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<blockquote data-quote="the Jester" data-source="post: 4159531" data-attributes="member: 1210"><p>The monstrous prestige class idea has really, really struck my fancy.</p><p></p><p>Curse me for not thinking of it years ago!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Oh well... here's another one:</p><p><strong></strong></p><p><strong><span style="font-size: 15px">Frost Lord</span></strong></p><p> </p><p>Some creatures of the frostfell are at one with their environment. Impervious to cold, these creatures actually seem to bring winter with them wherever they go. Transformed by the power of their icy homes, such beings sometimes become frost lords- able to bring the frostfell with them, wherever they go.</p><p><strong>Hit Die:</strong> d8</p><p><strong></strong></p><p><strong>PREREQUISITES</strong></p><p>To become a frost lord, a creature must fulfill all of the following requirements:</p><p><strong>Skills:</strong> Craft (sculpting) (13 ranks), Survival (13 ranks).</p><p><strong>Special:</strong> The creature must have the cold subtype, must have the ability to deal cold damage with an attack or an exceptional, supernatural or spell-like ability and must have a cold climate as its native climate.</p><p> </p><p><strong>Class Skills:</strong> Balance (dex), Climb (str), Concentration (con), Craft (sculpting) (int), Knowledge (nature) (int), Spellcraft (int), Spot (wis), Survival (wis). Skill points per level: 2 + int bonus.</p><p></p><p><strong>Base Attack:</strong> Medium (as cleric)</p><p><strong>Good Saves:</strong> Fort and Will</p><p><strong>Poor Saves:</strong> Ref</p><p><strong></strong></p><p><strong>Level--- Special Abilities</strong></p><p>1--- Reduce temperature</p><p>2--- Create ice and snow</p><p>3--- Enhance cold damage (slow)</p><p>4--- Aura of cold 10’/1d10</p><p>5--- Enhance cold damage (weakness)</p><p>6--- Aura of cold 20’/2d10</p><p>7--- Create ice beast, enhance cold damage (death)</p><p></p><p><strong>CLASS FEATURES</strong></p><p></p><p><strong>Weapon and Armor Proficiency:</strong> A frost lord gains no new weapon or armor proficiencies.</p><p> <strong></strong></p><p><strong>Reduce Temperature (Su):</strong> The temperature within 100 yards of the frost lord is supernaturally suppressed by about three degrees per class level of the frost lord. This effect is continuous.</p><p> </p><p><strong>Create Ice and Snow (Sp):</strong> As a standard action, a frost lord may create an amount of normal snow sufficient to fill a 20’x20’ square with snow 1’ deep or normal ice sufficient to fill a cube 4’ on a side. It may do this once per day per class level.</p><p> </p><p><strong>Enhance Cold Damage (Su):</strong> Whenever a frost lord of 3rd or higher level deals cold damage, it also inflicts a secondary effect on its victim. Any time it deals cold damage, the frost lord may choose to slow its victim for one round (using the normal DC for the cold effect; if there isn’t one, the DC is 10 + ½ racial HD + class level + con modifier). This is a cold effect. </p><p> </p><p>Beginning at 5th level, 3/day the frost lord may instead choose to weaken the enemy, inflicting 1d6 points of str damage (Fort save negates, as above). This is a cold effect. </p><p></p><p>Beginning at 7th level, the frost lord may attempt to instantly slay a victim that suffers cold damage 1/day. If the victim fails a Fort save, she dies. This is a cold, death effect. </p><p></p><p><strong>Aura of Cold (Su):</strong> Beginning at 4th level, the frost lord has a constant aura of cold that radiates to a distance of 10’, dealing 1d10 points of damage to all creatures in the area at the start of the frost lord’s turn. Beginning at 6th level, the aura’s radius increases to 20’ and its damage increases to 2d10. Note that the frost lord may use his enhance cold damage ability with his aura.</p><p></p><p>If the frost lord already has an aura of cold, the two auras combine, dealing the better damage, having the larger radius and keeping all special effects. </p><p><strong></strong></p><p><strong>Create Ice Beast (Sp):</strong> A 7th-level frost lord may create ice beasts (Frostburn 138) out of ice and snow. The frost lord must have enough ice and snow to physically sculpt the ice beast, and must make a successful Craft (sculpting) check with a DC equal to the ice beast’s Hit Dice. Doing so takes a number of hours equal to the ice beast’s Hit Dice + its special size modifier for grappling. The frost lord can then animate them with a ritual that takes a number of minutes equal to the ice beast’s Hit Dice to effect. A frost lord cannot construct a single ice beast with more than ½ its Hit Dice, and can construct total HD of ice beasts equal to its own HD.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4159531, member: 1210"] The monstrous prestige class idea has really, really struck my fancy. Curse me for not thinking of it years ago!! :( Oh well... here's another one: [B] [SIZE=4]Frost Lord[/SIZE][/B] Some creatures of the frostfell are at one with their environment. Impervious to cold, these creatures actually seem to bring winter with them wherever they go. Transformed by the power of their icy homes, such beings sometimes become frost lords- able to bring the frostfell with them, wherever they go. [B]Hit Die:[/B] d8 [B] PREREQUISITES[/B] To become a frost lord, a creature must fulfill all of the following requirements: [B]Skills:[/B] Craft (sculpting) (13 ranks), Survival (13 ranks). [B]Special:[/B] The creature must have the cold subtype, must have the ability to deal cold damage with an attack or an exceptional, supernatural or spell-like ability and must have a cold climate as its native climate. [B]Class Skills:[/B] Balance (dex), Climb (str), Concentration (con), Craft (sculpting) (int), Knowledge (nature) (int), Spellcraft (int), Spot (wis), Survival (wis). Skill points per level: 2 + int bonus. [B]Base Attack:[/B] Medium (as cleric) [B]Good Saves:[/B] Fort and Will [B]Poor Saves:[/B] Ref [B] Level--- Special Abilities[/B] 1--- Reduce temperature 2--- Create ice and snow 3--- Enhance cold damage (slow) 4--- Aura of cold 10’/1d10 5--- Enhance cold damage (weakness) 6--- Aura of cold 20’/2d10 7--- Create ice beast, enhance cold damage (death) [B]CLASS FEATURES[/B] [B]Weapon and Armor Proficiency:[/B] A frost lord gains no new weapon or armor proficiencies. [B] Reduce Temperature (Su):[/B] The temperature within 100 yards of the frost lord is supernaturally suppressed by about three degrees per class level of the frost lord. This effect is continuous. [B]Create Ice and Snow (Sp):[/B] As a standard action, a frost lord may create an amount of normal snow sufficient to fill a 20’x20’ square with snow 1’ deep or normal ice sufficient to fill a cube 4’ on a side. It may do this once per day per class level. [B]Enhance Cold Damage (Su):[/B] Whenever a frost lord of 3rd or higher level deals cold damage, it also inflicts a secondary effect on its victim. Any time it deals cold damage, the frost lord may choose to slow its victim for one round (using the normal DC for the cold effect; if there isn’t one, the DC is 10 + ½ racial HD + class level + con modifier). This is a cold effect. Beginning at 5th level, 3/day the frost lord may instead choose to weaken the enemy, inflicting 1d6 points of str damage (Fort save negates, as above). This is a cold effect. Beginning at 7th level, the frost lord may attempt to instantly slay a victim that suffers cold damage 1/day. If the victim fails a Fort save, she dies. This is a cold, death effect. [B]Aura of Cold (Su):[/B] Beginning at 4th level, the frost lord has a constant aura of cold that radiates to a distance of 10’, dealing 1d10 points of damage to all creatures in the area at the start of the frost lord’s turn. Beginning at 6th level, the aura’s radius increases to 20’ and its damage increases to 2d10. Note that the frost lord may use his enhance cold damage ability with his aura. If the frost lord already has an aura of cold, the two auras combine, dealing the better damage, having the larger radius and keeping all special effects. [B] Create Ice Beast (Sp):[/B] A 7th-level frost lord may create ice beasts (Frostburn 138) out of ice and snow. The frost lord must have enough ice and snow to physically sculpt the ice beast, and must make a successful Craft (sculpting) check with a DC equal to the ice beast’s Hit Dice. Doing so takes a number of hours equal to the ice beast’s Hit Dice + its special size modifier for grappling. The frost lord can then animate them with a ritual that takes a number of minutes equal to the ice beast’s Hit Dice to effect. A frost lord cannot construct a single ice beast with more than ½ its Hit Dice, and can construct total HD of ice beasts equal to its own HD. [/QUOTE]
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