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Story Hour
(Cydra) The Year 271 Campaign (Low Magic experiment)
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<blockquote data-quote="the Jester" data-source="post: 2796182" data-attributes="member: 1210"><p>Well, we'll see... we're going to start playing the epic game again after the next session of this one (which will be the climax of either the first arc of the Y272 game, or of the whole thing). </p><p></p><p>I like certain elements of it a lot, some less so; some things have worked out better than I could have hoped, some worse than I'd anticipated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We'll see what a big fat group discussion brings when the time comes, but I don't think much of the alternate rule set will be 'ported over' into the main campaigns- although when next I advance the campaign's timeline, there may be more bleedover. We'll see.</p><p></p><p>The experiment has revealed what my biggest two frustrations with 3e are, though- the extreme level of wealth dependence and the speed of advancement. As one example of something that hasn't worked out how I want it, my training rules (in Y272) have proven successful at slowing advancement (since it takes weeks of training to actually gain all your level dependent benefits) but frustrating for allowing the pcs to keep up with their own xp (if that makes any sense). Meh.</p></blockquote><p></p>
[QUOTE="the Jester, post: 2796182, member: 1210"] Well, we'll see... we're going to start playing the epic game again after the next session of this one (which will be the climax of either the first arc of the Y272 game, or of the whole thing). I like certain elements of it a lot, some less so; some things have worked out better than I could have hoped, some worse than I'd anticipated. :) We'll see what a big fat group discussion brings when the time comes, but I don't think much of the alternate rule set will be 'ported over' into the main campaigns- although when next I advance the campaign's timeline, there may be more bleedover. We'll see. The experiment has revealed what my biggest two frustrations with 3e are, though- the extreme level of wealth dependence and the speed of advancement. As one example of something that hasn't worked out how I want it, my training rules (in Y272) have proven successful at slowing advancement (since it takes weeks of training to actually gain all your level dependent benefits) but frustrating for allowing the pcs to keep up with their own xp (if that makes any sense). Meh. [/QUOTE]
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(Cydra) The Year 271 Campaign (Low Magic experiment)
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