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<blockquote data-quote="the Jester" data-source="post: 875480" data-attributes="member: 1210"><p><strong>CHARIOT OF SUSTARRE</strong></p><p></p><p>You may see this in the future (as Lester just leveled and got access to it...)</p><p></p><p>Who doesn't love the old school?!</p><p></p><p><strong><span style="color: orange">CHARIOT OF SUSTARRE</span></strong></p><p></p><p>Conjuration</p><p>(Summoning) [Fire]</p><p></p><p>Level: Drd 8, Elem (Fire) 8</p><p>Components: V, S, M</p><p>Casting Time: 1 round</p><p>Range: Close (25’+5’/2 levels)</p><p>Effect: Flaming chariot</p><p>Duration: 1 hour/level</p><p>Saving Throw: None (see text)</p><p>Spell Resistance: Yes (see text)</p><p></p><p>When this spell is cast, it brings forth a large, flaming chariot pulled by two fiery horses from the elemental plane of Fire. These appear in a clap of thunder amid a cloud of smoke. The vehicle moves at a speed of 60 feet on the ground, 150 feet flying, (average maneuverability) and can carry you and up to seven other creatures of man-size or less. You must touch the passengers as you cast the spell in order to designate them and protect them from the chariot’s flames. Creatures other than you and your designated passengers sustain 2d6 points of fire damage each round if they come within 5 feet of the horses or chariot. Such creatures are entitled to check spell resistance against the chariot, but only once.</p><p></p><p>You control the chariot by verbal command, causing the flaming steeds to stop or go, walk, trot, run or fly, and turn left or right as he desires. The flaming creatures that pull it are essentially Large fire elementals with fast healing 2. They understand Common, but they speak Ignan. Note that the chariot of Sustarre is a physical manifestation and can sustain damage. The vehicle is struck only by magical weapons (DR 10/magic) or by water (one quart of which inflicts 1 point of damage). The chariot itself is AC 18, and can sustain 100 hp before being destroyed. Naturally, fire has no effect upon either the vehicle or its steeds, and all passengers are utterly protected against fire as well. Other spells, such as a successful Dispel magic or Dismissal, will force the chariot back to its home plane, without its passengers. </p><p>At any time, as long as you can see the chariot, you may speak a command word to detonate it in a 20’ burst that inflicts 10d6 points of fire damage (Reflex half).</p><p></p><p>Material Components: a small piece of wood, two holly berries, and a fire source at least equal to a torch.</p></blockquote><p></p>
[QUOTE="the Jester, post: 875480, member: 1210"] [b]CHARIOT OF SUSTARRE[/b] You may see this in the future (as Lester just leveled and got access to it...) Who doesn't love the old school?! [b][color=orange]CHARIOT OF SUSTARRE[/color][/b][color=orange][/color] Conjuration (Summoning) [Fire] Level: Drd 8, Elem (Fire) 8 Components: V, S, M Casting Time: 1 round Range: Close (25’+5’/2 levels) Effect: Flaming chariot Duration: 1 hour/level Saving Throw: None (see text) Spell Resistance: Yes (see text) When this spell is cast, it brings forth a large, flaming chariot pulled by two fiery horses from the elemental plane of Fire. These appear in a clap of thunder amid a cloud of smoke. The vehicle moves at a speed of 60 feet on the ground, 150 feet flying, (average maneuverability) and can carry you and up to seven other creatures of man-size or less. You must touch the passengers as you cast the spell in order to designate them and protect them from the chariot’s flames. Creatures other than you and your designated passengers sustain 2d6 points of fire damage each round if they come within 5 feet of the horses or chariot. Such creatures are entitled to check spell resistance against the chariot, but only once. You control the chariot by verbal command, causing the flaming steeds to stop or go, walk, trot, run or fly, and turn left or right as he desires. The flaming creatures that pull it are essentially Large fire elementals with fast healing 2. They understand Common, but they speak Ignan. Note that the chariot of Sustarre is a physical manifestation and can sustain damage. The vehicle is struck only by magical weapons (DR 10/magic) or by water (one quart of which inflicts 1 point of damage). The chariot itself is AC 18, and can sustain 100 hp before being destroyed. Naturally, fire has no effect upon either the vehicle or its steeds, and all passengers are utterly protected against fire as well. Other spells, such as a successful Dispel magic or Dismissal, will force the chariot back to its home plane, without its passengers. At any time, as long as you can see the chariot, you may speak a command word to detonate it in a 20’ burst that inflicts 10d6 points of fire damage (Reflex half). Material Components: a small piece of wood, two holly berries, and a fire source at least equal to a torch. [/QUOTE]
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