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<blockquote data-quote="the Jester" data-source="post: 909573" data-attributes="member: 1210"><p><strong>A Bit About Trumps</strong></p><p></p><p>Trumps are stolen straight from Roger Zelazny's <em>Chronicles of Amber</em> books, which I hearily recommend. Basically, each trump is a card that depicts a person or place. They're cold to the touch.</p><p></p><p>Trumps are nonconventional magic items; which is to say, there's a specific and unique item creation feat (Draw Trumps) that is required to make them. In order to take that feat, one must first have enough ranks in Use Trump, what I call a 'hidden' skill- in other words, a skill that the pcs don't know about. You have to have training from someone who possesses ranks in it to take ranks in it, and it's really really hard to find someone with ranks in it. Trump use and making is a virtually forgotten art.</p><p></p><p>Trump Use is based on Intelligence, and with a sufficiently high skill check one can do many things with trumps. Obviously, you can contact the subject, go to him, her or it, and bring him, her or it to you. You can also pull a lot of nifty little tricks- such as a form of psychic attack, subtle eavesdropping, subtle influencing of the subject, etc.</p><p></p><p>Hm, I haven't fully converted my 2e Trump Use proficiency since nobody in the campaign currently has it; when I do so I'll try to post it here. The skill can be used untrained, but there's a practical limit on how high an untrained skill check will be. Using a trump is typically a full-round action and it always draws attacks of opportunity. </p><p></p><p>The base DC to make trump contact is a 15, though if the subject is resisting or very far removed in terms of planes, this can increase. The DC to go through a trump contact is a 10 as long as everyone's willing, and under most circumstances the user is considered to be taking 10.</p><p></p><p>An ersatz trump could be crafted with the Craft Wondrous Item feat, but would be extremely expensive. (Think <em>sending</em> plus <em>teleport without error</em> plus <em>greater scrying</em>.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 909573, member: 1210"] [b]A Bit About Trumps[/b] Trumps are stolen straight from Roger Zelazny's [i]Chronicles of Amber[/i] books, which I hearily recommend. Basically, each trump is a card that depicts a person or place. They're cold to the touch. Trumps are nonconventional magic items; which is to say, there's a specific and unique item creation feat (Draw Trumps) that is required to make them. In order to take that feat, one must first have enough ranks in Use Trump, what I call a 'hidden' skill- in other words, a skill that the pcs don't know about. You have to have training from someone who possesses ranks in it to take ranks in it, and it's really really hard to find someone with ranks in it. Trump use and making is a virtually forgotten art. Trump Use is based on Intelligence, and with a sufficiently high skill check one can do many things with trumps. Obviously, you can contact the subject, go to him, her or it, and bring him, her or it to you. You can also pull a lot of nifty little tricks- such as a form of psychic attack, subtle eavesdropping, subtle influencing of the subject, etc. Hm, I haven't fully converted my 2e Trump Use proficiency since nobody in the campaign currently has it; when I do so I'll try to post it here. The skill can be used untrained, but there's a practical limit on how high an untrained skill check will be. Using a trump is typically a full-round action and it always draws attacks of opportunity. The base DC to make trump contact is a 15, though if the subject is resisting or very far removed in terms of planes, this can increase. The DC to go through a trump contact is a 10 as long as everyone's willing, and under most circumstances the user is considered to be taking 10. An ersatz trump could be crafted with the Craft Wondrous Item feat, but would be extremely expensive. (Think [i]sending[/i] plus [i]teleport without error[/i] plus [i]greater scrying[/i].) [/QUOTE]
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