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<blockquote data-quote="the Jester" data-source="post: 4231851" data-attributes="member: 1210"><p>*blush*</p><p></p><p>Well, if you're gonna whisper <em>that </em>kind of sweet nothing in my ear...</p><p></p><p><strong></strong></p><p><strong><span style="font-size: 15px">VLAANGELBABLID--- CR 32</span></strong></p><p>Advanced bile gibbering orb</p><p>CE huge aberration</p><p><strong>Init </strong>+20; <strong>Senses</strong> all-around vision, Listen +47, Spot +47</p><p><strong>Aura</strong> gibbering 60 ft. (Will DC 35)</p><p><strong>Languages</strong> all</p><p> </p><p><strong>AC</strong> 40 (-2 size, +12 dex, +20 natural), touch 20, flat-footed 28</p><p><strong>Hit Dice</strong> 36d8+360 (522 hp); <strong>DR</strong> 10/epic</p><p><strong>SR</strong> 37</p><p><strong>Immune</strong> acid, poison, pain; amorphous</p><p><strong>Fort</strong> +26, <strong>Ref </strong>+28, <strong>Will</strong> +30; agonized existence</p><p><strong> </strong></p><p><strong>Speed </strong>35 ft. (7 squares), fly 50 ft. (10 squares) (good) </p><p><strong>Attack</strong> 24 eye rays +38 ranged touch and 12 bites +36 melee (2d8+6/19-20)</p><p><strong>Base Atk</strong> +27; <strong>Grp</strong> +48</p><p><strong>Space </strong>15 ft.; <strong>Reach</strong> 10 ft. </p><p><strong>Atk Options</strong> Flyby Attack, improved grab, swallow whole</p><p><strong>Special Actions</strong> breath weapon, eye rays </p><p><strong>Spell-like Abilities (CL 36):</strong> If Vlaangelbablid eats and kills (or kills and eats) a creature, it gains the ability to use all of its known spells, prepared spells and spell-like abilities as spell-like abilities, and can use two of them per round as free actions. </p><p> </p><p><strong>Str </strong>36, <strong>Dex </strong>35, <strong>Con</strong> 31, <strong>Int </strong>40, <strong>Wis </strong>27, <strong>Cha</strong> 25</p><p><strong>SQ</strong> agonized existence</p><p><strong>Feats</strong> Flyby Attack, Improved Initiative, Improved Critical (bite), Iron Will, Multiattack, Run, Weapon Focus (eye ray), Weapon Focus (bite)</p><p><strong>Epic Feats</strong> Epic Fortitude, Epic Reflexes, Epic Speed, Polyglot, Superior Initiative </p><p><strong>Skills</strong> Concentration +49, Escape Artist +51, Jump -2, Knowledge (arcana) +46, Knowledge (planes) +36.5, Hide +43, Listen +47, Move Silently +42, Search +46, Sense Motive +28, Speak Language (five), Spot +47</p><p> </p><p><strong><em>Breath Weapon (Ex):</em> </strong>Vlaangelbablid has the ability to spit bile in a 15’ radius spread, to a range of 60’. This attack requires all caught within to make a Fort save, DC 38. If it fails, the victim takes 6d6 points of acid damage and 2d6 points of constitution damage. A successful saving throw indicates that the victim suffers half acid damage but no constitution damage. A bile monster must wait 1d4 rounds before spitting bile again.</p><p> </p><p><strong><em>Gibbering (Su):</em></strong> Any creature that can hear the ceaseless gibbering of this terrible creature must make a Will save, DC 42, each round. If it fails, it falls permanently insane, as per the insanity spell.</p><p> </p><p><strong><em>Improved Grab (Ex):</em></strong> If it hits with a bite, Vlaangelbablid can attempt to make a free grapple check against its enemy without provoking an attack of opportunity. If it gets a hold, it can try to swallow its enemy whole.</p><p> </p><p><strong><em>Swallow Whole (Ex):</em></strong> This monster can swallow large or smaller creatures. whole on a successful grapple check. Once inside, the victim takes 4d8 points of constriction damage plus 3d10 points of acid damage per round. If a swallowed creature dies (or if the orb eats a creature that it has killed), it absorbs their spells and spell-like abilities. See above, under spell-like abilities.</p><p> </p><p><strong><em>Eye Rays (Su):</em></strong> Each round, Vlaangelbablid can fire up to 24 eye rays, with no more than five at any one target. His caster level is 36th, and he can use all of the following powers from his eyes: cone of cold, disintegrate, dominate monster, energy drain, feeblemind, finder of death, flesh to stone, greater dispel magic, harm, hold monster, horrid wilting, implosion, inflict critical wounds, lightning bolt, magic missile, Mordenkainen’s disjunction, Otto’s irresistible dance, polymorph any object, power word blind, power word kill, power word stun, prismatic spray, slay living, temporal stasis. The save DCs are 17 + spell level emulated. </p><p></p><p>***</p><p></p><p>People interested in my epic design philosophy, take note: This monster has multiple abilities that were almost certainly useless: anything mind-affecting, anything that hinders movement (almost everyone constantly has <em>mind blank</em> and <em>freedom of movement</em> effects up and running). </p><p></p><p>Part of the reason you'll see a lot of potentially useless abilities is to reward the pcs for using their resources wisely. You'll see monsters sometimes waste attacks on pcs immune to them, assuming the monsters don't know any better. Yes, it's slightly frustrating as a dm, but it's <em>fair</em>. After all, the pcs each used an 8th level spell slot to get that <em>mind blank</em>. (Or rather, someone used an 8th level slot for each pc.) That could be a <em>horrid wilting</em> or something otherwise! They should get something for blowing about a dozen 8th-level spells every day.</p><p></p><p>What makes it work for me is that these monsters have other ways to be a threat: ol' Vlaangelbablid there has disintegration, death and disjunction at his disposal, as well as swallow whole and dominate monster. The smart ones adapt instantly, deducing more about the pcs' capabilities in a moment of observation than any human could comprehend.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4231851, member: 1210"] *blush* Well, if you're gonna whisper [I]that [/I]kind of sweet nothing in my ear... [B] [SIZE=4]VLAANGELBABLID--- CR 32[/SIZE][/B] Advanced bile gibbering orb CE huge aberration [B]Init [/B]+20; [B]Senses[/B] all-around vision, Listen +47, Spot +47 [B]Aura[/B] gibbering 60 ft. (Will DC 35) [B]Languages[/B] all [B]AC[/B] 40 (-2 size, +12 dex, +20 natural), touch 20, flat-footed 28 [B]Hit Dice[/B] 36d8+360 (522 hp); [B]DR[/B] 10/epic [B]SR[/B] 37 [B]Immune[/B] acid, poison, pain; amorphous [B]Fort[/B] +26, [B]Ref [/B]+28, [B]Will[/B] +30; agonized existence [B] Speed [/B]35 ft. (7 squares), fly 50 ft. (10 squares) (good) [B]Attack[/B] 24 eye rays +38 ranged touch and 12 bites +36 melee (2d8+6/19-20) [B]Base Atk[/B] +27; [B]Grp[/B] +48 [B]Space [/B]15 ft.; [B]Reach[/B] 10 ft. [B]Atk Options[/B] Flyby Attack, improved grab, swallow whole [B]Special Actions[/B] breath weapon, eye rays [B]Spell-like Abilities (CL 36):[/B] If Vlaangelbablid eats and kills (or kills and eats) a creature, it gains the ability to use all of its known spells, prepared spells and spell-like abilities as spell-like abilities, and can use two of them per round as free actions. [B]Str [/B]36, [B]Dex [/B]35, [B]Con[/B] 31, [B]Int [/B]40, [B]Wis [/B]27, [B]Cha[/B] 25 [B]SQ[/B] agonized existence [B]Feats[/B] Flyby Attack, Improved Initiative, Improved Critical (bite), Iron Will, Multiattack, Run, Weapon Focus (eye ray), Weapon Focus (bite) [B]Epic Feats[/B] Epic Fortitude, Epic Reflexes, Epic Speed, Polyglot, Superior Initiative [B]Skills[/B] Concentration +49, Escape Artist +51, Jump -2, Knowledge (arcana) +46, Knowledge (planes) +36.5, Hide +43, Listen +47, Move Silently +42, Search +46, Sense Motive +28, Speak Language (five), Spot +47 [B][I]Breath Weapon (Ex):[/I] [/B]Vlaangelbablid has the ability to spit bile in a 15’ radius spread, to a range of 60’. This attack requires all caught within to make a Fort save, DC 38. If it fails, the victim takes 6d6 points of acid damage and 2d6 points of constitution damage. A successful saving throw indicates that the victim suffers half acid damage but no constitution damage. A bile monster must wait 1d4 rounds before spitting bile again. [B][I]Gibbering (Su):[/I][/B] Any creature that can hear the ceaseless gibbering of this terrible creature must make a Will save, DC 42, each round. If it fails, it falls permanently insane, as per the insanity spell. [B][I]Improved Grab (Ex):[/I][/B] If it hits with a bite, Vlaangelbablid can attempt to make a free grapple check against its enemy without provoking an attack of opportunity. If it gets a hold, it can try to swallow its enemy whole. [B][I]Swallow Whole (Ex):[/I][/B] This monster can swallow large or smaller creatures. whole on a successful grapple check. Once inside, the victim takes 4d8 points of constriction damage plus 3d10 points of acid damage per round. If a swallowed creature dies (or if the orb eats a creature that it has killed), it absorbs their spells and spell-like abilities. See above, under spell-like abilities. [B][I]Eye Rays (Su):[/I][/B] Each round, Vlaangelbablid can fire up to 24 eye rays, with no more than five at any one target. His caster level is 36th, and he can use all of the following powers from his eyes: cone of cold, disintegrate, dominate monster, energy drain, feeblemind, finder of death, flesh to stone, greater dispel magic, harm, hold monster, horrid wilting, implosion, inflict critical wounds, lightning bolt, magic missile, Mordenkainen’s disjunction, Otto’s irresistible dance, polymorph any object, power word blind, power word kill, power word stun, prismatic spray, slay living, temporal stasis. The save DCs are 17 + spell level emulated. *** People interested in my epic design philosophy, take note: This monster has multiple abilities that were almost certainly useless: anything mind-affecting, anything that hinders movement (almost everyone constantly has [i]mind blank[/i] and [i]freedom of movement[/i] effects up and running). Part of the reason you'll see a lot of potentially useless abilities is to reward the pcs for using their resources wisely. You'll see monsters sometimes waste attacks on pcs immune to them, assuming the monsters don't know any better. Yes, it's slightly frustrating as a dm, but it's [i]fair[/i]. After all, the pcs each used an 8th level spell slot to get that [i]mind blank[/i]. (Or rather, someone used an 8th level slot for each pc.) That could be a [i]horrid wilting[/i] or something otherwise! They should get something for blowing about a dozen 8th-level spells every day. What makes it work for me is that these monsters have other ways to be a threat: ol' Vlaangelbablid there has disintegration, death and disjunction at his disposal, as well as swallow whole and dominate monster. The smart ones adapt instantly, deducing more about the pcs' capabilities in a moment of observation than any human could comprehend. [/QUOTE]
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