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<blockquote data-quote="the Jester" data-source="post: 4056489" data-attributes="member: 1210"><p>That was my initial plan, but they advance by character class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I thought about just "cheating", but I'm already feeling a little guilty about certain sloppy design decisions I've made lately.</p><p></p><p>Anyway, here they are:</p><p></p><p><strong>Deathbringer Fighter--- CR 27</strong></p><p>Deathbringer (MM2 55) fighter 20</p><p>NE large undead</p><p><strong>Init </strong>+7 plus Quickstrike; <strong>Senses</strong> Listen +35, Spot +40</p><p><strong>Languages</strong> Giant, Infernal</p><p> </p><p><strong>AC </strong>44 (-1 size, +3 dex, +16 natural, +13 armor, +3 deflection), touch 15, flat-footed 43</p><p><strong>Hit Dice</strong> 30d12 + 20d10 (305 hp) </p><p><strong>Immune</strong> undead traits</p><p><strong>Fort </strong>+26, <strong>Ref </strong>+23, <strong>Will</strong> +29</p><p> </p><p><strong>Speed</strong> 40 ft. (8 squares) </p><p><strong>Melee </strong>heavy flail +35/30/25/20 (2d6+12/17-20 plus 2d6 unholy); and heavy flail +35/30 (2d6+12/17-20 plus 2d6 unholy); Devastating Critical, Overwhelming Critical</p><p><strong>Base Atk </strong>+25 plus Epic Prowess x2; Grp +37</p><p><strong>Space </strong>10 ft.; <strong>Reach</strong> 10 ft. </p><p><strong>Atk Options</strong> Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Hold the Line, Improved Bull Rush, Improved Sunder, Improved Two-Weapon Fighting, Power Attack, Quickdraw, Quickstrike, Two-Weapon Fighting</p><p><strong>Special Actions</strong> negative burst, trample 2d4+9</p><p><strong>Spell-like Abilities (CL 20):</strong> at will- greater dispel magic.</p><p> </p><p><strong>Str </strong>22, <strong>Dex</strong> 17, <strong>Con</strong> -,<strong> Int</strong> 11, <strong>Wis </strong>14, <strong>Cha</strong> 8</p><p><strong>Feats</strong> Ambipotency, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Hold the Line, Improved Bull Rush, Improved Critical (heavy flail), Improved Initiative, Improved Sunder, Improved Two-Weapon Fighting, Power Attack, Quickdraw, Quickstrike, Two-Weapon Fighting, Weapon Focus (heavy flail), Weapon Specialization (heavy flail) </p><p><strong>Epic Feats</strong> Devastating Critical (heavy flail), Epic Fortitude, Epic Prowess (x2), Overwhelming Critical (heavy flail)</p><p><strong>Skills</strong> Intimidate +52, Listen +36, Move Silently +35, Spot +45</p><p><strong>Possessions</strong> +5 full plate, +4 unholy heavy flails (2), ring of protection +3</p><p> </p><p><em>Negative Burst (Su):</em> A deathbringer can release a silent burst of negative energy at a range of up to 100’. The burst has a 20’ radius and inflicts 1d8+10 points of negative energy damage to each living thing in the area, healing undead for a like amount (Will DC 24 half).</p></blockquote><p></p>
[QUOTE="the Jester, post: 4056489, member: 1210"] That was my initial plan, but they advance by character class. :( I thought about just "cheating", but I'm already feeling a little guilty about certain sloppy design decisions I've made lately. Anyway, here they are: [B]Deathbringer Fighter--- CR 27[/B] Deathbringer (MM2 55) fighter 20 NE large undead [B]Init [/B]+7 plus Quickstrike; [B]Senses[/B] Listen +35, Spot +40 [B]Languages[/B] Giant, Infernal [B]AC [/B]44 (-1 size, +3 dex, +16 natural, +13 armor, +3 deflection), touch 15, flat-footed 43 [B]Hit Dice[/B] 30d12 + 20d10 (305 hp) [B]Immune[/B] undead traits [B]Fort [/B]+26, [B]Ref [/B]+23, [B]Will[/B] +29 [B]Speed[/B] 40 ft. (8 squares) [B]Melee [/B]heavy flail +35/30/25/20 (2d6+12/17-20 plus 2d6 unholy); and heavy flail +35/30 (2d6+12/17-20 plus 2d6 unholy); Devastating Critical, Overwhelming Critical [B]Base Atk [/B]+25 plus Epic Prowess x2; Grp +37 [B]Space [/B]10 ft.; [B]Reach[/B] 10 ft. [B]Atk Options[/B] Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Hold the Line, Improved Bull Rush, Improved Sunder, Improved Two-Weapon Fighting, Power Attack, Quickdraw, Quickstrike, Two-Weapon Fighting [B]Special Actions[/B] negative burst, trample 2d4+9 [B]Spell-like Abilities (CL 20):[/B] at will- greater dispel magic. [B]Str [/B]22, [B]Dex[/B] 17, [B]Con[/B] -,[B] Int[/B] 11, [B]Wis [/B]14, [B]Cha[/B] 8 [B]Feats[/B] Ambipotency, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Hold the Line, Improved Bull Rush, Improved Critical (heavy flail), Improved Initiative, Improved Sunder, Improved Two-Weapon Fighting, Power Attack, Quickdraw, Quickstrike, Two-Weapon Fighting, Weapon Focus (heavy flail), Weapon Specialization (heavy flail) [B]Epic Feats[/B] Devastating Critical (heavy flail), Epic Fortitude, Epic Prowess (x2), Overwhelming Critical (heavy flail) [B]Skills[/B] Intimidate +52, Listen +36, Move Silently +35, Spot +45 [B]Possessions[/B] +5 full plate, +4 unholy heavy flails (2), ring of protection +3 [I]Negative Burst (Su):[/I] A deathbringer can release a silent burst of negative energy at a range of up to 100’. The burst has a 20’ radius and inflicts 1d8+10 points of negative energy damage to each living thing in the area, healing undead for a like amount (Will DC 24 half). [/QUOTE]
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