One thing to bear in mind is that I tend to run a status quo game, so I can't justify having everything in the Bastion be CR 21+. There will prolly be multiple encounters with groups of CR 10s or thereabouts- for instance, maybe an encounter with 10 orcish pistoleers at CR 10 each. </p><p></p><p>These encounters have multiple purposes.</p><p></p><p>1. They allow the lower-level guys in the party a chance to shine, since more foes typically means that they'll be around for a few more rounds. </p><p></p><p>2. They give the lower-level guys <em>more</em> of a chance to catch up xp-wise, since the highest level characters may not get xp for them (although I'll typically extrapolate lower and lower xp values for them from the charts, or else group them- i.e. treat every 2 CR 10 monsters as one CR 12 monster or something, so the highest-level pcs will likely get a pittance).</p><p></p><p>3. They add verisimilitude to the game. As I said above, I often have decided a long time in advance what's in a given area- it doesn't really matter when the pcs arrive. For example, Bile Mountain was first established (vaguely) as having one or more beholders in it in about 1996, and there's a hugely ancient (like, a million years old) dragon on Strogass who is probably the toughest thing I can think of in my campaign world (well, possibly excepting Galador, Bleak and other gods of very high divine rank).</p><p></p><p>So don't constrain your ideas to epic monsters (although those are fine too)! </p><p></p><p>Also, traps, strategy ideas, and ways to highlight the orderliness of the Bastion. (For instance, there will be a lot of symmetrical areas.) In fact, the strict lawfulness of the Bastion of Order may serve as a sort of back-end weakness; there will likely be a certain level of predictability to the early parts of it.</p></blockquote><p></p>
[QUOTE="the Jester, post: 2682645, member: 1210"] One thing to bear in mind is that I tend to run a status quo game, so I can't justify having everything in the Bastion be CR 21+. There will prolly be multiple encounters with groups of CR 10s or thereabouts- for instance, maybe an encounter with 10 orcish pistoleers at CR 10 each. These encounters have multiple purposes. 1. They allow the lower-level guys in the party a chance to shine, since more foes typically means that they'll be around for a few more rounds. 2. They give the lower-level guys [i]more[/i] of a chance to catch up xp-wise, since the highest level characters may not get xp for them (although I'll typically extrapolate lower and lower xp values for them from the charts, or else group them- i.e. treat every 2 CR 10 monsters as one CR 12 monster or something, so the highest-level pcs will likely get a pittance). 3. They add verisimilitude to the game. As I said above, I often have decided a long time in advance what's in a given area- it doesn't really matter when the pcs arrive. For example, Bile Mountain was first established (vaguely) as having one or more beholders in it in about 1996, and there's a hugely ancient (like, a million years old) dragon on Strogass who is probably the toughest thing I can think of in my campaign world (well, possibly excepting Galador, Bleak and other gods of very high divine rank). So don't constrain your ideas to epic monsters (although those are fine too)! Also, traps, strategy ideas, and ways to highlight the orderliness of the Bastion. (For instance, there will be a lot of symmetrical areas.) In fact, the strict lawfulness of the Bastion of Order may serve as a sort of back-end weakness; there will likely be a certain level of predictability to the early parts of it. [/QUOTE]
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