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<blockquote data-quote="the Jester" data-source="post: 4242297" data-attributes="member: 1210"><p>I aim to please. Here is Super Crazy Gargoyle #1... the others will follow over the next couple of days.</p><p></p><p>The party hasn't yet encountered these guys, but they have encountered the deathbringer fighters I mentioned above.... maybe I'll post those guys soon.</p><p></p><p><strong><span style="font-size: 15px">GNASH--- CR 29</span></strong></p><p>Elite bile gargoyle ranger 4/fighter 1/ravager 10/scorpion heritor 10 (Sandstorm 86)</p><p>CE medium monstrous humanoid (earth)</p><p><strong>Init </strong>+4;<strong> Senses</strong> darkvision 60’, Scorpion’s Sense; Listen +12, Spot +12</p><p><strong>Aura</strong> fear 30’ 3/day</p><p><strong>Languages</strong> Giant, Terran</p><p> </p><p><strong>AC</strong> 35 (+4 dex, +8 natural, +9 armor, +4 deflection), touch 18, flat-footed 31</p><p><strong>Hit Dice</strong> 8d8 + 11d10 + 10d6 +319 (450 hp); <strong>DR</strong> 10/magic </p><p><strong>Immune</strong> acid, pain, poison</p><p><strong>Fort</strong> +29, <strong>Ref </strong>+19, <strong>Will</strong> +14; +4 against mind-affecting effects; agonized existence</p><p><strong> </strong></p><p><strong>Speed</strong> 40 ft. (8 squares), fly 60 ft. (12 squares) </p><p><strong>Melee</strong> 2 claws +40 (1d4+16) and bite +40 (1d6+9) and gore +40 (1d6+9)*</p><p>*With Scorpion’s Tail in effect, Gnash gains one more attack: tail sting +40 (1d4+9 plus poison- Fort DC 24+con, initial and secondary damage 1d3 con).</p><p><strong>Ranged</strong> javelin of lightning (5d6 electrical, Ref half, DC 14)</p><p><strong>Base Atk</strong> +24; <strong>Grp</strong> +38 (+40 offensively)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. </p><p><strong>Atk Options</strong> cruelest cut 3/day, favored enemy (elf +2), Improved Sunder, pain touch 3/day, Power Attack, Rapid Shot, sneak attack +5d6</p><p><strong>Combat Gear</strong> javelins of lightning (4), potions of cure serious wounds (4), resist cold, resist fire, invisibility</p><p><strong>Special Actions</strong> breath weapon, envenom weapons 3/day, scorpion form, scorpion’s tail, wild empathy</p><p><strong>Spell-like Abilities (CL 10):</strong> 1/day- visage of terror (Will DC 20, then Fort DC 20) </p><p> </p><p><strong>Str</strong> 38, <strong>Dex</strong> 18, <strong>Con </strong>32, <strong>Int</strong> 8, <strong>Wis</strong> 11, <strong>Cha</strong> 8</p><p><strong>SQ </strong>freeze</p><p><strong>Feats</strong> Cleave (B), Endurance (B), Improved Critical (claw), Improved Multiattack, Improved Natural Armor (x2), Improved Sunder, Multiattack, Power Attack, Rapid Shot (B), Scorpion’s Instincts (B), Scorpion’s Resolve, Scorpion’s Sense (B), Track (B)</p><p><strong>Epic Feats</strong> Devastating Critical (claw), Overwhelming Critical (claw)</p><p><strong>Skills</strong> Hide +39 (+43 against a background of stone) (+41 when on at least one inch of ash, dust, loose earth or sand), Intimidate +2, Knowledge (nature) +3, Knowledge (religion) +2, Listen +12, Move Silently +9 (+11 if on at least one inch of ash, dust, loose earth or sand), Spot +12, Survival +32</p><p><strong>Possessions</strong> belt of the ogre king (the belt buckle is a silhouette of an overly-muscled, flexing figure; +10 enhancement bonus to str), +5 chain shirt of vital protection -2d6, ring of protection +4, amulet of health +6, pink and green sphere ioun stone (gives +2 cha)</p><p><strong></strong></p><p><strong><em>Aura of Fear (Su):</em></strong> Gnash can radiate an aura of fear 3/day as a swift action, lasting 1 round each time. Any enemy within the aura suffers a -2 morale penalty on all saving throws for as long as it remains within range. </p><p> </p><p><strong><em>Breath Weapon (Su):</em></strong> A bile gargoyle can spit a gob of bile up to 60’. This bile explodes in a 15’ burst, and all creatures caught within suffer 3d6 points of acid damage and 1d6 points of con damage. A successful Fort save, DC x, results in half acid damage and no con damage.</p><p> </p><p><strong><em>Cruelest Cut (Ex):</em></strong> 3/day (but no more than once per round), Gnash can make a cruelest cut with a melee attack. He must declare that he is using this ability before making an attack roll; a miss means that the cruelest cut is wasted. If he hits, he deals 1d4 points of con damage in addition to normal damage. </p><p> </p><p><strong><em>Envenom Weapon (Ex):</em></strong> As a free action 3/day, Gnash can envenom his bite or a weapon attack. Using this ability does not provoke attacks of opportunity. A creature affected by the envenomed attack must make a Fort save, DC 15, or suffer 1d4 con damage (both primary and secondary).</p><p> </p><p><strong><em>Pain Touch (Su):</em></strong> 3/day, Gnash can make an unarmed touch attack to deal 1d8+10 points of pain damage. Alternatively, he can add his pain touch to an attack, but in this case the extra damage is reduced to 1d4+10.</p><p> </p><p><strong><em>Visage of Terror (Sp): </em></strong>1/day, Gnash can assume a visage of terror. This functions as the phantasmal killer spell, except that Gnash himself seems to be the target’s worst fear.</p><p> </p><p><em><strong>Scorpion’s Tail (Su):</strong></em> Gnash can spend a standard action to grow a dark, translucent scorpion’s tail 1/day. This transformation lasts 1 hour or until dismissed. As long as it is in effect, Gnash gains the extra attack noted above in his “melee” line.</p><p><strong> </strong></p><p><strong><em>Agonized Existence (Ex):</em></strong> Because its bile-ridden form leaves it in perpetual pain, the bile monster is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4242297, member: 1210"] I aim to please. Here is Super Crazy Gargoyle #1... the others will follow over the next couple of days. The party hasn't yet encountered these guys, but they have encountered the deathbringer fighters I mentioned above.... maybe I'll post those guys soon. [B][SIZE=4]GNASH--- CR 29[/SIZE][/B] Elite bile gargoyle ranger 4/fighter 1/ravager 10/scorpion heritor 10 (Sandstorm 86) CE medium monstrous humanoid (earth) [B]Init [/B]+4;[B] Senses[/B] darkvision 60’, Scorpion’s Sense; Listen +12, Spot +12 [B]Aura[/B] fear 30’ 3/day [B]Languages[/B] Giant, Terran [B]AC[/B] 35 (+4 dex, +8 natural, +9 armor, +4 deflection), touch 18, flat-footed 31 [B]Hit Dice[/B] 8d8 + 11d10 + 10d6 +319 (450 hp); [B]DR[/B] 10/magic [B]Immune[/B] acid, pain, poison [B]Fort[/B] +29, [B]Ref [/B]+19, [B]Will[/B] +14; +4 against mind-affecting effects; agonized existence [B] Speed[/B] 40 ft. (8 squares), fly 60 ft. (12 squares) [B]Melee[/B] 2 claws +40 (1d4+16) and bite +40 (1d6+9) and gore +40 (1d6+9)* *With Scorpion’s Tail in effect, Gnash gains one more attack: tail sting +40 (1d4+9 plus poison- Fort DC 24+con, initial and secondary damage 1d3 con). [B]Ranged[/B] javelin of lightning (5d6 electrical, Ref half, DC 14) [B]Base Atk[/B] +24; [B]Grp[/B] +38 (+40 offensively) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Atk Options[/B] cruelest cut 3/day, favored enemy (elf +2), Improved Sunder, pain touch 3/day, Power Attack, Rapid Shot, sneak attack +5d6 [B]Combat Gear[/B] javelins of lightning (4), potions of cure serious wounds (4), resist cold, resist fire, invisibility [B]Special Actions[/B] breath weapon, envenom weapons 3/day, scorpion form, scorpion’s tail, wild empathy [B]Spell-like Abilities (CL 10):[/B] 1/day- visage of terror (Will DC 20, then Fort DC 20) [B]Str[/B] 38, [B]Dex[/B] 18, [B]Con [/B]32, [B]Int[/B] 8, [B]Wis[/B] 11, [B]Cha[/B] 8 [B]SQ [/B]freeze [B]Feats[/B] Cleave (B), Endurance (B), Improved Critical (claw), Improved Multiattack, Improved Natural Armor (x2), Improved Sunder, Multiattack, Power Attack, Rapid Shot (B), Scorpion’s Instincts (B), Scorpion’s Resolve, Scorpion’s Sense (B), Track (B) [B]Epic Feats[/B] Devastating Critical (claw), Overwhelming Critical (claw) [B]Skills[/B] Hide +39 (+43 against a background of stone) (+41 when on at least one inch of ash, dust, loose earth or sand), Intimidate +2, Knowledge (nature) +3, Knowledge (religion) +2, Listen +12, Move Silently +9 (+11 if on at least one inch of ash, dust, loose earth or sand), Spot +12, Survival +32 [B]Possessions[/B] belt of the ogre king (the belt buckle is a silhouette of an overly-muscled, flexing figure; +10 enhancement bonus to str), +5 chain shirt of vital protection -2d6, ring of protection +4, amulet of health +6, pink and green sphere ioun stone (gives +2 cha) [B] [I]Aura of Fear (Su):[/I][/B] Gnash can radiate an aura of fear 3/day as a swift action, lasting 1 round each time. Any enemy within the aura suffers a -2 morale penalty on all saving throws for as long as it remains within range. [B][I]Breath Weapon (Su):[/I][/B] A bile gargoyle can spit a gob of bile up to 60’. This bile explodes in a 15’ burst, and all creatures caught within suffer 3d6 points of acid damage and 1d6 points of con damage. A successful Fort save, DC x, results in half acid damage and no con damage. [B][I]Cruelest Cut (Ex):[/I][/B] 3/day (but no more than once per round), Gnash can make a cruelest cut with a melee attack. He must declare that he is using this ability before making an attack roll; a miss means that the cruelest cut is wasted. If he hits, he deals 1d4 points of con damage in addition to normal damage. [B][I]Envenom Weapon (Ex):[/I][/B] As a free action 3/day, Gnash can envenom his bite or a weapon attack. Using this ability does not provoke attacks of opportunity. A creature affected by the envenomed attack must make a Fort save, DC 15, or suffer 1d4 con damage (both primary and secondary). [B][I]Pain Touch (Su):[/I][/B] 3/day, Gnash can make an unarmed touch attack to deal 1d8+10 points of pain damage. Alternatively, he can add his pain touch to an attack, but in this case the extra damage is reduced to 1d4+10. [B][I]Visage of Terror (Sp): [/I][/B]1/day, Gnash can assume a visage of terror. This functions as the phantasmal killer spell, except that Gnash himself seems to be the target’s worst fear. [I][B]Scorpion’s Tail (Su):[/B][/I] Gnash can spend a standard action to grow a dark, translucent scorpion’s tail 1/day. This transformation lasts 1 hour or until dismissed. As long as it is in effect, Gnash gains the extra attack noted above in his “melee” line. [B] [I]Agonized Existence (Ex):[/I][/B] Because its bile-ridden form leaves it in perpetual pain, the bile monster is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds. [/QUOTE]
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