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<blockquote data-quote="Knightfall" data-source="post: 2881195" data-attributes="member: 2012"><p>Okay, I just got a really sic idea, after reading the latest post of your story hour, as well as the character composition summary.</p><p></p><p>You know how Lester loves "levers" so much? Imagine this...</p><p></p><p>An ancient dungeon, could be planar, created by a gnome rogue/arcanist, that is basically a complex filled with sliding doors, secret panels, hidden hallways, nasty traps, and a huge, central room that has dozens and dozens of levers that open/close certain areas and/or set/reset/deactivate traps.</p><p></p><p>Some levers don't do anything, while others lead to hidden rooms with construct guardians (and treasure). Some sets of levers have to pulled together or be set into specific patterns (i.e. up, down, down, up, up). The ultimate prize is the room where the gnome rogue/arcanist hid his massive collection of treasure and magic, which he liberated from a dragon. Said dragon's skeleton would now be a bone golem, or something similar. (The gnome might even be a lich too.)</p><p></p><p>Now, to get the PCs to want to explore this Dungeon of Levers, you'd have to include something they desperately need in the gnome rogue/arcanist's collection.</p><p></p><p>What do you think?</p><p></p><p>KF72</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2881195, member: 2012"] Okay, I just got a really sic idea, after reading the latest post of your story hour, as well as the character composition summary. You know how Lester loves "levers" so much? Imagine this... An ancient dungeon, could be planar, created by a gnome rogue/arcanist, that is basically a complex filled with sliding doors, secret panels, hidden hallways, nasty traps, and a huge, central room that has dozens and dozens of levers that open/close certain areas and/or set/reset/deactivate traps. Some levers don't do anything, while others lead to hidden rooms with construct guardians (and treasure). Some sets of levers have to pulled together or be set into specific patterns (i.e. up, down, down, up, up). The ultimate prize is the room where the gnome rogue/arcanist hid his massive collection of treasure and magic, which he liberated from a dragon. Said dragon's skeleton would now be a bone golem, or something similar. (The gnome might even be a lich too.) Now, to get the PCs to want to explore this Dungeon of Levers, you'd have to include something they desperately need in the gnome rogue/arcanist's collection. What do you think? KF72 [/QUOTE]
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