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<blockquote data-quote="the Jester" data-source="post: 2871776" data-attributes="member: 1210"><p><strong>AXAR--- CR 20</strong></p><p>Improved nimblewright sorcerer 18</p><p>CE medium construct</p><p><strong>Init</strong> +12; <strong>Senses</strong> Listen +5, Spot +5 </p><p><strong>Languages</strong> Undercommon</p><p> </p><p><strong>AC </strong>35, touch 29, flat-footed 23; Dodge, Mobility</p><p><strong>Hit Dice</strong> 10d10 + 18d4 +20 (120 hp); </p><p><strong>SR</strong> 27</p><p><strong>Fort</strong> +10, <strong>Ref</strong> +22, <strong>Will </strong>+15; construct traits</p><p><strong> </strong></p><p><strong>Speed</strong> 40 ft. (8 squares) </p><p><strong>Melee</strong> 2 rapier-arms +18 (2d6+3/15-20 plus tripping thrust) </p><p><strong>Base Atk</strong> +15; <strong>Grp</strong> +18</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. </p><p><strong>Atk Options</strong> Combat Expertise, Combat Reflexes </p><p><strong>Sorcerer Spells Known (CL 18):</strong></p><p> </p><p>9th level (5 per day)- wish;</p><p> </p><p>8th level (7 per day)- polar ray, screen;</p><p> </p><p>7th level (8 per day)- glass strike, greater scrying, reconstruction;</p><p> </p><p>6th level (9 per day)*- deadly weapon, disintegrate, greater dispel magic;</p><p> </p><p>5th level (9 per day)- disrupt protections, lower resistance, reciprocal gyre, xorn movement;</p><p></p><p>4th level (9 per day)- greater invisibility, ice storm, repair critical damage, stoneskin;</p><p></p><p>3rd level (9 per day)- displacement, fly, greater mage armor, slow;</p><p></p><p>2nd level (10 per day)- bull’s strength, chain of eyes, phantom foe, scorching ray, see invisibility;</p><p></p><p>1st level (10 per day)- assess caster, magic missile, ray of enfeeblement, shield, true strike; </p><p></p><p>0th level- (6 per day)- acid splash, detect magic, flare, ghost sound, light, mage hand, prestidigitation, read magic, touch of fatigue.</p><p></p><p>*One of the Axars has already used one of these spell slots for a mass greater mage armor. </p><p></p><p><strong>Spell-like Abilities (CL 10th):</strong> at will- alter self, cat’s grace, entropic shield, feather fall, haste.</p><p> </p><p><strong>Str</strong> 17, <strong>Dex </strong>34 (includes cat’s grace), <strong>Con</strong> -, <strong>Int</strong> 10, <strong>Wis</strong> 20, <strong>Cha</strong> 38</p><p><strong>Feats</strong> Bile Caster*, Combat Expertise (B), Combat Reflexes (B), Dodge, Empower Spell, Extend Spell, Mass Spell, Mobility, Quicken Spell, Silent Spell, Skill Focus (concentration), </p><p>*This unique feat allows a sorcerer to use his metamagic feats without increasing the casting time of a spell. This, of course, allows for the caster to Quicken spells.</p><p><strong>Skills</strong> Balance +15, Concentration +34, Jump +17, Tumble +34</p><p>Possessions oil of repair serious wounds (4), ring of protection +2, cloak of charisma +6</p><p> </p><p><em>Tripping Thrust (Ex):</em> On a successful critical hit, Axon may also knock his enemy down. The victim is allowed a Ref save (DC 23) to maintain his footing.</p></blockquote><p></p>
[QUOTE="the Jester, post: 2871776, member: 1210"] [B]AXAR--- CR 20[/B] Improved nimblewright sorcerer 18 CE medium construct [B]Init[/B] +12; [B]Senses[/B] Listen +5, Spot +5 [B]Languages[/B] Undercommon [B]AC [/B]35, touch 29, flat-footed 23; Dodge, Mobility [B]Hit Dice[/B] 10d10 + 18d4 +20 (120 hp); [B]SR[/B] 27 [B]Fort[/B] +10, [B]Ref[/B] +22, [B]Will [/B]+15; construct traits [B] Speed[/B] 40 ft. (8 squares) [B]Melee[/B] 2 rapier-arms +18 (2d6+3/15-20 plus tripping thrust) [B]Base Atk[/B] +15; [B]Grp[/B] +18 [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Atk Options[/B] Combat Expertise, Combat Reflexes [B]Sorcerer Spells Known (CL 18):[/B] 9th level (5 per day)- wish; 8th level (7 per day)- polar ray, screen; 7th level (8 per day)- glass strike, greater scrying, reconstruction; 6th level (9 per day)*- deadly weapon, disintegrate, greater dispel magic; 5th level (9 per day)- disrupt protections, lower resistance, reciprocal gyre, xorn movement; 4th level (9 per day)- greater invisibility, ice storm, repair critical damage, stoneskin; 3rd level (9 per day)- displacement, fly, greater mage armor, slow; 2nd level (10 per day)- bull’s strength, chain of eyes, phantom foe, scorching ray, see invisibility; 1st level (10 per day)- assess caster, magic missile, ray of enfeeblement, shield, true strike; 0th level- (6 per day)- acid splash, detect magic, flare, ghost sound, light, mage hand, prestidigitation, read magic, touch of fatigue. *One of the Axars has already used one of these spell slots for a mass greater mage armor. [B]Spell-like Abilities (CL 10th):[/B] at will- alter self, cat’s grace, entropic shield, feather fall, haste. [B]Str[/B] 17, [B]Dex [/B]34 (includes cat’s grace), [B]Con[/B] -, [B]Int[/B] 10, [B]Wis[/B] 20, [B]Cha[/B] 38 [B]Feats[/B] Bile Caster*, Combat Expertise (B), Combat Reflexes (B), Dodge, Empower Spell, Extend Spell, Mass Spell, Mobility, Quicken Spell, Silent Spell, Skill Focus (concentration), *This unique feat allows a sorcerer to use his metamagic feats without increasing the casting time of a spell. This, of course, allows for the caster to Quicken spells. [B]Skills[/B] Balance +15, Concentration +34, Jump +17, Tumble +34 Possessions oil of repair serious wounds (4), ring of protection +2, cloak of charisma +6 [I]Tripping Thrust (Ex):[/I] On a successful critical hit, Axon may also knock his enemy down. The victim is allowed a Ref save (DC 23) to maintain his footing. [/QUOTE]
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