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<blockquote data-quote="the Jester" data-source="post: 4159728" data-attributes="member: 1210"><p>Here's one more, for good measure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Unholy Conduit</strong></span></p><p></p><p>Negative energy is what gives undead their power and their animation. It flows through them like a dark river. Some of them have a stronger tie to the Negative Energy Plane, which is often demonstrated by some sort of life-draining ability (such as energy drain). Some of these sorts become even more strongly tied to the negative energy plane, until they become unholy conduits for greater and greater amounts of negative energy.</p><p><strong></strong></p><p><strong>Hit Die:</strong> d12</p><p></p><p><strong>PREREQUISITES</strong></p><p>To become an unholy conduit, a creature must fulfill all of the following requirements:</p><p><strong>Base Will Save:</strong> +5</p><p><strong>Skills:</strong> Knowledge (religion) or Knowledge (the planes) (8 ranks), with the other having at least 4 ranks.</p><p><strong>Feats:</strong> Ability Focus (any negative energy attack), Great Fortitude, Skill Focus (knowledge: religion or the planes).</p><p><strong>Creature Type:</strong> Must be undead.</p><p><strong>Special:</strong> Must have an ability that is a negative energy effect, including inflicting negative energy damage, rebuking undead, energy drain and some other abilities. Must be free-willed.</p><p><strong></strong></p><p><strong>Class Skills:</strong> Concentration (con), Intimidate (cha), Knowledge (religion, the planes) (int), Listen (wis), Move Silently (dex), Spellcraft (int), Spot (wis), Use Magic Device (cha). Skill points per level: 2 + int bonus.</p><p> </p><p><strong>Base Attack:</strong> Medium (as cleric)</p><p><strong>Good Saves:</strong> Fort and Will</p><p><strong>Poor Saves: </strong>Ref</p><p></p><p><strong>Level--- Special Abilities</strong></p><p>1--- Turn resistance +1</p><p>2--- Blistering attack +1d8</p><p>3--- Irresistible darkness</p><p>4--- Turn resistance +2, unholy rebuke 1/day</p><p>5--- Blistering attack +2d8</p><p>6--- Unholy grace</p><p>7--- Turn resistance +3, unholy power</p><p>8--- Blistering attack +3d8, unholy rebuke 2/day</p><p>9--- Unholy toughness</p><p>10-- Reality breach, turn resistance +4</p><p><strong></strong></p><p><strong>CLASS FEATURES</strong></p><p> <strong></strong></p><p><strong>Weapon and Armor Proficiency:</strong> An unholy conduit gains no new weapon or armor proficiencies. </p><p> <strong></strong></p><p><strong>Turn Resistance (Ex):</strong> An unholy conduit’s excess of negative energy makes it hard to turn. It gains a +1 enhancement bonus to its turn resistance at 1st level. This increases by +1 for every three additional class levels attained.</p><p> </p><p><strong>Blistering Attack (Su):</strong> Whenever the unliving conduit affects an enemy with the negative energy attack that its Ability Focus applies to, it deals extra negative energy damage. At 2nd level, this is an extra 1d8 points of damage; as the unholy conduit advances in level, the damage increases.</p><p> <strong></strong></p><p><strong>Irresistible Darkness (Su):</strong> The save DC to resist any negative energy effect created by an unholy conduit is increased by 2. </p><p> </p><p><strong>Unholy Rebuke (Su):</strong> Similar to an evil cleric rebuking undead, an unholy conduit can channel negative energy in an unholy rebuke. The conduit may use this ability to rebuke or bolster undead as an evil cleric would, or to attempt to rebuke a good-aligned outsider or divine caster. In this case, a successful rebuke check leaves the victim staggered for 1d4 rounds and inflicts blistering attack damage.</p><p> </p><p><strong>Unholy Grace (Su):</strong> Beginning at 6th level, the unholy conduit can add his cha bonus as a deflection bonus to AC and a resistance bonus to saving throws.</p><p> </p><p><strong>Unholy Power (Su):</strong> Beginning at 7th level, an unholy conduit can invoke unholy power 1/day as an immediate action upon affecting a target with a negative energy effect. This causes the negative energy effect to increase in potency. If it deals ability or negative energy damage, the damage is increased by one die type (excluding blistering attack damage). If the attack inflicts negative levels, it adds one extra negative level to the number inflicted.</p><p> </p><p><strong>Unholy Toughness (Su):</strong> At 9th level, the unholy conduit gains the unholy toughness special quality and can add his cha bonus to each HD. If it already has unholy toughness, it instead gains one additional hp per die.</p><p> </p><p><strong>Reality Breach (Sp):</strong> 1/day a 10th-level unholy conduit can create a reality breach as a full-round action. This functions as a reality maelstrom spell, except that the hole in reality always leads to the Negative Energy Plane.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4159728, member: 1210"] Here's one more, for good measure. :) [SIZE=3] [B]Unholy Conduit[/B][/SIZE] Negative energy is what gives undead their power and their animation. It flows through them like a dark river. Some of them have a stronger tie to the Negative Energy Plane, which is often demonstrated by some sort of life-draining ability (such as energy drain). Some of these sorts become even more strongly tied to the negative energy plane, until they become unholy conduits for greater and greater amounts of negative energy. [B] Hit Die:[/B] d12 [B]PREREQUISITES[/B] To become an unholy conduit, a creature must fulfill all of the following requirements: [B]Base Will Save:[/B] +5 [B]Skills:[/B] Knowledge (religion) or Knowledge (the planes) (8 ranks), with the other having at least 4 ranks. [B]Feats:[/B] Ability Focus (any negative energy attack), Great Fortitude, Skill Focus (knowledge: religion or the planes). [B]Creature Type:[/B] Must be undead. [B]Special:[/B] Must have an ability that is a negative energy effect, including inflicting negative energy damage, rebuking undead, energy drain and some other abilities. Must be free-willed. [B] Class Skills:[/B] Concentration (con), Intimidate (cha), Knowledge (religion, the planes) (int), Listen (wis), Move Silently (dex), Spellcraft (int), Spot (wis), Use Magic Device (cha). Skill points per level: 2 + int bonus. [B]Base Attack:[/B] Medium (as cleric) [B]Good Saves:[/B] Fort and Will [B]Poor Saves: [/B]Ref [B]Level--- Special Abilities[/B] 1--- Turn resistance +1 2--- Blistering attack +1d8 3--- Irresistible darkness 4--- Turn resistance +2, unholy rebuke 1/day 5--- Blistering attack +2d8 6--- Unholy grace 7--- Turn resistance +3, unholy power 8--- Blistering attack +3d8, unholy rebuke 2/day 9--- Unholy toughness 10-- Reality breach, turn resistance +4 [B] CLASS FEATURES[/B] [B] Weapon and Armor Proficiency:[/B] An unholy conduit gains no new weapon or armor proficiencies. [B] Turn Resistance (Ex):[/B] An unholy conduit’s excess of negative energy makes it hard to turn. It gains a +1 enhancement bonus to its turn resistance at 1st level. This increases by +1 for every three additional class levels attained. [B]Blistering Attack (Su):[/B] Whenever the unliving conduit affects an enemy with the negative energy attack that its Ability Focus applies to, it deals extra negative energy damage. At 2nd level, this is an extra 1d8 points of damage; as the unholy conduit advances in level, the damage increases. [B] Irresistible Darkness (Su):[/B] The save DC to resist any negative energy effect created by an unholy conduit is increased by 2. [B]Unholy Rebuke (Su):[/B] Similar to an evil cleric rebuking undead, an unholy conduit can channel negative energy in an unholy rebuke. The conduit may use this ability to rebuke or bolster undead as an evil cleric would, or to attempt to rebuke a good-aligned outsider or divine caster. In this case, a successful rebuke check leaves the victim staggered for 1d4 rounds and inflicts blistering attack damage. [B]Unholy Grace (Su):[/B] Beginning at 6th level, the unholy conduit can add his cha bonus as a deflection bonus to AC and a resistance bonus to saving throws. [B]Unholy Power (Su):[/B] Beginning at 7th level, an unholy conduit can invoke unholy power 1/day as an immediate action upon affecting a target with a negative energy effect. This causes the negative energy effect to increase in potency. If it deals ability or negative energy damage, the damage is increased by one die type (excluding blistering attack damage). If the attack inflicts negative levels, it adds one extra negative level to the number inflicted. [B]Unholy Toughness (Su):[/B] At 9th level, the unholy conduit gains the unholy toughness special quality and can add his cha bonus to each HD. If it already has unholy toughness, it instead gains one additional hp per die. [B]Reality Breach (Sp):[/B] 1/day a 10th-level unholy conduit can create a reality breach as a full-round action. This functions as a reality maelstrom spell, except that the hole in reality always leads to the Negative Energy Plane. [/QUOTE]
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