Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
(Cydra Rogues' Gallery-My Players STAY OUT)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 988110" data-attributes="member: 1210"><p><strong>The Book of Olaf</strong></p><p></p><p><strong>The Book of Olaf</strong></p><p></p><p>The Book of Olaf was written an age ago by a mad wizard who repeatedly investigated the Far Realms. Exposure to those planes of madness has infused it with pseudonatural energies and it is now a minor artifact. It is wrapped in moist red leather; if squeezed, the book drips a disturbingly blood-like scarlet fluid. Any creature ingesting the fluid must make an immediate Will save (DC 24) or suffer a 25% chance of acting as if under a confusion spell each round whenever a stressful situation arises. Worse yet, it is constantly surrounded by creatures of the Far Realms that are mostly invisible and intangible to most creatures, but those with a connection to such dimensions of madness may see them quite easily. A creature with no connection to the Far Realms that makes a Spot check, DC 35, will spot little wet, translucent motes ‘flitting around’ the book; those who have a prior or tentative connection (such as Lester or someone who has read the Book of the Gate) will spot them with a Spot check, DC 20; and those with a current active connection to the Far Realms (such as an alienist) will be able to notice them on a Spot check (DC 10). These entities of madness require all creatures within 60’ of the Book of Olaf to make Will saves (DC 24) to avoid 1d6 points of Intelligence damage each day. A character whose Intelligence is reduced to 0 is transformed into a stegulon over the course of 24 hours and cannot be saved without a wish or miracle, although a break enchantment spell will have a percentage chance of success equal to the caster level of reversing the transformation.</p><p> </p><p>Any creature reading the Book of Olaf will suffer 1d4 points of Wisdom drain per day of investigation, with no saving throw; this can be healed through the standard means, but it certainly is discouraging. A character whose Wisdom is drained to 0 is transformed into a kaorti instantly and cannot be saved without a wish or miracle, although a break enchantment spell will have a percentage chance of success equal to the caster level of reversing the transformation. Reading the book for a solid week will allow the user knowledge of the following ‘benefits’:</p><p></p><p>The Book tells of three ways into the Far Realms- through the portal in Firestorm Peak, through the Citadel of Eternity, or through a powerful and dangerous ritual involving casting a gate spell in the backwash of an illithid elder brain’s retreat from the Material plane to the Astral.</p><p></p><p>The Book grants the reader a +4 inherent bonus to Charisma after a month of study; the month of study is dangerous indeed!</p><p></p><p>A number of weird spells may be learned from the Book of Olaf, including all the following: <em>forbidden speech, consume likeness, rapture of rupture, apocalypse from the sky, waves of grief, dance of ruin, wall of ooze, liquid pain, utterdark</em> (all from the BoVD), <em>death state, extra eye, softening, wall of hate</em> (all from Cydra spells), <em>analyze portal, attune form, reality maelstrom, zone of revelation</em> (note that this will reveal creatures folded between dimensions we know; all from Manual of the Planes), <em>Evard’s black tentacles, summon monster VII, VIII and IX, gate, finger of death,</em> and <em>vision.</em> It takes the normal amount of time to learn a spell from the Book of Olaf (after the week of study).</p><p></p><p>*The Book is described as being able to guide creatures through the Far Realms to a limited extent- mostly the areas that it has traveled through. Nevertheless, the reader becomes convinced that the Book can lead them to the Deleter, though it will likely take a terrible toll on their minds.</p></blockquote><p></p>
[QUOTE="the Jester, post: 988110, member: 1210"] [b]The Book of Olaf[/b] [b]The Book of Olaf[/b] The Book of Olaf was written an age ago by a mad wizard who repeatedly investigated the Far Realms. Exposure to those planes of madness has infused it with pseudonatural energies and it is now a minor artifact. It is wrapped in moist red leather; if squeezed, the book drips a disturbingly blood-like scarlet fluid. Any creature ingesting the fluid must make an immediate Will save (DC 24) or suffer a 25% chance of acting as if under a confusion spell each round whenever a stressful situation arises. Worse yet, it is constantly surrounded by creatures of the Far Realms that are mostly invisible and intangible to most creatures, but those with a connection to such dimensions of madness may see them quite easily. A creature with no connection to the Far Realms that makes a Spot check, DC 35, will spot little wet, translucent motes ‘flitting around’ the book; those who have a prior or tentative connection (such as Lester or someone who has read the Book of the Gate) will spot them with a Spot check, DC 20; and those with a current active connection to the Far Realms (such as an alienist) will be able to notice them on a Spot check (DC 10). These entities of madness require all creatures within 60’ of the Book of Olaf to make Will saves (DC 24) to avoid 1d6 points of Intelligence damage each day. A character whose Intelligence is reduced to 0 is transformed into a stegulon over the course of 24 hours and cannot be saved without a wish or miracle, although a break enchantment spell will have a percentage chance of success equal to the caster level of reversing the transformation. Any creature reading the Book of Olaf will suffer 1d4 points of Wisdom drain per day of investigation, with no saving throw; this can be healed through the standard means, but it certainly is discouraging. A character whose Wisdom is drained to 0 is transformed into a kaorti instantly and cannot be saved without a wish or miracle, although a break enchantment spell will have a percentage chance of success equal to the caster level of reversing the transformation. Reading the book for a solid week will allow the user knowledge of the following ‘benefits’: The Book tells of three ways into the Far Realms- through the portal in Firestorm Peak, through the Citadel of Eternity, or through a powerful and dangerous ritual involving casting a gate spell in the backwash of an illithid elder brain’s retreat from the Material plane to the Astral. The Book grants the reader a +4 inherent bonus to Charisma after a month of study; the month of study is dangerous indeed! A number of weird spells may be learned from the Book of Olaf, including all the following: [i]forbidden speech, consume likeness, rapture of rupture, apocalypse from the sky, waves of grief, dance of ruin, wall of ooze, liquid pain, utterdark[/i] (all from the BoVD), [i]death state, extra eye, softening, wall of hate[/i] (all from Cydra spells), [i]analyze portal, attune form, reality maelstrom, zone of revelation[/i] (note that this will reveal creatures folded between dimensions we know; all from Manual of the Planes), [i]Evard’s black tentacles, summon monster VII, VIII and IX, gate, finger of death,[/i] and [i]vision.[/i] It takes the normal amount of time to learn a spell from the Book of Olaf (after the week of study). *The Book is described as being able to guide creatures through the Far Realms to a limited extent- mostly the areas that it has traveled through. Nevertheless, the reader becomes convinced that the Book can lead them to the Deleter, though it will likely take a terrible toll on their minds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Cydra Rogues' Gallery-My Players STAY OUT)
Top