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<blockquote data-quote="the Jester" data-source="post: 4557262" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">DOOMSDAY MEDUSA--- CR 34</span></strong></p><p>Paragon corrupted feral flame-blooded two-headed medusa dreadnought with augmented gaze attack and double hit points</p><p>CE medium aberration (augmented monstrous humanoid, fire)</p><p><strong>Init </strong>+16; <strong>Senses </strong>darkvision 90’; Listen +16, Spot +34</p><p><strong>Aura</strong> gaze 90’</p><p><strong>Languages</strong> Forinthian</p><p> </p><p><strong>AC</strong> 66 (+12 dex, +15 natural, +12 insight, +12 luck, +5 deflection/natural), touch 51, flat-footed 54 </p><p><strong>Hit Dice</strong> 8d10+564 (644 hp); flaming blood </p><p><strong>DR</strong> 10/epic and good; <strong>Fast Healing</strong> 20</p><p><strong>Resist </strong>acid 10, cold 10, electricity 10, decapitation; <strong>SR</strong> 32</p><p><strong>Immune</strong> disease, fire, mind-influencing, paralysis, poison, stunning</p><p><strong>Fort</strong> +29,<strong> Ref</strong> +28, <strong>Will </strong>+25</p><p><strong>Weakness</strong> vulnerability to cold</p><p> </p><p><strong>Speed</strong> 120 ft. (24 squares) </p><p><strong>Melee</strong> 2 claws +48 (3d6+45 plus 4 vile) and 2 snakes +46 (1d6+33 plus 4 vile plus poison) </p><p><strong>Base Atk </strong>+8; <strong>Grp</strong> +46 (+48 offensively)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. </p><p><strong>Atk Options</strong> epic strike, felling strike 1/day, improved grab, pounce, rake (1d8+28), punishing strike 1/day (+16 attack, +8 damage)</p><p><strong>Spell-like Abilities (CL 23):</strong> 6/day- haste; 3/day- burning hands, greater dispel magic, see invisibility. </p><p> </p><p><strong>Str</strong> 37, <strong>Dex</strong> 34, <strong>Con</strong> 45,<strong> Int</strong> 23, <strong>Wis</strong> 28, <strong>Cha</strong> 43</p><p><strong>SQ </strong>flaming blood, superior two-weapon fighting</p><p><strong>Feats </strong>Ability Focus (gaze) (B), Combat Reflexes (B), Endurance (B), Improved Initiative (B), Improved Natural Attack (claws), Multiattack, Pervasive Gaze</p><p><strong>Skills </strong>Bluff +37, Diplomacy +37, Disguise +39, Intimidate +37, Listen +16, Move Silently +25, Search +18, Spot +34, Survival +20, Tumble +27*</p><p>*A doomsday medusa has a +10 competence bonus on all skill checks (figured in the listed skills)</p><p><strong>Possessions </strong>one wears a ring of protection +5, the other an amulet of natural armor +5</p><p> </p><p><strong>Felling Strike (Ex):</strong> 1/day upon rolling a critical hit, a doomsday medusa can call a felling strike. If the critical is confirmed, the medusa makes another confirmation roll to confirm the felling strike. If this succeeds, the victim must make a Fort save (DC 10 + damage dealt) or die instantly. </p><p> </p><p><strong>Gaze Weapon (Su):</strong> The doomsday medusa’s gaze attack is far more dangerous than a typical medusa’s. Opponents seeing the doomsday medusa must make a Fort save, DC x, or be turned instantly to stone. Any creature that succeeds on its saving throw still suffers 1d4 points of Dex damage and 10d6 points of irresistible, nontyped magical damage. </p><p> </p><p>Because of its Pervasive Gaze feat, an opponent averting its eyes has only a 25% chance to avoid the doomsday medusa’s gaze.</p><p> </p><p><strong>Flaming Blood (Su): </strong>Whenever a flame-blooded creature is injured with slashing or piercing weapon its flaming blood splashes on the creature that wounded it, dealing 1d6+13 hp of fire damage to the attacker. If the attacker is more than 5’ away, it is not harmed by this.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4557262, member: 1210"] [B][SIZE="5"]DOOMSDAY MEDUSA--- CR 34[/SIZE][/B] Paragon corrupted feral flame-blooded two-headed medusa dreadnought with augmented gaze attack and double hit points CE medium aberration (augmented monstrous humanoid, fire) [B]Init [/B]+16; [B]Senses [/B]darkvision 90’; Listen +16, Spot +34 [B]Aura[/B] gaze 90’ [B]Languages[/B] Forinthian [B]AC[/B] 66 (+12 dex, +15 natural, +12 insight, +12 luck, +5 deflection/natural), touch 51, flat-footed 54 [B]Hit Dice[/B] 8d10+564 (644 hp); flaming blood [B]DR[/B] 10/epic and good; [B]Fast Healing[/B] 20 [B]Resist [/B]acid 10, cold 10, electricity 10, decapitation; [B]SR[/B] 32 [B]Immune[/B] disease, fire, mind-influencing, paralysis, poison, stunning [B]Fort[/B] +29,[B] Ref[/B] +28, [b]Will [/B]+25 [B]Weakness[/B] vulnerability to cold [B]Speed[/B] 120 ft. (24 squares) [B]Melee[/B] 2 claws +48 (3d6+45 plus 4 vile) and 2 snakes +46 (1d6+33 plus 4 vile plus poison) [B]Base Atk [/B]+8; [B]Grp[/B] +46 (+48 offensively) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Atk Options[/B] epic strike, felling strike 1/day, improved grab, pounce, rake (1d8+28), punishing strike 1/day (+16 attack, +8 damage) [B]Spell-like Abilities (CL 23):[/B] 6/day- haste; 3/day- burning hands, greater dispel magic, see invisibility. [B]Str[/B] 37, [B]Dex[/B] 34, [B]Con[/B] 45,[B] Int[/B] 23, [B]Wis[/B] 28, [B]Cha[/B] 43 [B]SQ [/B]flaming blood, superior two-weapon fighting [B]Feats [/B]Ability Focus (gaze) (B), Combat Reflexes (B), Endurance (B), Improved Initiative (B), Improved Natural Attack (claws), Multiattack, Pervasive Gaze [B]Skills [/B]Bluff +37, Diplomacy +37, Disguise +39, Intimidate +37, Listen +16, Move Silently +25, Search +18, Spot +34, Survival +20, Tumble +27* *A doomsday medusa has a +10 competence bonus on all skill checks (figured in the listed skills) [B]Possessions [/B]one wears a ring of protection +5, the other an amulet of natural armor +5 [B]Felling Strike (Ex):[/B] 1/day upon rolling a critical hit, a doomsday medusa can call a felling strike. If the critical is confirmed, the medusa makes another confirmation roll to confirm the felling strike. If this succeeds, the victim must make a Fort save (DC 10 + damage dealt) or die instantly. [B]Gaze Weapon (Su):[/B] The doomsday medusa’s gaze attack is far more dangerous than a typical medusa’s. Opponents seeing the doomsday medusa must make a Fort save, DC x, or be turned instantly to stone. Any creature that succeeds on its saving throw still suffers 1d4 points of Dex damage and 10d6 points of irresistible, nontyped magical damage. Because of its Pervasive Gaze feat, an opponent averting its eyes has only a 25% chance to avoid the doomsday medusa’s gaze. [B]Flaming Blood (Su): [/B]Whenever a flame-blooded creature is injured with slashing or piercing weapon its flaming blood splashes on the creature that wounded it, dealing 1d6+13 hp of fire damage to the attacker. If the attacker is more than 5’ away, it is not harmed by this. [/QUOTE]
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