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<blockquote data-quote="the Jester" data-source="post: 4042266" data-attributes="member: 1210"><p>Just to whet your appetites for Beyond Bile Mountain, here are the stats for the "spider devourers"- epic spider eaters. For the record, they are <em>outside</em> the mountain- but then, when the pcs return to the area to check up on things, they are going to have a few shocks waiting for them. </p><p></p><p>Y'see, the King of Bile has ended his long period of idleness at last.</p><p></p><p></p><p><strong></strong></p><p><strong>SPIDER DEVOURERS--- CR 27</strong></p><p>Advanced foul paragon spider eaters</p><p>NE huge aberrations</p><p><strong>Init </strong>+13; <strong>Senses</strong> darkvision 60’, detect life, low-light vision, scent; Listen +, Spot +</p><p><strong>Aura</strong> sickness 20’ (DC 57)</p><p><strong>Languages</strong> Understands Aquan, Dwarven, Elven, Forinthian, Giant, Peshan</p><p> </p><p><strong>AC</strong> 57 (-2 size, +9 dex, +15 natural, +12 luck, +12 insight, +1 dodge), touch 42, flat-footed 37; Mobility</p><p><strong>Hit Dice</strong> 12d10 +336 +144 (546 hp); <strong>DR </strong>10/epic</p><p><strong>Fast Healing</strong> 20; <strong>Regeneration</strong> 30 (good)</p><p><strong>Resist</strong> cold 10, fire 10; <strong>SR</strong> 49</p><p><strong>Immune</strong> charm, disease, paralyzation, stench; freedom of movement</p><p><strong>Fort</strong> +48, <strong>Ref </strong>+27,<strong> Will </strong>+27</p><p><strong> </strong></p><p><strong>Speed</strong> 90 ft. (18 squares), fly 180 ft. (36 squares) (good) </p><p><strong>Melee</strong> sting +56 (2d6+41 plus disease plus poison) and bite +51 (3d6+30 plus disease)</p><p><strong>Base Atk</strong> +12; Grp +66</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft. </p><p><strong>Atk Options</strong> disruptive smite 3/day, epic strike, poison (DC 60, initial damage none, secondary damage paralysis for 1d8+5 weeks; inflicts disease as well), Spring Attack</p><p><strong>Special Actions </strong>implant</p><p><strong>Spell-like Abilities (CL 15):</strong> 3/day- greater dispel magic, haste, see invisibility.</p><p><strong> </strong></p><p><strong>Str</strong> 53,<strong> Dex</strong> 28, <strong>Con </strong>66, <strong>Int</strong> 23, <strong>Wis</strong> 37, <strong>Cha</strong> 25</p><p><strong>Feats </strong>Alertness, Dodge, Great Fortitude (B), Improved Initiative, Mobility, Power Attack (B), Spring Attack </p><p><strong>Skills</strong> Listen +24, Spot +25 (+10 competence bonus to all skill checks, included in listed skills)</p><p> </p><p><strong>Sickening Aura (Su):</strong> A foul creature gives off an aura in a 20’ radius that requires all creatures not immune to disease to make Fort saves, DC 57, to avoid being sickened as long as they are in the radius. A creature that makes its save is immune to that foul creature’s aura for 24 hours. Note that creatures affected by the aura are subject to disease.</p><p> </p><p><strong>Disease (Ex):</strong> Any creature struck by a spider devourer’s natural attacks or affected by any of its special attack forms is infected by a terrible supernatural form of cackle fever (Fort DC 60; incubation instantaneous; damage 1d6 wisdom). If the character’s wisdom reaches 0 through the effects of this disease, the victim dies and rises the next night at midnight as a wraith.</p><p> </p><p><strong>Disruptive Smite (Su):</strong> 3/day a foul creature can declare a disruptive smite before rolling to hit. This attack gains a bonus on attack rolls equal to the foul creature’s cha bonus and a bonus to damage equal to the foul creature’s hit dice. This extra damage is vile damage. Naturally, this also inflicts the foul creature’s victim with disease.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4042266, member: 1210"] Just to whet your appetites for Beyond Bile Mountain, here are the stats for the "spider devourers"- epic spider eaters. For the record, they are [i]outside[/i] the mountain- but then, when the pcs return to the area to check up on things, they are going to have a few shocks waiting for them. Y'see, the King of Bile has ended his long period of idleness at last. [B] SPIDER DEVOURERS--- CR 27[/B] Advanced foul paragon spider eaters NE huge aberrations [B]Init [/B]+13; [B]Senses[/B] darkvision 60’, detect life, low-light vision, scent; Listen +, Spot + [B]Aura[/B] sickness 20’ (DC 57) [B]Languages[/B] Understands Aquan, Dwarven, Elven, Forinthian, Giant, Peshan [B]AC[/B] 57 (-2 size, +9 dex, +15 natural, +12 luck, +12 insight, +1 dodge), touch 42, flat-footed 37; Mobility [B]Hit Dice[/B] 12d10 +336 +144 (546 hp); [B]DR [/B]10/epic [B]Fast Healing[/B] 20; [B]Regeneration[/B] 30 (good) [B]Resist[/B] cold 10, fire 10; [B]SR[/B] 49 [B]Immune[/B] charm, disease, paralyzation, stench; freedom of movement [B]Fort[/B] +48, [B]Ref [/B]+27,[B] Will [/B]+27 [B] Speed[/B] 90 ft. (18 squares), fly 180 ft. (36 squares) (good) [B]Melee[/B] sting +56 (2d6+41 plus disease plus poison) and bite +51 (3d6+30 plus disease) [B]Base Atk[/B] +12; Grp +66 [B]Space[/B] 15 ft.; [B]Reach[/B] 10 ft. [B]Atk Options[/B] disruptive smite 3/day, epic strike, poison (DC 60, initial damage none, secondary damage paralysis for 1d8+5 weeks; inflicts disease as well), Spring Attack [B]Special Actions [/B]implant [B]Spell-like Abilities (CL 15):[/B] 3/day- greater dispel magic, haste, see invisibility. [B] Str[/B] 53,[B] Dex[/B] 28, [B]Con [/B]66, [B]Int[/B] 23, [B]Wis[/B] 37, [B]Cha[/B] 25 [B]Feats [/B]Alertness, Dodge, Great Fortitude (B), Improved Initiative, Mobility, Power Attack (B), Spring Attack [B]Skills[/B] Listen +24, Spot +25 (+10 competence bonus to all skill checks, included in listed skills) [B]Sickening Aura (Su):[/B] A foul creature gives off an aura in a 20’ radius that requires all creatures not immune to disease to make Fort saves, DC 57, to avoid being sickened as long as they are in the radius. A creature that makes its save is immune to that foul creature’s aura for 24 hours. Note that creatures affected by the aura are subject to disease. [B]Disease (Ex):[/B] Any creature struck by a spider devourer’s natural attacks or affected by any of its special attack forms is infected by a terrible supernatural form of cackle fever (Fort DC 60; incubation instantaneous; damage 1d6 wisdom). If the character’s wisdom reaches 0 through the effects of this disease, the victim dies and rises the next night at midnight as a wraith. [B]Disruptive Smite (Su):[/B] 3/day a foul creature can declare a disruptive smite before rolling to hit. This attack gains a bonus on attack rolls equal to the foul creature’s cha bonus and a bonus to damage equal to the foul creature’s hit dice. This extra damage is vile damage. Naturally, this also inflicts the foul creature’s victim with disease. [/QUOTE]
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