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Story Hour
Cydra: the Early Years
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<blockquote data-quote="the Jester" data-source="post: 1824991" data-attributes="member: 1210"><p>Thanks! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Pretty much the whole campaign ties together in one way or another. Early on you have Dexter and Malford, and the whole idea of Law vs. Chaos really started at the very beginning (with Galador being very Lawful and a little Good). You get Na'Rat even at this early stage, too. Later, when I moved to Davis and started a new group, you have the introduction of Neutrality as a distinct force in Tirchond. (Neutrality's finest moment yet, by the way, was when a true neutral pc drew the Balance card from a <em>deck of many things</em> and chose to be judged rather than to change alignment. He had several games of rigorous moral and ethical tests, which he passed with flying colors.) Then it ties in to Dexter and Malford again around game 200 (heh heh), and somewhere towards the end of that sequence you get the introduction of the Clockwork Horrors, who tie in to Horbin and Clambake and stuff in my old story hour. In between you have the group that went from calling itself the Swords of Assistance to the Fine Bitches because almost all the surviving pcs were female (including Sheva, Sybele, Angelfire and some others), which again tied in to the Law-Chaos conflict and into the Neutrality aspect of Tirchond. Then you get to the Agents of Chaos storyline, which ties Horbin to the other group, and eventually to Malford again. </p><p></p><p>Yeah- you'll see pcs (and some npcs) across multiple story hours. The relationships between the various characters sometimes have considerable complexity beneath the surface.</p><p></p><p><a href="http://www.enworld.org/forums/showthread.php?p=1346895#post1346895" target="_blank">Here </a>is a list of the games, in case anyone's interested.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1824991, member: 1210"] Thanks! :) Pretty much the whole campaign ties together in one way or another. Early on you have Dexter and Malford, and the whole idea of Law vs. Chaos really started at the very beginning (with Galador being very Lawful and a little Good). You get Na'Rat even at this early stage, too. Later, when I moved to Davis and started a new group, you have the introduction of Neutrality as a distinct force in Tirchond. (Neutrality's finest moment yet, by the way, was when a true neutral pc drew the Balance card from a [i]deck of many things[/i] and chose to be judged rather than to change alignment. He had several games of rigorous moral and ethical tests, which he passed with flying colors.) Then it ties in to Dexter and Malford again around game 200 (heh heh), and somewhere towards the end of that sequence you get the introduction of the Clockwork Horrors, who tie in to Horbin and Clambake and stuff in my old story hour. In between you have the group that went from calling itself the Swords of Assistance to the Fine Bitches because almost all the surviving pcs were female (including Sheva, Sybele, Angelfire and some others), which again tied in to the Law-Chaos conflict and into the Neutrality aspect of Tirchond. Then you get to the Agents of Chaos storyline, which ties Horbin to the other group, and eventually to Malford again. Yeah- you'll see pcs (and some npcs) across multiple story hours. The relationships between the various characters sometimes have considerable complexity beneath the surface. [url=http://www.enworld.org/forums/showthread.php?p=1346895#post1346895]Here [/url]is a list of the games, in case anyone's interested. [/QUOTE]
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