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<blockquote data-quote="the Jester" data-source="post: 834029" data-attributes="member: 1210"><p><strong>Chemnu the Bile Lord</strong></p><p></p><p>For your entertainment, the Bile Lord Chemnu!!</p><p></p><p></p><p><strong>CHEMNU</strong>, Bile Lord (CR 21): Large giant; <strong>HD</strong> 20d8+240; hp 308; Init +4; Spd 30’; <strong>AC</strong> 31 (-1 size, +2 deflection, +10 natural, +10 insight); <strong>Atk</strong> +30 melee (2 claws 1d8+7 plus 2d6 acid plus disease <em>(Fort save, DC 17, or contract bilechia- incubation 1 day, damage 1d4 str, dex and con; manifests as vomiting, fever, aching joints and weakness; passes with only one successful save)</em> plus poison <em>(Fort save, DC 32; initial and secondary damage 1d6 wis)</em>; Face/Reach 5’x5’/10’; <strong>SA</strong> Psionics <em>(at will- all attack/defense modes, aura alteration, aura sight, crisis of breath, greater domination, sending, ultrablast; manifester level 20th; save DC 1d20+ power level + 10),</em> spells; <strong>SQ</strong> SR/PR 25, fast healing 20, sickening cloud <em>(15’ emanation; all within must make a Fort save, DC 32, or be sickened for 2d6 minutes- suffering a -2 circumstance penalty to attacks, skill checks, saving throws and damage)</em>, uncanny insight <em>(retain dex bonus to AC if caught flat-footed, insight bonus to attacks, AC and Will saves)</em>; <strong>SV</strong> Fort +24, Ref +6, Will +24; Str 20, Dex 11, Con 35, Into 30, Wis 15, Cha 30;</p><p></p><p><strong>Skills and Feats:</strong> Concentration +35, Knowledge (arcana) +30, Knowledge (history) +30, Knowledge (psionics) +30, Spellcraft +41, Use Magic Device +20; Alertness, Epic Will, Improved Initiative, Iron Will, Silent Spell;</p><p></p><p><strong>Spells Known</strong> <em>(per day: 6 9 9 8 8 8 8 6 4; base save DC: 20 + spell level):</em> 0 level- dancing lights, daze, detect magic, mage hand, mending, prestidigitation, quicksober, ray of frost, resistance; 1st level- cause fear, grease, magic missile, ray of enfeeblement, shield; 2nd level- continual flame, flaming sphere, mirror image, see invisibility, shatter; 3rd level- fireball, halt undead, hold person, tongues; 4th level- arcane eye, ice storm, scrying, wall of fire; 5th level- cone of cold, stone shape, telekinesis, wall of force; 6th level- antimagic field, disintegrate, true seeing; 7th level- finger of death, sequester; 8th level- Bigby’s clenched fist.</p><p></p><p></p><p></p><p>When the pcs face the other Bile Lords they'll find it even tougher; I'm updating them to be more in-line with the ~3.25 type stuff in Savage Species and Fiend Folio (thus, they'll have two more feats and prolly some more skill points to boot).</p><p></p><p>And <em>that</em> fight will come just about as soon as the pcs are in dire straits....</p></blockquote><p></p>
[QUOTE="the Jester, post: 834029, member: 1210"] [b]Chemnu the Bile Lord[/b] For your entertainment, the Bile Lord Chemnu!! [b]CHEMNU[/B], Bile Lord (CR 21): Large giant; [b]HD[/b] 20d8+240; hp 308; Init +4; Spd 30’; [b]AC[/b] 31 (-1 size, +2 deflection, +10 natural, +10 insight); [b]Atk[/b] +30 melee (2 claws 1d8+7 plus 2d6 acid plus disease [i](Fort save, DC 17, or contract bilechia- incubation 1 day, damage 1d4 str, dex and con; manifests as vomiting, fever, aching joints and weakness; passes with only one successful save)[/i] plus poison [i](Fort save, DC 32; initial and secondary damage 1d6 wis)[/i]; Face/Reach 5’x5’/10’; [b]SA[/b] Psionics [i](at will- all attack/defense modes, aura alteration, aura sight, crisis of breath, greater domination, sending, ultrablast; manifester level 20th; save DC 1d20+ power level + 10),[/i] spells; [b]SQ[/b] SR/PR 25, fast healing 20, sickening cloud [i](15’ emanation; all within must make a Fort save, DC 32, or be sickened for 2d6 minutes- suffering a -2 circumstance penalty to attacks, skill checks, saving throws and damage)[/i], uncanny insight [i](retain dex bonus to AC if caught flat-footed, insight bonus to attacks, AC and Will saves)[/i]; [b]SV[/b] Fort +24, Ref +6, Will +24; Str 20, Dex 11, Con 35, Into 30, Wis 15, Cha 30; [b]Skills and Feats:[/b] Concentration +35, Knowledge (arcana) +30, Knowledge (history) +30, Knowledge (psionics) +30, Spellcraft +41, Use Magic Device +20; Alertness, Epic Will, Improved Initiative, Iron Will, Silent Spell; [b]Spells Known[/b] [i](per day: 6 9 9 8 8 8 8 6 4; base save DC: 20 + spell level):[/i] 0 level- dancing lights, daze, detect magic, mage hand, mending, prestidigitation, quicksober, ray of frost, resistance; 1st level- cause fear, grease, magic missile, ray of enfeeblement, shield; 2nd level- continual flame, flaming sphere, mirror image, see invisibility, shatter; 3rd level- fireball, halt undead, hold person, tongues; 4th level- arcane eye, ice storm, scrying, wall of fire; 5th level- cone of cold, stone shape, telekinesis, wall of force; 6th level- antimagic field, disintegrate, true seeing; 7th level- finger of death, sequester; 8th level- Bigby’s clenched fist. When the pcs face the other Bile Lords they'll find it even tougher; I'm updating them to be more in-line with the ~3.25 type stuff in Savage Species and Fiend Folio (thus, they'll have two more feats and prolly some more skill points to boot). And [i]that[/i] fight will come just about as soon as the pcs are in dire straits.... [/QUOTE]
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