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<blockquote data-quote="the Jester" data-source="post: 4293175" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">TOOTH--- CR 29</span></strong></p><p>Elite bile gargoyle sorcerer 6/cleric 1/pale master 20</p><p>CE medium monstrous humanoid (earth)</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 120’; Listen +14, Spot +4</p><p><strong>Languages</strong> Giant, Terran</p><p> </p><p><strong>AC</strong> 38 (+2 dex, +11 natural, +10 armor, +5 deflection), touch 17, flat-footed 36</p><p><strong>Hit Dice</strong> 5d8 + 26d4 +158 (245 hp); <strong>DR </strong>10/magic </p><p><strong>Immune</strong> ability damage to physical scores, ability drain, acid, critical hits, death, disease, nonlethal damage, pain, paralysis, poison, sleep, stunning</p><p><strong>Fort</strong> +18 (+22 against effects that do not affect objects), <strong>Ref </strong>+16, <strong>Will</strong> +23; agonized existence, Kelleris’ antecedent assailent</p><p> </p><p><strong>Speed</strong> 40 ft. (8 squares), fly 60 ft. (12 squares) </p><p><strong>Melee</strong> 2 claws +20 (1d4+4) and bite +18 (1d6+3) and gore +18 (1d6+3); touch attacks</p><p><strong>Ranged</strong> spell +20 ranged touch</p><p><strong>Base Atk</strong> +16; <strong>Grp</strong> +17 (+19 offensive)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. </p><p><strong>Atk Options</strong> touch attacks</p><p><strong>Combat Gear</strong> bag of bloodmotes (1/day, as a swift action release 1d4 bloodmote clouds (LM 88)), scroll (teleporting trace, summon monster VI, telekinetic fingers), scroll (Mordenkainen’s disjunction, Kelleris’ antecedent assailment), potions of cure serious wounds, bull’s strength (2), haste.</p><p><strong>Special Actions</strong> breath weapon, rebuke undead 14/day</p><p><strong>Cleric Spells Prepared</strong> (CL 1, save DC 11 + spell level, domains Death and Undeath):</p><p> </p><p>1st level- cure light wounds (2), detect undead;</p><p> </p><p>0th level- cure minor wounds (4).</p><p></p><p><strong>Sorcerer Spells Known</strong> (CL 24, save DC 21 + spell level, 25 + spell level for necromancy): </p><p> </p><p>Epic (2/day)- lesser snuff* (DC 54), wrath of the pale gargoyle* (DC 54) </p><p> </p><p>12th level- 1/day, favors maximized replicate casting;</p><p> </p><p>11th level- 2/day, favors maximized horrid wilting;</p><p> </p><p>10th level- 2/day, favors empowered horrid wilting or repeating finger of death; </p><p> </p><p>9th level (7/day)- ravaging claws*, replicate casting, wail of the banshee; </p><p> </p><p>8th level (7/day)- horrid wilting, mind blank, symbol of death;</p><p> </p><p>7th level (8/day)- finger of death, prismatic spray, waves of exhaustion;</p><p> </p><p>6th level (8/day)- create undead, globe of invulnerability, Kelleris’ antecedent assailment*;</p><p> </p><p>5th level (8/day)- cone of cold, iceweb, lower resistance, wall of force; </p><p> </p><p>4th level (8/day)- animate dead, bonebreak, enervation, shroud of ash;</p><p> </p><p>3rd level (9/day)- fireball, hold person, ray of melting, vampiric touch;</p><p> </p><p>2nd level (9/day)- arcane lock, control undead, ghoul touch, knock, spectral hand;</p><p> </p><p>1st level (9/day)- expeditious retreat, magic missile, ray of enfeeblement, shield, shocking grasp;</p><p> </p><p>0th level (6/day)- acid splash, arcane mark, daze, detect magic, disrupt undead, flare, mage hand, prestidigitation, read magic.</p><p></p><p>*See Appendix 1.</p><p></p><p><strong>Spell-like Abilities (CL 24):</strong> 1/day- animate dead, control undead. </p><p></p><p><strong>Str</strong> 15, <strong>Dex</strong> 14, <strong>Con</strong> 20, <strong>Int</strong> 14, <strong>Wis</strong> 12, <strong>Cha</strong> 32*</p><p>*Includes +4 inherent bonus to cha.</p><p><strong>SQ </strong>freeze, undead armor affinity (-20%), undead graft</p><p><strong>Feats</strong> Empower Spell, Extend Spell, Greater Spell Focus (necromancy), Maximize Spell, Multiattack, Repeating Spell, Spell Focus (necromancy), Toughness</p><p><strong>Epic Feats</strong> Epic Spell Focus (necromancy), Epic Spellcasting, Improved Spell Capacity (x3)</p><p><strong>Skills</strong> Concentration +31, Hide +22 (+26 against a background of stone), Knowledge (religion) +20, Listen +14, Spellcraft +44, Spot +4</p><p><strong>Possessions</strong> cloak of charisma +6, bonemail +5, ring of protection +5, amulet of natural armor +3, hat of the invoker (+8 Spellcraft) </p><p> </p><p>Breath Weapon (Su): A bile gargoyle can spit a gob of bile up to 60’. This bile explodes in a 15’ burst, and all creatures caught within suffer 3d6 points of acid damage and 1d6 points of con damage. A successful Fort save, DC 17, results in half acid damage and no con damage.</p><p> </p><p><strong>Control Undead (Sp):</strong> 1/day, Tooth can gain control over an undead creature with 24 HD or less by making a touch attack against it. The undead creature receives no saving throw to resist this effect. The control lasts for 20 rounds. This effect is otherwise identical to the control undead spell. The undead controlled by this do not count towards the normal maximum number of undead that Tooth may control. </p><p> </p><p><strong>Touch Attacks (Su):</strong> 8/day, Tooth can use any of her touch attacks. She can also combine one of the touches with her normal attack, but she must then penetrate the target’s armor class normally. Tooth can use the following touch attacks: Paralyzing touch (Fort DC 36; paralyzed 1d4+1 rounds), weakening touch (1d6 str damage, no save), degenerative touch (gain a negative level; 24 hours later, make a Fort save, DC 36, or lose a level permanently), destructive touch (Fort DC 36; 1d6 con drain) and deathless master’s touch (Fort DC 36 or die; one round later, the victim animates as a zombie under Tooth’s control).</p><p> </p><p><strong>Agonized Existence (Ex):</strong> Because its bile-ridden form leaves it in perpetual pain, the bile monster is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4293175, member: 1210"] [B][SIZE=3]TOOTH--- CR 29[/SIZE][/B] Elite bile gargoyle sorcerer 6/cleric 1/pale master 20 CE medium monstrous humanoid (earth) [B]Init[/B] +2; [B]Senses[/B] darkvision 120’; Listen +14, Spot +4 [B]Languages[/B] Giant, Terran [B]AC[/B] 38 (+2 dex, +11 natural, +10 armor, +5 deflection), touch 17, flat-footed 36 [B]Hit Dice[/B] 5d8 + 26d4 +158 (245 hp); [B]DR [/B]10/magic [B]Immune[/B] ability damage to physical scores, ability drain, acid, critical hits, death, disease, nonlethal damage, pain, paralysis, poison, sleep, stunning [B]Fort[/B] +18 (+22 against effects that do not affect objects), [B]Ref [/B]+16, [B]Will[/B] +23; agonized existence, Kelleris’ antecedent assailent [B]Speed[/B] 40 ft. (8 squares), fly 60 ft. (12 squares) [B]Melee[/B] 2 claws +20 (1d4+4) and bite +18 (1d6+3) and gore +18 (1d6+3); touch attacks [B]Ranged[/B] spell +20 ranged touch [B]Base Atk[/B] +16; [B]Grp[/B] +17 (+19 offensive) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Atk Options[/B] touch attacks [B]Combat Gear[/B] bag of bloodmotes (1/day, as a swift action release 1d4 bloodmote clouds (LM 88)), scroll (teleporting trace, summon monster VI, telekinetic fingers), scroll (Mordenkainen’s disjunction, Kelleris’ antecedent assailment), potions of cure serious wounds, bull’s strength (2), haste. [B]Special Actions[/B] breath weapon, rebuke undead 14/day [B]Cleric Spells Prepared[/B] (CL 1, save DC 11 + spell level, domains Death and Undeath): 1st level- cure light wounds (2), detect undead; 0th level- cure minor wounds (4). [B]Sorcerer Spells Known[/B] (CL 24, save DC 21 + spell level, 25 + spell level for necromancy): Epic (2/day)- lesser snuff* (DC 54), wrath of the pale gargoyle* (DC 54) 12th level- 1/day, favors maximized replicate casting; 11th level- 2/day, favors maximized horrid wilting; 10th level- 2/day, favors empowered horrid wilting or repeating finger of death; 9th level (7/day)- ravaging claws*, replicate casting, wail of the banshee; 8th level (7/day)- horrid wilting, mind blank, symbol of death; 7th level (8/day)- finger of death, prismatic spray, waves of exhaustion; 6th level (8/day)- create undead, globe of invulnerability, Kelleris’ antecedent assailment*; 5th level (8/day)- cone of cold, iceweb, lower resistance, wall of force; 4th level (8/day)- animate dead, bonebreak, enervation, shroud of ash; 3rd level (9/day)- fireball, hold person, ray of melting, vampiric touch; 2nd level (9/day)- arcane lock, control undead, ghoul touch, knock, spectral hand; 1st level (9/day)- expeditious retreat, magic missile, ray of enfeeblement, shield, shocking grasp; 0th level (6/day)- acid splash, arcane mark, daze, detect magic, disrupt undead, flare, mage hand, prestidigitation, read magic. *See Appendix 1. [B]Spell-like Abilities (CL 24):[/B] 1/day- animate dead, control undead. [B]Str[/B] 15, [B]Dex[/B] 14, [B]Con[/B] 20, [B]Int[/B] 14, [B]Wis[/B] 12, [B]Cha[/B] 32* *Includes +4 inherent bonus to cha. [B]SQ [/B]freeze, undead armor affinity (-20%), undead graft [B]Feats[/B] Empower Spell, Extend Spell, Greater Spell Focus (necromancy), Maximize Spell, Multiattack, Repeating Spell, Spell Focus (necromancy), Toughness [B]Epic Feats[/B] Epic Spell Focus (necromancy), Epic Spellcasting, Improved Spell Capacity (x3) [B]Skills[/B] Concentration +31, Hide +22 (+26 against a background of stone), Knowledge (religion) +20, Listen +14, Spellcraft +44, Spot +4 [B]Possessions[/B] cloak of charisma +6, bonemail +5, ring of protection +5, amulet of natural armor +3, hat of the invoker (+8 Spellcraft) Breath Weapon (Su): A bile gargoyle can spit a gob of bile up to 60’. This bile explodes in a 15’ burst, and all creatures caught within suffer 3d6 points of acid damage and 1d6 points of con damage. A successful Fort save, DC 17, results in half acid damage and no con damage. [B]Control Undead (Sp):[/B] 1/day, Tooth can gain control over an undead creature with 24 HD or less by making a touch attack against it. The undead creature receives no saving throw to resist this effect. The control lasts for 20 rounds. This effect is otherwise identical to the control undead spell. The undead controlled by this do not count towards the normal maximum number of undead that Tooth may control. [B]Touch Attacks (Su):[/B] 8/day, Tooth can use any of her touch attacks. She can also combine one of the touches with her normal attack, but she must then penetrate the target’s armor class normally. Tooth can use the following touch attacks: Paralyzing touch (Fort DC 36; paralyzed 1d4+1 rounds), weakening touch (1d6 str damage, no save), degenerative touch (gain a negative level; 24 hours later, make a Fort save, DC 36, or lose a level permanently), destructive touch (Fort DC 36; 1d6 con drain) and deathless master’s touch (Fort DC 36 or die; one round later, the victim animates as a zombie under Tooth’s control). [B]Agonized Existence (Ex):[/B] Because its bile-ridden form leaves it in perpetual pain, the bile monster is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds. [/QUOTE]
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