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<blockquote data-quote="the Jester" data-source="post: 689046" data-attributes="member: 1210"><p><strong>Red-Eye</strong></p><p></p><p><strong><span style="color: red">Red-Eye, bile beholder barbarian 3 (CR 18):</span></strong> AL CE; Medium aberration; HD 11d8 + 3d12+42 (11d8+3d12+70 with rage); hp 108 (136 with rage); Init +5; Spd 5’, fly 20’; AC 25 (-1 size, +1 dex, +15 natural) (23 with rage), 10 touch (8 with rage), 24 flat-footed (22 with rage); Atk +11 ranged touch (eye beams) and +9 melee (+11 with rage) (bite 2d4+6, 2d4+9 with rage); Face/Reach 5’x5’/5’; SA Spit bile (60’ range, 15’ radius spread; inflicts 4d6 acid damage and deals 2d4 con damage; Fort save, DC 20, for half damage and no con damage), rage 1/day, eye beams-even when moving at full speed or attacking may fire all eye beams each round; three targets per arc except up; caster level 13; range 150’, save DC 18; rays are charm person, charm monster, sleep, slow, fear, (Will save negates), inflict moderate wounds (Will save half), flesh to stone (Fort save negates), disintegrate, and finger of death (Fort save partial); SQ Agonized existence (immune to pain-based effects, shake off enchantments in 1d4 rounds), all-around vision (can’t be flanked), antimagic cone (150’ cone, as antimagic field, caster level 13th), flight (exceptional ability), immune to acid and poison, uncanny dodge; SV Fort +4, Ref +3, Will +1; Str 18, Dex 12, Con 12, Int 17, Wis 15, Cha 15;</p><p></p><p><strong><span style="color: red">Skills and Feats:</span></strong> Hide +7, Intimidate +13, Knowledge (arcana) +20, Listen +18, Search +18, Spot +20; Alertness, Flyby Attack, Improved Initiative, Iron Will, Shot on the Run.</p></blockquote><p></p>
[QUOTE="the Jester, post: 689046, member: 1210"] [b]Red-Eye[/b] [b][color=red]Red-Eye, bile beholder barbarian 3 (CR 18):[/color][/b][color=red][/color] AL CE; Medium aberration; HD 11d8 + 3d12+42 (11d8+3d12+70 with rage); hp 108 (136 with rage); Init +5; Spd 5’, fly 20’; AC 25 (-1 size, +1 dex, +15 natural) (23 with rage), 10 touch (8 with rage), 24 flat-footed (22 with rage); Atk +11 ranged touch (eye beams) and +9 melee (+11 with rage) (bite 2d4+6, 2d4+9 with rage); Face/Reach 5’x5’/5’; SA Spit bile (60’ range, 15’ radius spread; inflicts 4d6 acid damage and deals 2d4 con damage; Fort save, DC 20, for half damage and no con damage), rage 1/day, eye beams-even when moving at full speed or attacking may fire all eye beams each round; three targets per arc except up; caster level 13; range 150’, save DC 18; rays are charm person, charm monster, sleep, slow, fear, (Will save negates), inflict moderate wounds (Will save half), flesh to stone (Fort save negates), disintegrate, and finger of death (Fort save partial); SQ Agonized existence (immune to pain-based effects, shake off enchantments in 1d4 rounds), all-around vision (can’t be flanked), antimagic cone (150’ cone, as antimagic field, caster level 13th), flight (exceptional ability), immune to acid and poison, uncanny dodge; SV Fort +4, Ref +3, Will +1; Str 18, Dex 12, Con 12, Int 17, Wis 15, Cha 15; [b][color=red]Skills and Feats:[/color][/b][color=red][/color] Hide +7, Intimidate +13, Knowledge (arcana) +20, Listen +18, Search +18, Spot +20; Alertness, Flyby Attack, Improved Initiative, Iron Will, Shot on the Run. [/QUOTE]
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