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<blockquote data-quote="the Jester" data-source="post: 3846457" data-attributes="member: 1210"><p>For the forthcoming epic update (please forgive the old stat block format):</p><p></p><p><strong>PASHA AMHARI IFROOBIL</strong></p><p>Noble Efreet Aristocrat/Mortal Hunter/Ranger 8/10/6</p><p>Large Outsider (Extraplanar, Fire)</p><p><strong>Hit Dice:</strong> 26d8 + 10d10 + 128 (325 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 20’, fly 40’ (perfect)</p><p><strong>Armor Class:</strong> 40 (-1 size, +3 dex, +12 natural, +6 deflection, +10 armor)</p><p><strong>Base Attack/Grapple:</strong> +31/+47</p><p><strong>Full Attack</strong> (add +4 to hit and damage against mortals): <em>Stormthrower</em> +38/33/28/23 ranged (2d6+16) (+2/+2d6+2 vs. humans, dwarves or elves); </p><p>-or <em>Eruption</em> +49/44/39/34 melee (2d6+26 plus 1d6 cold plus 1d6 fire/15-20) </p><p>-or <em>Hotspot</em> +49/44/39/34 (1d8+21/15-20+1d12 plus 3d10 hellfire and </p><p>-<em>Phlogiston</em> +48/43/38/33 (1d6+12/19-20 plus 1d6 fire (+2d10 on a critical hit) plus humanbane)</p><p><strong>Space/Reach:</strong> 10’/10’</p><p><strong>Special Attacks:</strong> Change size, claws of the overfiend, favored enemy (humans +4, elementals +2), heat, mortal hunting +4, mortalbane shout 1/day, slay mortal 1/day, smite mortals 1/day (+4 attack, +20 damage), spell-like abilities, spells</p><p><strong>Special Qualities:</strong> Darkvision 60’, detect mortals, fast healing 5, heavy fortification, mortal skin (polymorph into a mortal 1/day), plane shift, resistance to cold 40, telepathy 100’, vulnerable to fire, wild empathy</p><p><strong>Saves:</strong> Fort +24 (+28 vs. the spells or spell-like abilities of mortals), Ref +19 (+23 vs. the spells or spell-like abilities of mortals), Will +24 (+28 vs. the spells or spell-like abilities of mortals)</p><p><strong>Abilities:</strong> Str 40, Dex 17, Con 18, Int 12, Wis 19, Cha 34</p><p><strong>Skills:</strong> Bluff +44, Craft (weapons) +14, Concentration +32 (+36 casting on the defensive), Diplomacy +43, Disguise +12 (+14 acting), Hide [+22]-4 size, Intimidate +31, Listen +21, Move Silently +16[+10], Sense Motive +30, Spellcraft +28, Spot +21, Survival +33[+10]</p><p><strong>Feats:</strong> Alertness, Boost Spell-Like Ability, Combat Casting, Combat Reflexes, Endurance, Far Shot, Greater Two-Weapon Fighting, Improved Initiative (B), Improved Two-Weapon Fighting, Quicken Spell-Like Ability (fireball), Mortalbane, Point Blank Shot, Rapid Shot, Track, Two-Weapon Fighting</p><p><strong>Epic Feats:</strong> Epic Prowess, Fast Healing, Perfect Two-Weapon Fighting</p><p><strong>Challenge Rating:</strong> 28</p><p><strong>Treasure:</strong> Mithral breastplate +5 of heavy fortification, <em>Stormthrower</em> (+12 mighty composite longbow +4, bane vs. humans, elves and dwarves), ring of cold resistance 40, ring of protection +6, 36 arrows of volcanic glass (count as masterwork), 24 arrows +1, animal bane, 12 arrows +1, magical beast bane, 12 arrows +1, dragon bane, <em>Eruption</em> (obsidian keen flaming frost deadly (+2d4) falchion +4; has strikethrough 5/adamantine), belt of giant strength +6, <strong>Hotspot</strong> (adamantine +6 keen deadly [+1d12] scimitar that inflicts 3d10 points of hellfire damage on a hit), <em>Phlogiston</em> (obsidian +5 ghost touch flaming burst humanbane dagger).</p><p>Alignment: Lawful Evil</p><p></p><p>This efreet seems tall and imposing. Hung all about with quivers, he wears a necklace of finger bone trophies. He leans on a large bow of some sort of black, glossy substance. A dramatic cloak emblazoned with a burning bowl swirls about him as he moves abruptly.</p><p> </p><p><strong>Combat:</strong></p><p> </p><p>Change Size (Sp): As a standard action, Pasha Ifroobil can magically change a creature’s size. This works like an enlarge person or reduce person spell, except that it can work on the efreeti. A DC 23 Fort save negates this ability. </p><p></p><p>Heat (Ex): Whenever he hits in melee, Pasha Ifroobil deals an extra 1d6 points of heat damage. He also deals this damage every round that he maintains a hold in a grapple.</p><p></p><p>Mortal bane Shout (Su): 1/day Pasha Ifroobil can give a shout that stuns all mortals within 50’ that fail a Fort save (DC 32).</p><p></p><p>Slay Mortal (Su): 1/day, with a touch, Amhari Ifroobil can attempt to slay a mortal. A touched victim must make a Fort save (DC 32) or die instantly.</p><p></p><p>Spell-Like Abilities: At will- brightfire, detect magic, fireball, flare, produce flame, pyrotechnics, scorching ray; 3/day- continual flame, delayed blast fireball, dimension door, greater invisibility, wall of fire; 1/day- gaseous form, permanent image, polymorph (self only), grant up to three wishes to a non-genie that defeats him in combat. Caster level 24th; save DCs are 21 + spell level. 3/day, he can boost each spell-like ability, increasing its DC by 1. </p><p></p><p>Spells: Amhari Ifroobil casts mortal hunter spells as follows:</p><p></p><p>4th level (3/day)- arcane eye, call dretch horde, locate creature, morality undone, phantasmal killer, resonating resistance;</p><p></p><p>3rd level (5/day)- flesh ripper, mirror sending, nondetection, scrying, suggestion, vile lance, wrack;</p><p></p><p>2nd level (5/day)- detect thoughts, evil eye, hold person, magic circle against good, see invisibility, web, wither limb;</p><p></p><p>1st level (5/day)- cause fear, charm person, detect good, heartache, protection from good, sleep, unnerving gaze.</p><p></p><p>He also casts a few ranger spells:</p><p></p><p>1st level (4)- charm animal, entangle, longstrider, speak with animals. </p><p></p><p><strong>BEAST OF SUSTARRE-- CR 25</strong></p><p>N huge elemental (fire) </p><p>Init +20; Senses darkvision 60’; Listen +3, Spot +3</p><p>Aura heat 30’ (3d6 fire)</p><p>Languages Ignan</p><p> </p><p>AC 48 (-2 size, +20 dex, +20 natural), touch 38, flat-footed 28; Dodge, Mobility</p><p>Hit Points 999 (40d8+720); DR 20/-</p><p>Immune critical hits, fire, flanking, paralysis, poison, sleep, stunning</p><p>Fort +33, Ref +48, Will +26</p><p>Weakness cold vulnerability</p><p> </p><p></p><p>Speed 120 ft. (24 squares), fly 90 ft. (18 squares) </p><p>Melee 2 hooves +48 (3d8+17 plus 6d6 fire) and bite +43 (5d4+8 plus 3d6 fire plus 3d6 hellfire)</p><p>Base Atk +30; Grp +55</p><p>Space 15 ft.; Reach 10 ft. </p><p>Atk Options destructive charge</p><p> </p><p></p><p>Str 45, Dex 50, Con 46, Int 5, Wis 17, Cha 20</p><p>SQ augment rider, spirited</p><p>Feats Dodge, Endurance, Great Fortitude, Improved Toughness, Iron Will, Lightning Reflexes, Mobility, Run, Spring Attack, Weapon Finesse, Weapon Focus (hoof)</p><p>Epic Feats Epic Reflexes, Epic Speed, Epic Will </p><p>Skills Balance +63</p><p></p><p>Destructive Charge (Ex): A beast of Sustarre can charge in a blaze of white-hot flame. The beast must move in a straight line, in between 60’ and 240’, and all creatures within 30’ of its path take 3d6 hp of fire damage from its heat aura. Creatures within 10’ of its path instead take 6d6 hp of fire damage, as the beast grows hotter in its excitement. The target of the charge is subjected to two hoof attacks; the beast gets +4 instead of the normal +2 on its attack roll. The attacks do double normal damage; in addition, the destructive charge unleashes a burst of fire and hellfire from the beast of Sustarre’s excitement, dealing 10d6 points of fire and 10d6 points of hellfire damage to the victim of the charge (regardless of whether one or both hooves hit; this replaces the normal fire damage of the hooves).</p><p></p><p>Heat Aura (Ex): The flames surrounding the beast of Sustarre are so intense that any creature within 30’ of it suffers 3d6 hp of damage. This damage applies to each creature that ventures within range of it, but only once per round. </p><p></p><p>Augment Rider (Su): Any creature riding a beast of Sustarre is mystically granted immunity to fire, as well as the Mounted Combat and Spirited Charge feats. Moreover, while the rider is atop the beast of Sustarre, the beast may make a Reflex save 1/round to pull the rider away from an attack (the DC equals the attack roll).</p><p></p><p>Spirited (Ex): A beast of Sustarre gains a +4 racial bonus on Will saves.</p><p></p><p></p><p><strong>THE PASHA’S HUNTERS</strong></p><p>Efreet Ranger 15</p><p>Large Outsider (Extraplanar, Fire)</p><p>Hit Dice: 25d8+100 (222 hp)</p><p>Initiative: +11</p><p>Speed: 20’, fly 40’ (perfect)</p><p>Armor Class: 25 (-1 size, +7 dex, +6 natural, +3 deflection), touch 19, flat-footed 18</p><p>Base Attack/Grapple: +22/+32</p><p>Attack: +2 flaming keen falchion +29 melee (2d6+11/15-20) or +6 mighty +2 composite longbow with bane arrow +34 ranged (4d6+10/x3 with +2 bane arrow) </p><p>Full Attack: +2 flaming keen falchion +29/24/19/14 melee (2d6+11/15-20) or +6 mighty +2 composite longbow with bane arrow +34/29/24/19 ranged (4d6+10/x3 plus 2d6 fire with +2 bane arrow)</p><p>Space/Reach: 10’/10’</p><p>Special Attacks: Change size, favored enemies (humans +6, elves +2, outsiders (air) +2, elementals +4), heat, spell-like abilities, spells</p><p>Special Qualities: Camouflage, darkvision 60’, evasion, immunity to fire, plane shift, resistance to cold 20 (ring), swift tracker, telepathy 100’, vulnerability to cold, woodland stride</p><p>Saves: Fort +20, Ref +24 plus evasion, Will +16</p><p>Abilities: Str 23, Dex 27, Con 19, Int 14, Wis 19, Cha 15</p><p>Skills: Bluff +15, Craft (bowyer/fletcher) +15, Concentration +24, Diplomacy +6, Disguise +2 (+4 acting), Hide +32, Intimidate +17, Listen +32, Move Silently +36, Profession (hunter) +23, Sense Motive +17, Spellcraft +15, Spot +34, Survival +32</p><p>Feats: Combat Reflexes, Dodge, Endurance (B), Improved Initiative (B), Improved Precise Shot (B), Manyshot (B), Mobility, Point Blank Shot, Precise Shot, Quicken Spell-Like Ability (scorching ray), Rapid Shot (B), Shot on the Run, Track (B), Weapon Focus (composite longbow)</p><p>Epic Feat: Swarm of Arrows</p><p>Challenge Rating: 18</p><p>Treasure: Blazing bracers (grants flaming characteristic to missile weapons you wield), ring of protection +3, flaming keen falchions +3, +6 mighty composite longbow +2, 12 each +2 bane arrows (human, any other 3), ring of cold resistance 20</p><p>Alignment: Lawful Evil</p><p></p><p>These efreeti seem seriously menacing. Each bears a bow of gleaming obsidian and a massive tulwar whose blade’s widest point is as wide as a man’s head. At their breast is a badge depicting a burning bowl.</p><p></p><p>Combat</p><p> </p><p>The Pasha’s hunters are extraordinarily dangerous. Each is more than willing to give his or her life for Amhari Ifroobil at a moment’s notice.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3846457, member: 1210"] For the forthcoming epic update (please forgive the old stat block format): [B]PASHA AMHARI IFROOBIL[/B] Noble Efreet Aristocrat/Mortal Hunter/Ranger 8/10/6 Large Outsider (Extraplanar, Fire) [B]Hit Dice:[/B] 26d8 + 10d10 + 128 (325 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 20’, fly 40’ (perfect) [B]Armor Class:[/B] 40 (-1 size, +3 dex, +12 natural, +6 deflection, +10 armor) [B]Base Attack/Grapple:[/B] +31/+47 [B]Full Attack[/B] (add +4 to hit and damage against mortals): [I]Stormthrower[/I] +38/33/28/23 ranged (2d6+16) (+2/+2d6+2 vs. humans, dwarves or elves); -or [I]Eruption[/I] +49/44/39/34 melee (2d6+26 plus 1d6 cold plus 1d6 fire/15-20) -or [I]Hotspot[/I] +49/44/39/34 (1d8+21/15-20+1d12 plus 3d10 hellfire and -[I]Phlogiston[/I] +48/43/38/33 (1d6+12/19-20 plus 1d6 fire (+2d10 on a critical hit) plus humanbane) [B]Space/Reach:[/B] 10’/10’ [B]Special Attacks:[/B] Change size, claws of the overfiend, favored enemy (humans +4, elementals +2), heat, mortal hunting +4, mortalbane shout 1/day, slay mortal 1/day, smite mortals 1/day (+4 attack, +20 damage), spell-like abilities, spells [B]Special Qualities:[/B] Darkvision 60’, detect mortals, fast healing 5, heavy fortification, mortal skin (polymorph into a mortal 1/day), plane shift, resistance to cold 40, telepathy 100’, vulnerable to fire, wild empathy [B]Saves:[/B] Fort +24 (+28 vs. the spells or spell-like abilities of mortals), Ref +19 (+23 vs. the spells or spell-like abilities of mortals), Will +24 (+28 vs. the spells or spell-like abilities of mortals) [B]Abilities:[/B] Str 40, Dex 17, Con 18, Int 12, Wis 19, Cha 34 [B]Skills:[/B] Bluff +44, Craft (weapons) +14, Concentration +32 (+36 casting on the defensive), Diplomacy +43, Disguise +12 (+14 acting), Hide [+22]-4 size, Intimidate +31, Listen +21, Move Silently +16[+10], Sense Motive +30, Spellcraft +28, Spot +21, Survival +33[+10] [B]Feats:[/B] Alertness, Boost Spell-Like Ability, Combat Casting, Combat Reflexes, Endurance, Far Shot, Greater Two-Weapon Fighting, Improved Initiative (B), Improved Two-Weapon Fighting, Quicken Spell-Like Ability (fireball), Mortalbane, Point Blank Shot, Rapid Shot, Track, Two-Weapon Fighting [B]Epic Feats:[/B] Epic Prowess, Fast Healing, Perfect Two-Weapon Fighting [B]Challenge Rating:[/B] 28 [B]Treasure:[/B] Mithral breastplate +5 of heavy fortification, [I]Stormthrower[/I] (+12 mighty composite longbow +4, bane vs. humans, elves and dwarves), ring of cold resistance 40, ring of protection +6, 36 arrows of volcanic glass (count as masterwork), 24 arrows +1, animal bane, 12 arrows +1, magical beast bane, 12 arrows +1, dragon bane, [I]Eruption[/I] (obsidian keen flaming frost deadly (+2d4) falchion +4; has strikethrough 5/adamantine), belt of giant strength +6, [B]Hotspot[/B] (adamantine +6 keen deadly [+1d12] scimitar that inflicts 3d10 points of hellfire damage on a hit), [I]Phlogiston[/I] (obsidian +5 ghost touch flaming burst humanbane dagger). Alignment: Lawful Evil This efreet seems tall and imposing. Hung all about with quivers, he wears a necklace of finger bone trophies. He leans on a large bow of some sort of black, glossy substance. A dramatic cloak emblazoned with a burning bowl swirls about him as he moves abruptly. [B]Combat:[/B] Change Size (Sp): As a standard action, Pasha Ifroobil can magically change a creature’s size. This works like an enlarge person or reduce person spell, except that it can work on the efreeti. A DC 23 Fort save negates this ability. Heat (Ex): Whenever he hits in melee, Pasha Ifroobil deals an extra 1d6 points of heat damage. He also deals this damage every round that he maintains a hold in a grapple. Mortal bane Shout (Su): 1/day Pasha Ifroobil can give a shout that stuns all mortals within 50’ that fail a Fort save (DC 32). Slay Mortal (Su): 1/day, with a touch, Amhari Ifroobil can attempt to slay a mortal. A touched victim must make a Fort save (DC 32) or die instantly. Spell-Like Abilities: At will- brightfire, detect magic, fireball, flare, produce flame, pyrotechnics, scorching ray; 3/day- continual flame, delayed blast fireball, dimension door, greater invisibility, wall of fire; 1/day- gaseous form, permanent image, polymorph (self only), grant up to three wishes to a non-genie that defeats him in combat. Caster level 24th; save DCs are 21 + spell level. 3/day, he can boost each spell-like ability, increasing its DC by 1. Spells: Amhari Ifroobil casts mortal hunter spells as follows: 4th level (3/day)- arcane eye, call dretch horde, locate creature, morality undone, phantasmal killer, resonating resistance; 3rd level (5/day)- flesh ripper, mirror sending, nondetection, scrying, suggestion, vile lance, wrack; 2nd level (5/day)- detect thoughts, evil eye, hold person, magic circle against good, see invisibility, web, wither limb; 1st level (5/day)- cause fear, charm person, detect good, heartache, protection from good, sleep, unnerving gaze. He also casts a few ranger spells: 1st level (4)- charm animal, entangle, longstrider, speak with animals. [B]BEAST OF SUSTARRE-- CR 25[/B] N huge elemental (fire) Init +20; Senses darkvision 60’; Listen +3, Spot +3 Aura heat 30’ (3d6 fire) Languages Ignan AC 48 (-2 size, +20 dex, +20 natural), touch 38, flat-footed 28; Dodge, Mobility Hit Points 999 (40d8+720); DR 20/- Immune critical hits, fire, flanking, paralysis, poison, sleep, stunning Fort +33, Ref +48, Will +26 Weakness cold vulnerability Speed 120 ft. (24 squares), fly 90 ft. (18 squares) Melee 2 hooves +48 (3d8+17 plus 6d6 fire) and bite +43 (5d4+8 plus 3d6 fire plus 3d6 hellfire) Base Atk +30; Grp +55 Space 15 ft.; Reach 10 ft. Atk Options destructive charge Str 45, Dex 50, Con 46, Int 5, Wis 17, Cha 20 SQ augment rider, spirited Feats Dodge, Endurance, Great Fortitude, Improved Toughness, Iron Will, Lightning Reflexes, Mobility, Run, Spring Attack, Weapon Finesse, Weapon Focus (hoof) Epic Feats Epic Reflexes, Epic Speed, Epic Will Skills Balance +63 Destructive Charge (Ex): A beast of Sustarre can charge in a blaze of white-hot flame. The beast must move in a straight line, in between 60’ and 240’, and all creatures within 30’ of its path take 3d6 hp of fire damage from its heat aura. Creatures within 10’ of its path instead take 6d6 hp of fire damage, as the beast grows hotter in its excitement. The target of the charge is subjected to two hoof attacks; the beast gets +4 instead of the normal +2 on its attack roll. The attacks do double normal damage; in addition, the destructive charge unleashes a burst of fire and hellfire from the beast of Sustarre’s excitement, dealing 10d6 points of fire and 10d6 points of hellfire damage to the victim of the charge (regardless of whether one or both hooves hit; this replaces the normal fire damage of the hooves). Heat Aura (Ex): The flames surrounding the beast of Sustarre are so intense that any creature within 30’ of it suffers 3d6 hp of damage. This damage applies to each creature that ventures within range of it, but only once per round. Augment Rider (Su): Any creature riding a beast of Sustarre is mystically granted immunity to fire, as well as the Mounted Combat and Spirited Charge feats. Moreover, while the rider is atop the beast of Sustarre, the beast may make a Reflex save 1/round to pull the rider away from an attack (the DC equals the attack roll). Spirited (Ex): A beast of Sustarre gains a +4 racial bonus on Will saves. [B]THE PASHA’S HUNTERS[/B] Efreet Ranger 15 Large Outsider (Extraplanar, Fire) Hit Dice: 25d8+100 (222 hp) Initiative: +11 Speed: 20’, fly 40’ (perfect) Armor Class: 25 (-1 size, +7 dex, +6 natural, +3 deflection), touch 19, flat-footed 18 Base Attack/Grapple: +22/+32 Attack: +2 flaming keen falchion +29 melee (2d6+11/15-20) or +6 mighty +2 composite longbow with bane arrow +34 ranged (4d6+10/x3 with +2 bane arrow) Full Attack: +2 flaming keen falchion +29/24/19/14 melee (2d6+11/15-20) or +6 mighty +2 composite longbow with bane arrow +34/29/24/19 ranged (4d6+10/x3 plus 2d6 fire with +2 bane arrow) Space/Reach: 10’/10’ Special Attacks: Change size, favored enemies (humans +6, elves +2, outsiders (air) +2, elementals +4), heat, spell-like abilities, spells Special Qualities: Camouflage, darkvision 60’, evasion, immunity to fire, plane shift, resistance to cold 20 (ring), swift tracker, telepathy 100’, vulnerability to cold, woodland stride Saves: Fort +20, Ref +24 plus evasion, Will +16 Abilities: Str 23, Dex 27, Con 19, Int 14, Wis 19, Cha 15 Skills: Bluff +15, Craft (bowyer/fletcher) +15, Concentration +24, Diplomacy +6, Disguise +2 (+4 acting), Hide +32, Intimidate +17, Listen +32, Move Silently +36, Profession (hunter) +23, Sense Motive +17, Spellcraft +15, Spot +34, Survival +32 Feats: Combat Reflexes, Dodge, Endurance (B), Improved Initiative (B), Improved Precise Shot (B), Manyshot (B), Mobility, Point Blank Shot, Precise Shot, Quicken Spell-Like Ability (scorching ray), Rapid Shot (B), Shot on the Run, Track (B), Weapon Focus (composite longbow) Epic Feat: Swarm of Arrows Challenge Rating: 18 Treasure: Blazing bracers (grants flaming characteristic to missile weapons you wield), ring of protection +3, flaming keen falchions +3, +6 mighty composite longbow +2, 12 each +2 bane arrows (human, any other 3), ring of cold resistance 20 Alignment: Lawful Evil These efreeti seem seriously menacing. Each bears a bow of gleaming obsidian and a massive tulwar whose blade’s widest point is as wide as a man’s head. At their breast is a badge depicting a burning bowl. Combat The Pasha’s hunters are extraordinarily dangerous. Each is more than willing to give his or her life for Amhari Ifroobil at a moment’s notice. [/QUOTE]
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