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<blockquote data-quote="the Jester" data-source="post: 4196964" data-attributes="member: 1210"><p><strong>Vynj</strong></p><p></p><p><strong><span style="font-size: 15px">VYNJ (Raging)-- CR 30</span></strong></p><p>Female bile great wyrm howling dragon barbarian 1/bloodscaled fury 5</p><p>CE colossal dragon (extraplanar)</p><p><strong>Init</strong> +4; <strong>Senses</strong> Listen +58, Spot +57</p><p><strong>Aura</strong> fearsome presence (DC 46)</p><p><strong>Languages</strong> Abyssal, Draconic, Drow, Dwarven, Elven, Gnome, Goblin, Infernal, Orcish, Peshan, Undercommon</p><p> </p><p><strong>AC</strong> 47 (-8 size, +45 natural), touch 2, flat-footed 47</p><p><strong>Hit Dice</strong> 48d12+816 (1128 hp); <strong>DR</strong> 25/magic and 15/law</p><p><strong>SR</strong> 42</p><p><strong>Immune</strong> acid, pain, paralyzation, poison, sleep, sonic</p><p><strong>Fort</strong> +43, <strong>Ref</strong> +26, <strong>Will </strong>+36; agonized existence</p><p> </p><p><strong>Speed</strong> 60 ft. (12 squares), fly 200 ft. (clumsy) (40 squares) </p><p><strong>Melee Bite</strong> +62 (4d8+24) and 2 claws +61 (4d6+12) and 2 wings +61 (2d8+12) and tail +61 (4d6+36)</p><p><strong>Base Atk</strong> +45; <strong>Grp</strong> +85</p><p><strong>Space</strong> 30 ft.; <strong>Reach</strong> 20 ft. (30 ft. with bite) </p><p><strong>Atk Options</strong> Cleave, crush, Great Cleave, Power Attack, Quicken Breath, Rend (8d6+1.5x), Shock Wave, tail sweep, Wingstorm</p><p><strong>Special Actions</strong> breath weapons (Quicken Breath, Recover Breath), rage (draconic fury) 3/day</p><p><strong>Spell-like Abilities (CL 42):</strong> 3/day- Tasha’s hideous laughter (DC 22), wind wall; 1/day- confusion (DC 24), gust of wind (DC 23), insanity (DC 27), phantasmal killer (DC 24), shatter (DC 22), shout (DC 24), sound burst (DC 22), symbol of insanity (DC 28), weird (DC 29), whirlwind (DC 27).</p><p> </p><p><strong>Str</strong> 58, <strong>Dex</strong> 10, <strong>Con</strong> 44, <strong>Int</strong> 30, <strong>Wis </strong>25, <strong>Cha</strong> 30</p><p><strong>SQ</strong> scales of blood</p><p><strong>Feats</strong> Cleave, Extra Rage, Great Cleave, Hover, Improved Initiative, Improved Multiattack, Improved Toughness, Lightning Reflexes, Multiattack, Power Attack, Quicken Breath, Recover Breath, Rend (B), Shock Wave, Weapon Focus (bite), Wingstorm</p><p><strong>Skills</strong> Bluff +60, Climb +52, Diplomacy +55, Escape Artist +45, Intimidate +65, Knowledge (arcana, dungeoneering, history, planes) +55, Listen +58, Perform (singing) +37, Search +52, Sense Motive +52, Spot +57, Survival +34, Swim +75, Use Magic Device +55 </p><p><strong><em></em></strong></p><p><strong><em>Fearsome Presence (Ex):</em></strong> Vynj is fearsome to behold. All creatures viewing her must make Will saves, DC 46, or be affected. Creatures of 6 HD or less are panicked if they fail their saves, while creatures with more HD are shaken. Both fear effects last for 6d6 rounds. </p><p> </p><p><strong><em>Breath Weapons (Su):</em></strong> Vynj has three breath weapons: a 70’ cone of howling sound that deals sonic damage, a 70’ cone of maddening wails, or a glob of bile. In all cases, the save DC is 51. Creatures caught in the damaging cone suffer 24d10 hp of damage (Ref half). Creatures caught in the cone of maddening wails must make a Fort save or suffer 12 points of Wis damage. The bile breath weapon has a range of 60’ and explodes in a 15’ burst. Creatures caught within suffer 10d6 hp of acid damage and 3d6 points of Con damage (Fort save for half damage and no Con damage). </p><p> </p><p><strong><em>Crush (Ex):</em></strong> Vynj can simply crush creatures of Large and smaller size. She lands on them as a standard action, dealing 4d8+36 points of damage and pinning opponents unless they succeed at Ref saves, DC 43. If she maintains the pin, Vynj automatically deals damage to creatures that she has pinned unless she releases her hold on them.</p><p> </p><p><strong><em>Tail Sweep (Ex):</em></strong> As a standard action, Vynj can sweep a half-circle extending 40’ from her position. Medium and smaller creatures suffer 2d8+36 points of damage (Ref DC 43 half). </p><p> </p><p><strong><em>Rage (Ex):</em></strong> The draconic fury of Vynj’s rage is such that she gains +6 to Str and Con and a +3 morale bonus on Will saves. However, she suffers a -2 penalty to AC. These adjustments are included in the stat block above. Vynj remains enraged for 23 rounds- almost certainly the entire combat.</p><p> </p><p><strong><em>Agonized Existence (Ex):</em></strong> Because her bile-ridden form leaves it in perpetual pain, Vynj is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.</p><p> </p><p><strong><em>Scales of Blood (Su):</em></strong> While raging, Vynj’s SR increases by +6 and its DR values each increase by +5. (These effects are included in the stat block above.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 4196964, member: 1210"] [b]Vynj[/b] [B][SIZE=4]VYNJ (Raging)-- CR 30[/SIZE][/B] Female bile great wyrm howling dragon barbarian 1/bloodscaled fury 5 CE colossal dragon (extraplanar) [B]Init[/B] +4; [B]Senses[/B] Listen +58, Spot +57 [B]Aura[/B] fearsome presence (DC 46) [B]Languages[/B] Abyssal, Draconic, Drow, Dwarven, Elven, Gnome, Goblin, Infernal, Orcish, Peshan, Undercommon [B]AC[/B] 47 (-8 size, +45 natural), touch 2, flat-footed 47 [B]Hit Dice[/B] 48d12+816 (1128 hp); [B]DR[/B] 25/magic and 15/law [B]SR[/B] 42 [B]Immune[/B] acid, pain, paralyzation, poison, sleep, sonic [B]Fort[/B] +43, [B]Ref[/B] +26, [B]Will [/B]+36; agonized existence [B]Speed[/B] 60 ft. (12 squares), fly 200 ft. (clumsy) (40 squares) [B]Melee Bite[/B] +62 (4d8+24) and 2 claws +61 (4d6+12) and 2 wings +61 (2d8+12) and tail +61 (4d6+36) [B]Base Atk[/B] +45; [B]Grp[/B] +85 [B]Space[/B] 30 ft.; [B]Reach[/B] 20 ft. (30 ft. with bite) [B]Atk Options[/B] Cleave, crush, Great Cleave, Power Attack, Quicken Breath, Rend (8d6+1.5x), Shock Wave, tail sweep, Wingstorm [B]Special Actions[/B] breath weapons (Quicken Breath, Recover Breath), rage (draconic fury) 3/day [B]Spell-like Abilities (CL 42):[/B] 3/day- Tasha’s hideous laughter (DC 22), wind wall; 1/day- confusion (DC 24), gust of wind (DC 23), insanity (DC 27), phantasmal killer (DC 24), shatter (DC 22), shout (DC 24), sound burst (DC 22), symbol of insanity (DC 28), weird (DC 29), whirlwind (DC 27). [B]Str[/B] 58, [B]Dex[/B] 10, [B]Con[/B] 44, [B]Int[/B] 30, [B]Wis [/B]25, [B]Cha[/B] 30 [B]SQ[/B] scales of blood [B]Feats[/B] Cleave, Extra Rage, Great Cleave, Hover, Improved Initiative, Improved Multiattack, Improved Toughness, Lightning Reflexes, Multiattack, Power Attack, Quicken Breath, Recover Breath, Rend (B), Shock Wave, Weapon Focus (bite), Wingstorm [B]Skills[/B] Bluff +60, Climb +52, Diplomacy +55, Escape Artist +45, Intimidate +65, Knowledge (arcana, dungeoneering, history, planes) +55, Listen +58, Perform (singing) +37, Search +52, Sense Motive +52, Spot +57, Survival +34, Swim +75, Use Magic Device +55 [B][I] Fearsome Presence (Ex):[/I][/B] Vynj is fearsome to behold. All creatures viewing her must make Will saves, DC 46, or be affected. Creatures of 6 HD or less are panicked if they fail their saves, while creatures with more HD are shaken. Both fear effects last for 6d6 rounds. [B][I]Breath Weapons (Su):[/i][/b] Vynj has three breath weapons: a 70’ cone of howling sound that deals sonic damage, a 70’ cone of maddening wails, or a glob of bile. In all cases, the save DC is 51. Creatures caught in the damaging cone suffer 24d10 hp of damage (Ref half). Creatures caught in the cone of maddening wails must make a Fort save or suffer 12 points of Wis damage. The bile breath weapon has a range of 60’ and explodes in a 15’ burst. Creatures caught within suffer 10d6 hp of acid damage and 3d6 points of Con damage (Fort save for half damage and no Con damage). [B][I]Crush (Ex):[/I][/B][I][/I] Vynj can simply crush creatures of Large and smaller size. She lands on them as a standard action, dealing 4d8+36 points of damage and pinning opponents unless they succeed at Ref saves, DC 43. If she maintains the pin, Vynj automatically deals damage to creatures that she has pinned unless she releases her hold on them. [B][I]Tail Sweep (Ex):[/I][/B][I][/I] As a standard action, Vynj can sweep a half-circle extending 40’ from her position. Medium and smaller creatures suffer 2d8+36 points of damage (Ref DC 43 half). [B][I]Rage (Ex):[/I][/B][I][/I] The draconic fury of Vynj’s rage is such that she gains +6 to Str and Con and a +3 morale bonus on Will saves. However, she suffers a -2 penalty to AC. These adjustments are included in the stat block above. Vynj remains enraged for 23 rounds- almost certainly the entire combat. [B][I]Agonized Existence (Ex):[/i][/b] Because her bile-ridden form leaves it in perpetual pain, Vynj is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds. [B][I]Scales of Blood (Su):[/I][/B][I][/I] While raging, Vynj’s SR increases by +6 and its DR values each increase by +5. (These effects are included in the stat block above.) [/QUOTE]
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